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Messages - Ogiul

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1
Same problem here.

2
Completed / Re: add check for device language?
« on: February 21, 2016, 10:39:45 am »
Did  anyone succed to export an IPA that  Apple App Store can recognize as localized? If yes please share here how you made it.

3
Ask a Question / Re: App Store Localisation - Xcode?
« on: January 27, 2016, 04:53:47 am »
Hi ALPHAx13 ! I have the same problem... How have you solved it? Did you used xCode?
Please can you explain it step by sep? Thanks!

4
Completed / Re: add check for device language?
« on: January 20, 2016, 12:30:54 am »
SquarePug torpedrogames please, please post here a step by step explanation if you success to export a localized ipa!!!
Thank you a lot!

5
Completed / Re: add check for device language?
« on: January 15, 2016, 08:41:23 am »
Thank you so much Chris, I am planning to try to make it in xCode. I will let you know if I get some results.

It would be better to be able to do it in Stencyl.

6
Completed / Re: add check for device language?
« on: January 12, 2016, 04:09:30 pm »
I used the code in the link above (me.system.Capabilities.language) and it works fine.

The big problem is that you should indicate the localization in your ipa to have it shown on the App Store, but the Stencyl setting does not allow this kind of customization.

Now I have my app, my game description and my screenshots fully localized either in English and in Italian but the Store shows only "English" as a localization. I am asking around the forum (here http://community.stencyl.com/index.php/topic,45811.msg255015.html#msg255015 and in the customer only area) but it looks like no one is answering.  :-(

Please, how can I modify the ipa setting in Stencyl or in xCode?

7
I really need to localize an app made with Stencyl.

I had both the app text and the app description translated by a professional translator and I am using a piece of code found around in this forum to show the correct translation depending on the user's device language setting.
It works just fine and my game is already in the stores.

The problem is in the Apple App Store my game shows only English as a language, because the game languages depend on the ipa setting and apparently Stencyl does not allow to modify it in its setting.

Is there any way to add a language to my IPA setting without using xCode?

If the only way to get it is making it in xCode, please can you explain me how to install Haxe and what I have to do to add a localization in xCode and to export an IPA from xCode?

Thank you a lot!

8
Resolved Questions / Re: [SOLVED] stencyl fails to install neko vm
« on: December 02, 2015, 03:37:47 pm »
I have solved, I was not able to install because I had not permission for my lib folder...
I solved writing this in the terminal as suggested by Justin in another post:
Code: [Select]
sudo chmod 755 /usr/local/lib
sudo chmod 755 /usr/local/bin


9
Ok I eventually solved the problem putting in the Terminal Justin's code:
Code: [Select]
sudo chmod 755 /usr/local/lib
sudo chmod 755 /usr/local/bin

The problem was I had not permission for my lib folder... .

10
News / Re: 3.4.0 (Beta 1) - October 10, 2015
« on: December 02, 2015, 01:46:32 pm »
Please provide a guide step by step about how install Neko on el Capitan.
Many users had problems to install it when Stencyl asked for it and had to install it manually and to make sure that Stencyl can access it.

http://community.stencyl.com/index.php/topic,44747.msg253000.html#msg253000

http://community.stencyl.com/index.php/topic,45403.msg252999.html#msg252999

http://community.stencyl.com/index.php/topic,45258.0.html

11
Resolved Questions / Re: [SOLVED] stencyl fails to install neko vm
« on: December 02, 2015, 12:12:35 pm »
@jack0088

Please, how and where can I install Neko manually? Can you explain me it step by step, I have the same problem and I can not solve it by myself.

It is crazy that this bug is still there.

12
I have deleted these files:
/usr/local/lib/neko
/usr/local/lib/libneko.dylib
/usr/local/bin/neko
/usr/local/bin/nekoc
/usr/local/bin/nekotools

Stencyl still asks me to install Neko and to write my password, when I write it nothing happens... Please can somebody explain me step by step how can I install Neko?

13
Yesterday I updated from Mavericks to Yosemite and now I have the same problem as dcatley: stencyl ask me for installing  Neko and my password but nothing seems happen and when I try again it asks me again for Neko.

14
Bug Archives / Re: Problems to install Android apps.
« on: November 25, 2015, 02:02:17 pm »
Hi, it looks like also iOS games have the the version code problem again: http://community.stencyl.com/index.php?issue=156.0

15
Bug Archives / Re: Problems to install Android apps.
« on: November 20, 2015, 04:19:25 pm »
Hi @Justin,
I have removed your tools.n and put the original one at its place, but this didn't solved.

I uninstalled everything, installed the new build 8832 and tried again, but nothing.

I eventually solved the problem changing the name in my setting, probably there was a problem on my device which was thinking to have the app already installed... It is not very clear to me, but now I can install my app.

Then I have tried to install all the patches/customization one by one (GameActivity.java, Anti-autorotate and your tools.n) but with your tools.n I get an error and I couldn't publish (please see attachment).???

I have installed again the original standard tools.n now and my game works but again it does not respect the version code of my setting (I have version code 1 in my setting and 5 in my AndroidManifest)...

Please can you take a look at my logs? I would need to have the problem of the version code solved again.

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