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Topics - id8games

Pages: 1 2
1
Extensions / How do you un-install an extension
« on: October 01, 2015, 05:29:00 am »
Trying to un-install the Vungle extension. Any notes on how to un-install extensions?

Reason I am un-installing it is that Google is going to block all games that contain this extension as it hasn't been updated and contains a security vulnerability.

It's not enough to "disable" the extension and removing the vungle blocks from the game, as I am getting log errors.
Need to remove it completely.

2
On a Mac using Build 8368.
Whenever I am renaming an attribute either in a Behaviour or just in the Events section, the Attribute Block name does not update as it used to in previous builds.

Normally I would rename an Attribute by changing its "Internal Name" and "Name" then clicking on "Apply Name".

3
See attached.

When I use this commenting block, to wrap a few lines of code, the code inside the comment block is still being executed.
Shouldn't this block prevent code that is inside it from being executed?

4
Suggestion Archives / A Kamcord Extension
« on: March 09, 2015, 08:31:15 pm »
Would love to see an extension which integrates the Kamcord SDK.

http://www.kamcord.com/developers/

Would definitely increase game retention and build a community around a game.

5
Ask a Question / Gravity
« on: February 11, 2015, 10:38:53 pm »
Is there a way (code or block) to change the Physics value of Gravity during a game? For example going from a Gravity(vertical) setting of 85 down to say 30?

6
Ask a Question / Enable Debug Drawing for tiles only
« on: February 03, 2015, 02:29:53 pm »
Is there a way to enable Debug Drawing just for tiles, and change the colour and line thickness?

7
Soccer Ball Juggle
Just released a major update including all new graphic assets, the ability to collect whistles and use these to unlock new soccer balls and jerseys from teams all over the world.

Would love some feedback.

Hope you all enjoy it :)

Link to the AppStore:
https://itunes.apple.com/au/app/soccer-ball-juggle/id892265774?mt=8

Link to Google Play:
https://play.google.com/store/apps/details?id=com.id8games.soccer

As the name suggests, it is a ball juggling game. What makes it unique and interesting is that it uses built in physics and the joints (ragdoll) extension by captaincomic. This creates an interesting game play, where timing and accuracy mean the difference between a low and high score.

I want to thank everyone on the forums, including Jon, rob1221, Abi, GeorgeN (Vungle extension)

Special thanks goes out to captaincomic for the Joints extension; without this extension, Soccer Ball Juggle would not have been possible!

8
Currently there is a block for "enable continuous collision detection for [Actor]".
Can you please incorporate "disable continuous collision detection for [Actor]".

The enable/disable can be a simple drop down selection just other blocks.

9
AdMob / Logging in to admob account
« on: June 04, 2014, 05:42:33 am »
I know this is not an extension issue; but I'm wondering if anyone else is having the following two problems:
1. As of 2 days ago,I now cannot log into my admob account; I keep getting a 403 error.
2. Admob ads no longer appear in my iOS and android version of my game "POPc"; even though for the first week of release admob ads used to show.

Is anyone having any of the above 2 issues?

10
I love everything about Stencyl; its ease of use, the speed of which I can take a small prototype game and turn it into a final release, its interface - and the list goes on.

I was sold on Stencyl for the above reasons and it stood out from many other game software packages for the above reasons.

The ability for Stencyl to export to iOS and Android is great - but it isn't enough.

Being able to integrate all the features of game center (such as turn based games), iADS, and Google Play Game Services, such as leaderboards and achievements etc; these are all very important.

There is no point in having the feature of exporting to iOS and Android if developers cannot leverage those systems, social features, which are part of those systems ecosystem.

I LOVE Stencyl! and I have decided to use it for all future games.
It would be great if a bit more time was spent on integrating the above features as part of Stencyl, and not just as extensions.

In Summary, it would be good if the next release of Stencyl, focused on integrating more of iOS and Android social features, and updating Stencylopedia to match the blocks/events inside Stencyl.

11
iPhone / iPad / Android / POPc (iOS is out - Android is out now)
« on: May 25, 2014, 07:43:32 pm »
POPc

Get ready for a popping frenzy- your mind will race your fingertips to keep up!

Be quick, into the zone, and focused!
Pop the Bubble Heads before they pop on the wrong Color Bar, or you will be out!

In this addictive game, the rules are simple, but the popping frenzy ramps up with more Bubble Heads to pop each second.
With throwback arcade graphics and old school tunes, POPc will keep the mind sharp and the time flying.

Game Center ready.
10 Achievements to collect.

Get the Game
- App Store
- Google Play
- Facebook
- Twitter

Screenshots (and/or Video)




Updates
This is Version 1. Version 1.1 will be released which will hopefully fix issues with game center, iAds and in-app purchases,

Commentary
POPc is my first official game released. Stencyl was amazing to work with. Only issues I had (and still having) are with game center, iADs and inApp Purchases (iTunes and Google Play) but will post a few questions on the forums about these issues.

12
I've looked everywhere for help.

Using latest build.
First scene calls [start Game Center] = works perfectly, I log in and all is well.
At the end of a game, I call [submit score to with (ID:1, value:highscore)] = works perfectly as I also use the Event "when Game Center receives a score" to check that all is well.

When I then call [show leaderboard for 1] both on iPhone5 and iPad3, the game just crashes.

Any idea what is going on?

In iTuneConnect, my Leaderboard ID = 1, and I use this to submit the score and to show leaderboard.

PS: I noticed that the Game center help page, shows slightly different blocks. http://www.stencyl.com/help/view/ios-game-center/
PSS: If I right-click on the blocks in Stencyl, no help page shows up.

13
Old Bugs (3.x) / TEXT - during scene transition, text distorts
« on: May 03, 2014, 02:01:58 am »
This bug appears when running a game on iOS or on Android, while text is being drawn to the stage.
When switching from one scene to the next, you can notice a subtle distortion with the drawn text.

14
Completed / Suggestion: New Scale Mode = Scale to Fit (Un-Letterboxed)
« on: March 25, 2014, 03:29:38 pm »
Could you create a new Scale Mode called "Scale to Fit (Un-Letterboxed)", which behaves exactly as the existing "Scale to Fit (Letterbox) just without the letter boxing.

This will allow us to use filler material to fill the area which used to be letter boxed.

This mode will be perfect for non-scrolling games, and will not violate Apples guidelines.
It is also perfect for maximising screen space on a mobile device, without losing any part of the game (as what happens with Scale to Fit (Fill).
It is also perfect for Android devices such as the Samsung Galaxy S4, with a large screen. On these devices, when using Full Screen mode, the app is not scaled to 4x, but remains at 2x, thus resulting in a poorly aligned and tiny app.

If it is not possible to create this new Scale Mode, could you at least provide me with the code that will allow me to remove the letter boxing effect from the Scale to Fit (Letterbox) mode.
Many thanks.

15
Ask a Question / Full Screen Mode does not work on Samsung Galaxy S4
« on: March 24, 2014, 05:38:25 pm »
Game is set to Full Screen, Maximum Scale set to 4x. Orientation = Portrait, screen size set to 320px X 480px.

On Samsung Galaxy S3 the game looks correct - see attached.
On the Sansung Galaxy S4 the game is not scaled up, and there is a big blank at the bottom - looks wrong. - see attached.

Just a bit more background info: I have setup my scenes to be 16 x 21 tiles, even though the game itself is within the 10 x 15 tiles. Tiles = 32px X 32px. This allows for "filler" material on the sides and top.

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