When publishing html5 games, assets are packed into a single file. For larger games, or slower connections, that file could take over 30 seconds to download, causing the connection to time out.
Here's the cause.
Workaround:
Settings > Advanced > OpenFL Settings:
Here's the cause.
Workaround:
Settings > Advanced > OpenFL Settings:
Code: [Select]
<section if="html5">
<haxedef name="lime_default_timeout" value="0" />
</section>