b12161, on windows.
Changing a tile's collision isn't reflected on scenes that are not open in the time between the change and testing the game.
Steps to reproduce:
1) Turn on debug drawing (Run > Enable Debug Drawing)
2) Open only the tileset, scene must be closed.
3) Change it to one of the triangle shapes (default is a square). In the same game I recommend changing the white tile.
4) Test the game. Debug drawing should show the square instead of a triangle.
5) Open the scene and test again. This time the triangles should show up properly.
6) Keeping the scene open, change to another shape and test the game. It should immediately show the new shape.
Sample game attached.
Changing a tile's collision isn't reflected on scenes that are not open in the time between the change and testing the game.
Steps to reproduce:
1) Turn on debug drawing (Run > Enable Debug Drawing)
2) Open only the tileset, scene must be closed.
3) Change it to one of the triangle shapes (default is a square). In the same game I recommend changing the white tile.
4) Test the game. Debug drawing should show the square instead of a triangle.
5) Open the scene and test again. This time the triangles should show up properly.
6) Keeping the scene open, change to another shape and test the game. It should immediately show the new shape.
Sample game attached.