Bug Issue: Tile Collision not updating on closed scenes


Pages: 1

Luyren

  • Master Stencyler
  • *
March 08, 2024, 06:23:01 am
b12161,  on windows.

Changing a tile's collision isn't reflected on scenes that are not open in the time between the change and testing the game.

Steps to reproduce:
1) Turn on debug drawing (Run > Enable Debug Drawing)
2) Open only the tileset, scene must be closed.
3) Change it to one of the triangle shapes (default is a square). In the same game I recommend changing the white tile.
4) Test the game.  Debug drawing should show the square instead of a triangle.

5) Open the scene and test again. This time the triangles should show up properly.

6) Keeping the scene open, change to another shape and test the game. It should immediately show the new shape.

Sample game attached.
« Last Edit: March 08, 2024, 06:23:42 am by Luyren »


New attachment added by Luyren - March 08, 2024, 06:23:19 am


Justin

  • Master Stencyler
  • *
March 11, 2024, 12:14:05 pm
This is fixed in b12173.
  • Status changed from New to Resolved


Pages: 1

Details

  • Reported
    March 08, 2024, 06:23:01 am
  • Updated
    March 11, 2024, 12:14:05 pm

  • View Status
    Public
  • Type
    Bug
  • Status
    Resolved
  • Priority
    Normal
  • Version
    3.5.0 beta 1
  • Fixed in
    (none)
  • Assigned to
    (none)
  • Category
    Compiling/Testing Games

Tags


Attachments

* ZZTileset.stencyl (137.69 kB - downloaded 611 times.)