b12194, on Windows.
If you delete a tileset that is used in a scene, the tiles are not removed from the scene designer's workspace, its graphics remain. They are gone from the palette. If you test the game, the tile's graphics won't be there, but their collision box will be, which can be confirmed by enabling debug drawing.
Closing and reopening the game does not fix the issue, the ghost tiles continue existing.
To avoid attaching the same game again, the sample game found here can be used for testing: https://community.stencyl.com/index.php?issue=2149.0
1) Turn on debug drawing
2) Delete the tileset
3) Open the test scene and test the game.
If you delete a tileset that is used in a scene, the tiles are not removed from the scene designer's workspace, its graphics remain. They are gone from the palette. If you test the game, the tile's graphics won't be there, but their collision box will be, which can be confirmed by enabling debug drawing.
Closing and reopening the game does not fix the issue, the ghost tiles continue existing.
To avoid attaching the same game again, the sample game found here can be used for testing: https://community.stencyl.com/index.php?issue=2149.0
1) Turn on debug drawing
2) Delete the tileset
3) Open the test scene and test the game.