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Messages - droxon

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1
Thanks a lot for the reply!

But i meant... how to integrate the steamworks feature to the game(achievements etc.)

It's easy to implement such things in stencyl? do you have to know a language like C++?

I couldn't find in their FAQs if it's obligatory to add those features into your game.

2
Can you please tell me how did you add steamworks to the game? thanks in advance.

3
Ask a Question / Re: Use VIDEOS in Stencyl? (Extras) -HELP
« on: December 19, 2014, 11:55:45 am »
I'm also curious to know if it is possible to add videos, cutscenes to stencyl games.

4
Fixed Bugs (3.x) / Re: Bug in 3.1 - Collisions (Flash Player only)
« on: May 23, 2014, 01:39:33 pm »

To fix it yourself (so that you don't have to wait for the fix to become public with 3.2) go to your install directory, edit the file /plaf/haxe/lib/stencyl/1,00/com/stencyl/Engine.hx and replace all instances of the word "delete" with "remove".


It worked! Thanks a lot captaincomic :D

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Fixed Bugs (3.x) / Re: Bug in 3.1 - Collisions (Flash Player only)
« on: May 23, 2014, 12:05:15 pm »
Thanks sdieters! i hope they fix it soon  :'(

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Fixed Bugs (3.x) / Re: Bug in 3.1 - Collisions (Flash Player only)
« on: May 22, 2014, 11:51:02 am »
Anyone?

I'm i the only one having this issue? it's really slowing me down, because i rely too much on the flash player for testing.

I'm on mac if that makes any difference.

7
I'm creating a game and it used to work perfect on 3.0, but now that i updated to 3.1 i always get this error when a collision (between groups) happens: Update* Actually every collision gives me the same error.

ReferenceError: Error #1069: Property delete not found on haxe.ds.IntMap and there is no default value.
   at com.stencyl::Engine/handleCollision()[/Applications/Stencyl-full/plaf/haxe/lib/stencyl/1,00/com/stencyl/Engine.hx:2935]
   at com.stencyl.models::Actor/handleCollisions()[/Applications/Stencyl-full/plaf/haxe/lib/stencyl/1,00/com/stencyl/models/Actor.hx:2064]
   at com.stencyl.models::Actor/innerUpdate()[/Applications/Stencyl-full/plaf/haxe/lib/stencyl/1,00/com/stencyl/models/Actor.hx:1467]
   at com.stencyl::Engine/update()[/Applications/Stencyl-full/plaf/haxe/lib/stencyl/1,00/com/stencyl/Engine.hx:2507]
   at com.stencyl::Engine/postUpdate()[/Applications/Stencyl-full/plaf/haxe/lib/stencyl/1,00/com/stencyl/Engine.hx:2732]
   at com.stencyl::Engine/onUpdate()[/Applications/Stencyl-full/plaf/haxe/lib/stencyl/1,00/com/stencyl/Engine.hx:2725]

It's strange because this only happens on the flash player, (works fine on android and browsers)

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