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Topics - dale527

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iPhone / iPad / Android / GUNKY - now available on the app store
« on: March 25, 2020, 03:51:47 am »

Hi all, my new puzzle/platform game is now available for purchase on the App Store. I hope you enjoy!

So far after 24 hours No.14 on casual charts and No.24 on Puzzle charts.

Inbox me for a promo code.

Hi all,

I’m not sure if it’s because of the current situation in the world, (I’m not sure how that would have an affect) but from submitting my app to it being ready for sale on the App Store today took only 2 hours. I haven’t uploaded an app in 4 years, back then it could take around 5 days. Has anyone also experienced this? Is this normally how fast they do it now?

iPhone / iPad / Android / GUNKY - New gameplay video
« on: February 28, 2020, 12:47:36 am »
Hi all,

I haven’t been active on here in 4 years. I released a couple of games on the App Store around 4-5 years ago one being called Gloopy which ended up doing quite well at the time in a few different countries.
I then released a point and click adventure game called The Silence which took around 6 months to complete, unfortunately due to a lack of experience on release it crashed for most people on startup and by the time I’d fixed it was too late with the bad reviews etc, so I took a game developing hiatus, and then life took over.

Anyway enough of the long back story. I decided Gloopy could of been so much better and I still like the concept, so I’ve started development on a game using similar mechanics but with much improved graphics, sound and animations called Gooky.
All artwork/game mechanics are completed and I’m now on level 5, I hope to have around 100 levels initially, I’ll average around 4-5 levels a day minimum, so it should be ready for the App Store in around a month.

Gameplay Video:

Journals / POSSESSED - Trailer
« on: March 09, 2018, 07:13:02 am »
Hi all,

This is my first game in a while, over a year in fact. It's still in development and there's a lot of work to do before its ready for release on iOS & Android.

In short the game is set through an old cell phone at night. You are a 17 year old girl who's just moved into a new apartment with her mum. Your mum has gone out for the night and that's when strange things start to happen.

The goal of the game is to try and survive until morning when your mum returns home, the later it gets the more active whatever is in the house becomes.

Im always looking for inspiration or extra ideas so welcome to any suggestions for gameplay elements to add, possibly also inspired by ghost/horror movies.

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iPhone / iPad / Android / Testers needed for Celebrity Rooms
« on: May 17, 2016, 05:05:07 am »
Hi all,

I am nearing completion of my new game Celebrity Rooms for iOS and need testers to check for bugs, suggestions, enjoyability and feedback. If your interested in helping out then all I need is your email and I can send you an invite for Testflight.

Each level you have to guess using the clues in the scene which celebrity or fictional character that room belongs to, you earn coins for each level passed which you can then use to remove words/add letters etc.

Any help would be greatly appreciated, thanks!

iPhone / iPad / Android / Gooky (Now available on Android)
« on: July 08, 2015, 01:05:20 pm »
Hello, after taking 6 months out from making apps this is my new game that has just been released for Android.

iPhone / iPad / Android / EXONUS [Android]
« on: September 29, 2014, 02:02:31 pm »
Hi, this is my new game Exonus now available on Google Play and soon to be available on iOS.

This is my fourth app released within the last few months or so, and even though each game has been a great learning process I will be taking a deserved break for a while after this release.

A dark storm is coming and wiping away all life on Exonus.
You must run to survive… you must continue to exist!

Exonus is a level based puzzle game where you must touch and drag objects such as crates, rocks and planks to build and avoid the dangers of dinosaurs, spiders, deep chasms and more!

Each level requires logical thinking and patience to advance safely to the next level.

-Real life physics.
-Dragging of objects to build fun structures.
-Clever logical puzzles.
-Funny but gruesome deaths.
-Even more levels to be added soon!

iPhone / iPad / Android / The Silence - now available for android
« on: August 06, 2014, 05:51:34 am »
Google Play link:

The game is created to give the feel of actually being in a Hitchcock movie.

Gameplay video:

You wake up in a cheap motel room with no recollection of who or where you are. You soon also discover that everyone
has disappeared and the only sign of life is the distant call of the crows in the wind.

It is up to you to discover your identity and why everyone has disappeared.

But some things are best not remembered.

iPhone / iPad / Android / The Silence - Now available for iOS
« on: August 03, 2014, 07:30:43 am »
The silence is now available for iOS and Android devices.

If you would like a promo code for iOS just inbox me!


Google Play:

The Silence is created to make you feel as though you are actually in a Hitchcock movie.
It is an adventure game with both point n click & action elements such as flying a bi plane.

I decided that I wasn't happy with the overall look of the game and have now instead got rid of the TV overlay and updated all the graphics as well as add lots more animations such as flocks of birds, animated grass, rabbits, windmills, fog etc to make the world feel more real and immersive.

I have also improved the controls and saving system.

New Trailer:

iPhone / iPad / Android / Gloopy 1500 downloads in 2 days (iOS)
« on: June 28, 2014, 03:15:37 am »
My new game Gloopy now available on the app store.

Aim of the game is to help Gloopy get to the other side of the screen safely by solving puzzles by rearranging boxes!

Chit-Chat / Your highest rating on FGL?
« on: March 08, 2014, 09:03:57 am »
Hi all,

It would be cool to hear what your highest rated game has been on FGL so far?

My two games have been 7s and I'm always looking to hopefully grow and improve as a developer so it would be good to see others ratings and to learn from those exceptional games that got higher.

Chit-Chat / FGL reviewers
« on: March 08, 2014, 08:08:53 am »
I have recently put my second game up on FLG for bidding, I spent a couple months on this thing and though I am under no false impression that it is something special and I knew its gameplay and foundations where pretty solid.

I know that as a wannabe developer that criticism is a good thing and can only help to make your game better but it just seems to me that the reviewers at FGL want you to change things just for the sake of it. I have had to take out so much stuff from my game now just to appease the reviewer that it is now a shell of what it was. Also they don't seem to like games that have any kind of challenge and I have to make mine ridiculously easy now, Literarily a checkpoint every minute etc, and god forbid if you should die and have to start at the first level....this is just not allowed I guess in flash games.

Sorry just needed to vent...this is my second game that has now been radically altered to suit the FGL reviewers knowing that if im lucky they might give my game a 7 at best.

Windows / Mac / Flash / HTML5 / Dead Awake
« on: June 18, 2013, 04:11:17 pm »

This is my first game with stencil and took me just over 4 months to complete. Hope you enjoy.

2 days ago something happened that would change the world forever! A plague quickly spread around the UK turning decent people into raging animals. Being one of the few survivors left I decided I must try and save as many other people as possible. Of course this task wont be easy with thousands of hungry infected roaming outside, how many will I save? how long will I survive?

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