1
Ask a Question / iOS splash screens not scaling?
« on: May 20, 2019, 06:14:34 am »
Is anybody else having trouble with their iOS splash screens not scaling properly? I'm using the stretch to fit mode (only for the splash screen), but it seems to scale the image, keeping the ratio the same.
The template that Stencyl generates for iPhone is in the 19.5:9 ratio of the iPhoneX, so I need it to squash down for other phone screens. Not ideal, but it will be ok for a splash screen that only appears very briefly. At the moment, though, it doesn't stretch the image as it should. (This is for a portrait orientation game - not sure if this is the case in landscape).
It also seems to have a habit of keeping the old image in the build, even though you specify a new one in the editor, and sometimes even displays two splash screens one after the other when in-game! Could be related?
The template that Stencyl generates for iPhone is in the 19.5:9 ratio of the iPhoneX, so I need it to squash down for other phone screens. Not ideal, but it will be ok for a splash screen that only appears very briefly. At the moment, though, it doesn't stretch the image as it should. (This is for a portrait orientation game - not sure if this is the case in landscape).
It also seems to have a habit of keeping the old image in the build, even though you specify a new one in the editor, and sometimes even displays two splash screens one after the other when in-game! Could be related?