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Topics - RosalinaGalaxer

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16
Ask a Question / Weird Music Resuming Issue
« on: October 17, 2018, 08:49:51 pm »
Hey...

I'm setting my game up to pause whenever it loses focus. I'm pausing the music when the game loses focus, and resuming it when it gains focus. However, when the game gains focus, it starts the track up again - twice. When the game loses focus again, one of the tracks pauses, but the new unauthorized track continues playing. Does anybody know what's happening?

Thanks.

17
Ask a Question / Armor Games
« on: September 25, 2018, 06:36:35 pm »
Hey,

I'm nearing the point of completion of a game(yay! Finally! Took me long enough!). I'd like to get it up on Armor Games pretty much ASAP after I finish it. I know how to contact them, but I was hoping that someone here with some experience with Armor Games could give me some pointers on how to handle myself with them. I don't know if the guys there are super casual about business or if they're, well, business-like, so I don't know how to pitch the game to them. If anyone can give me some tips, that would be very much appreciated.

Thanks!

18
Ask a Question / "Merging" Two Games
« on: July 07, 2018, 04:51:40 pm »
Hey,

I've been working on a small game with another person, and I've gotten to the point where we need to merge the two games we've made together to keep working. Is this possible in any way?  I've tried copying a scene/actor, but they don't have copy options in the right click menu, so that's a no-go. I did see, however, that there is a greyed-out "Move to Folder" option. Does anyone know what that does? 'Cause if it  exports things to folders, that would probably be a step in the right direction.

Thanks!

19
Ask a Question / Fire Emblem Movement
« on: May 21, 2018, 10:22:53 am »
Hey,

I was wondering how exactly one could put together the "get from point A to point B with the best route possible" thing you see in Fire Emblem. Let's assume I've already got tile-based movement working, because I know where to find help for that. I could probably do it by coding every possible scenario, but there's got to be a better way to go about something like this.

Thanks!

20
Ask a Question / Dialogue Extension Problem
« on: May 01, 2018, 12:43:13 pm »
So I was trying to get the Dialogue Extension up and running for my game, but when I get it to open a dialogue box, the game goes nuts and crashes. Stencyl gave me the logs, but I don't know how to read them, so I'm gonna post them here and hope that someone can give me a hand.

Thanks!

21
Ask a Question / Error that doesn't seem to hurt anything
« on: April 17, 2018, 04:40:12 pm »
Hey,

I was looking in the log viewer for a project when I noticed that everytime I test it, I get this:

[taskkill] ERROR: The process "neko.exe" not found.

along with several other things that weren't found. I chose this one to ask about because I'm aware that neko.exe is important for Stencyl to run, but everything loads and works properly. Is this an issue, or just the logs being weird? Again, this isn't super urgent, 'cause everything works just fine, so...

22
Ask a Question / [SOLVED]Scene Transition Glitch
« on: April 13, 2018, 11:31:39 am »
Hey all, I'm back with that glitch I was talking about!

I've attached the code for the scene transition, but I'm pretty much going to let the gif speak for itself. Both scenes are connected to each other: I'm not popping into a scene I didn't know about.



Also, please ignore the giant six above my head, that was for testing purposes and I forgot to remove it.

23
Ask a Question / [SOLVED] Health Manager Problems
« on: April 11, 2018, 01:58:47 pm »
Hey,

So, I'm using the Health Manager behavior, and for some reason, when attached to the player, (works fine with enemies) the player has no health when he is created. This is a major problem, because my workaround has the player being healed by 6 (the max health) 0.1 seconds after it's created, and I want the health to persist between scenes, but whenever he switches scenes, he gets completely healed.

I currently just came up with an idea to fix it, so I'll let you know if it works; if it does, well, I guess this post helped anyways? I'll definitely post the solution if it works.

24
Ask a Question / [SOLVED] Anchor to Screen Hides the Actor
« on: April 04, 2018, 03:17:09 pm »
So, I have a health HUD thing set up, but when I go to anchor it to the screen, it becomes invisible. I thought it might just be an HTML5 bug, but I tested it in flash and it doesn't show up there either. I have no idea what other info I should give, but I'm 99.9% sure that the problem is with the "anchor (Self) to screen" block. If anyone has an idea as to what's going on or a workaround to anchoring something to the screen, that would be great.

25
Ask a Question / (Dialog Extension) Removing dialog immediately.
« on: March 30, 2018, 06:19:53 pm »
So I unearthed a project I was working on a while ago, and got the Dialog Extension up and running for it (I stopped making it because I couldn't get it to work). However, there is a point where I want a part of dialog to disappear immediately. I've got a messy solution using just the <skip> command, but it plays a bunch of the typing sound effect at the same time (which is very painful to the ear) as well as speeds up the type speed by a bit (not a clue why this happens...). Anyone got any ideas?

26
Ask a Question / Fullscreen
« on: January 15, 2018, 11:00:17 am »
Hey.

I've looked around the forums and found a whole bunch of people asking this question, but they never got a clear answer. What is a good resolution to use to fill the whole screen? The base 760x480 or whatever it is gives you sidebars, but how much bigger does one of those values need to get?

Thanks!

27
Journals / AuroSword
« on: January 09, 2018, 12:09:19 pm »
Hey...

I've started doing a bit of art for this game. It's not exactly amazing, and I just can't figure how to polish the up and down sprites, but everything starts somewhere, right?



I work on everything alone, so part of the reason I'm starting this is for feedback from you guys. You guys are awesome. I tried putting these sprites on another pixel art forum, but nobody said anything. The community here is awesome, though.

The game is going to take a lot of inspiration from the top down Zelda games, but I'll probably let some other Nintendo games' influence leak in. I have a small amount of plotline, but it's kinda incoherent. The most solid thing I have so far is the fact that you play as a royal guard. Some monster revived from an age long ago has come to take over the kingdom. You are knocked out, and when you come back to, the king and queen are gone. While looking for them, you go through the introductory "dungeon" of sorts, which is the taken over castle. When you find the monster that took over the castle, you get into a fight, before it hits you hard enough to send you flying away. You wake up on the outskirts of a village, and the rest of the game ensues.

I don't have much to show for it, but I really want to make this, and I have a feeling that this journal will give me a little more incentive to keep working on it.

Thanks for reading!

28
Ask a Question / [SOLVED] Smash Bros. Attack Problem
« on: December 25, 2017, 12:47:07 pm »
Hey,

So I'm making a Smash Bros. game for my tablet, (I'm testing it on Flash right now) and I've run into a problem. If I do an attack in the air, or do an attack that sends me into the air, the animations for ground attacks no longer play. I checked if the player was on the ground with the "On Ground?" debug behavior thing, and the player is definitely on the ground.

I have no idea where to start to fix this, and I'm really hoping to not have to start over, because that would be a pain in the butt.

I'd attach the code for the attacks, but they're so long that I can't take a screenshot of them; Stencyl runs out of memory.

29
Chit-Chat / Animated Avatar?
« on: December 18, 2017, 12:17:07 pm »
I'm not really sure if this is the right place to post this, but "Ask A Question" seemed more oriented towards Stencyl questions, not forum ones. (Shoot me if I'm wrong.)

How does one go about getting an animated avatar? Jon has one, and I can't think of anyone else who does right now, but I'm pretty sure there are some...

30
Ask a Question / Android Trial Version
« on: December 18, 2017, 12:04:58 pm »
Hey,

So I'm making an Android game that's going to be solely for personal use. (It's a Smash Bros. game, so I couldn't put it on the Play Store anyways, and the screen size is tailored for my tablet alone.) I wanted to know if there was any way to get rid of the little "Stencyl: Trial Version" thing in the corner, because it's going to get in the way of my controls. I don't care about the splash screen, I just want that little thing out of the way.

The obvious solution would just buy the Android license, but I don't have the money for that, and there's going to be so many updates to this that I'd have to buy the license over and over again just to get rid of a tiny little text box thing. So I'm hoping that there's some other way to do this.

Thanks!

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