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Messages - irock

Pages: 1 2 3 ... 129
1
Extensions / Block Spacers
« on: September 18, 2020, 11:27:30 am »
Block Spacers

An extension that adds little spacer blocks for the purpose of segmenting your code, in order to improve readability.

Available in two hot colors: Sunshine Yellow and Dust Gray.



Sunshine Yellow Example
Dust Gray Example

2
Chit-Chat / Re: Gameplay footage from a mobile game for social media
« on: July 09, 2020, 06:22:32 am »
Video on Twitter is notoriously harsh. They apply a lot of compression and I don't think they support 60fps anymore. I'm interested in seeing other people's workflows as well.

I use Screenflick to record gameplay footage on my Mac.

3
Chit-Chat / Re: What inspired you to create games?
« on: May 26, 2020, 09:18:52 am »
I've always been interested in being creative and trying to captivate people. I owned a keyboard as a kid, which I pretty much only used for improvisation. I'd draw new levels for the video games I was playing. I loved writing funny stories to read in class. I'd do anything to make people laugh. I tried making a board game once. I'd try and make movies with friends using my mom's camcorder.

None of those things were very focused or serious, so my rate of improvement was really slow. It wasn't until by happenstance I got a hold of RPG Maker and started making video games. It probably felt like the ultimate form of creative expression to me when I was 13, so I kept at it. If that had never happened, I possibly may have chosen some other creative outlet.

4
News / Re: Stencyl jam #19! March 27th, 2020
« on: April 25, 2020, 08:45:21 am »
Oops, I forgot to post the winners to the forums. Here they are:

1st: Rupert Reset by hav24
https://havana24.itch.io/rupert-reset

2nd: Requeue by torcado
https://torcado.itch.io/requeue

3rd: Fruit Reset by AdityaGameDev
https://adityachaudhary.itch.io/fruit-reset

Congrats to the winners, and great job to everyone who submitted a game!

5
News / Re: Stencyl jam #19! March 27th, 2020
« on: April 23, 2020, 02:45:40 pm »
Yo, yo, yo, Stencyl crew! When will be the big announcement? :)
Tomorrow!

6
Ask a Question / Re: what will happen with flash ?
« on: April 17, 2020, 10:00:15 am »
That's too bad. I got used to testing my games in Flash.
You can still test it in Flash! As I said, Flash is still an export option in Stencyl.

7
Ask a Question / Re: what will happen with flash ?
« on: April 13, 2020, 03:26:43 pm »
I was wondering the same thing. So will we still be able to test scenes/games on the flash platform? Will we be able to publish games and play them via browsers? thanks
Flash will remain as an export option in Stencyl for the time being, but I would recommend choosing to export your game as HTML5 instead.

8
Extensions / Re: Better Logic [v1.1]
« on: April 03, 2020, 04:06:39 pm »
Nice work! Gonna check it out soon.

I'd recommend adding a prefixed ++ and -- for "normal blocks" as well.
Code: [Select]
// Post-fix:
var i = 0;
trace(i++); // 0
trace(i); // 1

// Pre-fix
var i = 0;
trace(++i); // 1
trace(i); // 1

9
Chit-Chat / Re: (April fools) TRUE 3D IN STENCYL???
« on: April 02, 2020, 09:08:31 am »
lol

10
Ask a Question / Re: what will happen with flash ?
« on: March 29, 2020, 09:07:08 pm »
We should probably go through and change any Flash embeds in the documentation over to HTML5.

Stencyl switched away from being Flash-based quite a while ago. It now uses Haxe.

11
News / Re: Stencyl jam #19! March 27th, 2020
« on: March 27, 2020, 05:12:18 pm »
Theme: Reset


12
News / Stencyl jam #19! March 27th, 2020
« on: March 18, 2020, 02:44:14 pm »

Theme: Reset

Important: Sign up on our Itch.io jam site!

It's time for the 19th official Stencyl Jam! Participants will have approximately 10 days to create a new game in Stencyl based on the jam's theme, and potentially win some stuff! The jam will run from Friday, March 27th (8:00 PM EDT) to the end of Monday, April 6th (11:59 PM EDT).

The first place game will receive $200, a Stencyl Studio License, and Luyren's Cutscene Resource Pack! Second and third place entries will also receive a Stencyl Studio License and Luyren's Cutscene Resource Pack.

Join the Stencyl Discord Server!

Prizes

1st Place $200
Stencyl Studio license
Luyren's Cutscene Resource Pack
2nd Place Stencyl Studio license
Luyren's Cutscene Resource Pack
3rd Place Stencyl Studio license
Luyren's Cutscene Resource Pack

Cash and Stencyl Studio licenses are provided by Stencyl.

If you already have a Stencyl license, your current license period will be extended by a year.

Thank you to Luyren for generously offering his resource pack to the winners!

Judging

A panel of judges will be organized by Stencyl. The judges will play and give a score for each game, and the average score will be calculated per-game in order to determine the winners.

Rules

  • All games must be made in Stencyl.
  • You're only allowed to work on your submission during the jam period, from Friday, March 27th (8:00 PM EDT) to the end of Monday, April 6th (11:59 PM EDT).
  • Your game must be submitted to this itch.io jam site before April 6th at 11:59 PM EDT.
  • Games will be heavily judged based on how they relate to the theme. The theme will be announced at the start of the jam.
  • Assets and code made before the start of the jam may be used, but they must be made publicly available for use before the start of the jam, and you must disclose your usage of them.
  • Teams of any size are allowed. Keep in mind that a top-three team of multiple people won't receive extra licenses. It will be up to your team to decide how to split the winnings.

13
You should use a behavior instead.

In a new Actor Behavior, create an unhidden text attribute called "name" and attach the behavior to the Actor Types (or Actors, directly from the Scene Designer) in question. From the Scene, double click on the Actors and type names into the "name" field for the behavior you attached. You can access it using the "get value for actor" block:


14
This isn't usually the type of game I play, but I really like the presentation of the whole thing.

15
News / Re: Stencyl 4.0.2 - December 14, 2019
« on: December 14, 2019, 09:11:28 pm »
So many nice bug fixes in this release.

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