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Topics - irock

Pages: 1 2 3 ... 9
1
Extensions / Block Spacers
« on: September 18, 2020, 11:27:30 am »
Block Spacers

An extension that adds little spacer blocks for the purpose of segmenting your code, in order to improve readability.

Available in two hot colors: Sunshine Yellow and Dust Gray.



Sunshine Yellow Example
Dust Gray Example

2
News / Stencyl jam #19! March 27th, 2020
« on: March 18, 2020, 02:44:14 pm »

Theme: Reset

Important: Sign up on our Itch.io jam site!

It's time for the 19th official Stencyl Jam! Participants will have approximately 10 days to create a new game in Stencyl based on the jam's theme, and potentially win some stuff! The jam will run from Friday, March 27th (8:00 PM EDT) to the end of Monday, April 6th (11:59 PM EDT).

The first place game will receive $200, a Stencyl Studio License, and Luyren's Cutscene Resource Pack! Second and third place entries will also receive a Stencyl Studio License and Luyren's Cutscene Resource Pack.

Join the Stencyl Discord Server!

Prizes

1st Place $200
Stencyl Studio license
Luyren's Cutscene Resource Pack
2nd Place Stencyl Studio license
Luyren's Cutscene Resource Pack
3rd Place Stencyl Studio license
Luyren's Cutscene Resource Pack

Cash and Stencyl Studio licenses are provided by Stencyl.

If you already have a Stencyl license, your current license period will be extended by a year.

Thank you to Luyren for generously offering his resource pack to the winners!

Judging

A panel of judges will be organized by Stencyl. The judges will play and give a score for each game, and the average score will be calculated per-game in order to determine the winners.

Rules

  • All games must be made in Stencyl.
  • You're only allowed to work on your submission during the jam period, from Friday, March 27th (8:00 PM EDT) to the end of Monday, April 6th (11:59 PM EDT).
  • Your game must be submitted to this itch.io jam site before April 6th at 11:59 PM EDT.
  • Games will be heavily judged based on how they relate to the theme. The theme will be announced at the start of the jam.
  • Assets and code made before the start of the jam may be used, but they must be made publicly available for use before the start of the jam, and you must disclose your usage of them.
  • Teams of any size are allowed. Keep in mind that a top-three team of multiple people won't receive extra licenses. It will be up to your team to decide how to split the winnings.

3
News / Stencyl jam #18 Winners
« on: May 07, 2019, 02:17:37 pm »
The winners of Stencyl Jam #18 are...

1st. Up-Nest by havana24



Flap your way to the top of each level while dodging tricky enemies and spikes. Blast barrels and baddies to refill your flap meter. Choose an upgrade at the end of each level to hopefully make your life easier, or at least undo the mistakes you made in the previous room. This game doesn't shy away from its Downwell influence, but the end result is something so crunchy and fun it's hard to put down.


2nd. Little Blip by LittleGames



Launch your ball into the air, land on a platform, and launch again, trying to get as high as possible. There's a catch though: you can only land on platforms that are the same color as the ball. Swap the ball's color by passing through the colorizer zones. The monophonic beeps and blips in this game are incredibly satisfying, harkening back to the simple but mesmerizing aesthetics of the earliest video games.


3rd. 1.3rd Project Innocence by Akemi Yume



Defeat all of the enemies in each room to move forward. The player has several abilities at their disposal; the basic platformer essentials (walking and jumping), a basic shooting attack, a quick dash for dodging bullets, and a radial spray of bullets that must be charged up and timed well. Although the game may seem somewhat underwhelming at first, each room becomes its own interesting and unique challenge. You'll find yourself developing strategies, tailored to each room, that utilize all your abilities to clear out the enemies without getting killed.


Congrats!

Congrats to all the winners! You'll each be receiving a year of Stencyl Studio.

And, good job to everyone who participated! There were 18 new games made, which is something everyone should be really happy about.

It had been a while since our last Stencyl Jam. We're planning on doing these more frequently, so you can expect another one sometime this year.

4
News / Stencyl Jam #18: April 12-22, 2019
« on: April 05, 2019, 02:19:30 pm »

Stencyl Jam #18

It's time for the 18th Stencyl Jam! Participants will have approximately 10 days to create a new game in Stencyl based on the jam's theme. The jam will run from Friday, April 12th (8:00 PM EDT) to the end of Monday, April 22nd (11:59 PM EDT).

The top three entries will receive a Stencyl Studio License!

Join the Stencyl Discord Server to chat with other Stencyl users about your jam games.

Judging & Prizes

A panel of judges will be organized by Stencyl. Games will be judged based on a variety of criteria, including: fun, innovation, thematic relevance, graphics, sound, and overall execution.

If your game is one of the top three entries, you'll receive a Stencyl Studio License. If you already have a Stencyl license, your current license period will be extended by a year.

Rules

  • All games must be made in Stencyl.
  • The jam will last from Friday, April 12th (8:00 PM EDT) to the end of Monday, April 22nd (11:59 PM EDT). You're free to work on your game only during this period.
  • Your game must be submitted to the itch.io jam site before April 22nd at 11:59 PM EDT.
  • The theme will be announced at the start of the jam. Games will be judged based on how well they fit the theme.
  • Assets made before the start of the jam may be used, but they must be made publicly available for use before the start of the jam, and you must disclose your usage of them.
  • Teams of any size are allowed, but keep in mind that a winning team will only receive one Stencyl Studio license.

5
News / Stencyl 4 - Out Now! (4.0.1)
« on: March 04, 2019, 03:12:01 pm »
Stencyl 4

After an enormous amount of engine upgrades and a seemingly endless array of critical bug fixes, Stencyl 4 is finally stable and available for download!

Download Now


Highlights

  • Compatibility with iOS 12 / OS X Mojave.
  • Live Testing. Update resources/scenes in running game without recompiling.
  • HTML5 Support. Our HTML5 export option has moved out of the experimental phase.
  • Performance Improvements in engine and in the app.
  • Copy + paste support in the Scene Designer.
  • 200+ bug fixes.
Learn more
In-depth changelog


Notes

As always, we recommend backing up your games, and to be safe, backing up your current Stencyl version before upgrading.

If you find any issues, please report them on the issue tracker.

6
Windows / Mac / Flash / HTML5 / List of Stencyl Ludum Dare 43 Games
« on: December 04, 2018, 07:14:32 pm »
Stencyl-Made Ludum Dare 43 Games

Game Name                                   Author
Dungeon of Sacrificekantieno
dropboytorcado
Fire and AtlasIrock
Nature is Harshhavana24
Total Party KillAdventureIslands

If you'd like your game added to this list, make a post with a link to your Ludum Dare 43 entry and I'll add it.

7
Windows / Mac / Flash / HTML5 / Fire and Atlas (Ludum Dare 43)
« on: December 04, 2018, 06:49:15 pm »


Ludum Dare EntryPlay on itch.io

Burn and replace your inaccurate maps in order to find the treasure on each screen.

Each map contains an X, marking the location of the treasure… supposedly. Before you dig, be sure to compare your map to the current screen and make sure nothing is amiss.


8
Shared Resources / Window Resize Example
« on: June 20, 2018, 02:28:25 pm »
To showcase one of the new screen-related blocks in 3.5, I made a window resize demo so I could make a video for Stencyl's social media accounts.



I figured I'd post the demo I made here in case anyone was curious how it was done. Test it on the Windows or Mac targets and make sure you're using the latest nightly build.

9
Chit-Chat / Watch out for the Eclipse 2017
« on: August 17, 2017, 12:48:48 am »

Depicted (from left to right): bright circle, dark circle

Yes it is that time of year again. For the first time in 400 years the United States of America will be including a west to east coast to coast SOLAR ECLIPSE predicted to span the entire coast to coast area of the country . This legendary event will take place Monday August the 27th.

What you need to know:

DO NOT LOOK DIRECTLY AT THE SUN AT ANY TIME EXCEPT DURING TOTALITY. This will result in damage to your eyes.

- When in the Path of Totality you will be blessed with the opportunity to stare at the sun but only during the brief period of totalitarianism.
- No one has ever seen a solar eclipse before so we're not sure what is going to happen.
- Do not be inside during this once in a livetime event as you will regret it afterwards and will never witness it.
- Don't forget your space helmet (crucial mistake).

The Map

Do you see your house? If you do not then it is time to get in a car

The Phases

Pre-total


Total. You can look now!


Post-total. Stop looking!


Welp it's over now what

Cultural Impact
<a href="https://www.youtube.com/v/HmLk2vSXXtk" target="_blank" class="new_win">https://www.youtube.com/v/HmLk2vSXXtk</a>

Fun Activities

Consider wearing one of these bad boys on your head at all times. It will project miniature eclipses onto your head which will empower you

Wrap-up
Welp now that you have all of the information that you need you're ready for the soar eclipse! See you out there!

10
Chit-Chat / New App Store
« on: June 05, 2017, 02:41:30 pm »
https://www.apple.com/ios/app-store/

Apple's making major interface changes to the App store.

The default page when you open the App Store is now the "Today" tab, which gives less information than the current home page, but features nothing but impossible-to-miss banners. The two tabs to the right of the main tab are "Games" and "Apps"; each one a bit more similar to what we're used to, which is where you'll find the "New games/apps we love" features. It's cool that games will get their own easy to access tab now.

In addition to all that, Apple's going to feature a "Game of the Day" (and an "App of the Day", of course). Hopefully we'll see a few Stencyl games snag that spot!

11
Stencyl Jam 17 / Stencyl Jam 17 Winners
« on: December 23, 2016, 02:57:06 pm »
Winners

1st place
Console Kid Cool Adventure

2nd place
Endless Mountain

3rd place
Absolute Zero



Congrats to the winners! Big thanks to thank Game Jolt for hosting us and for judging all the entries. And an especially big thanks to everyone who entered. Whether you won or not, making a game is no small feat. Great work!

12
Stencyl Jam 17 / Stencyl Jam 17: Dec 9-18 - Theme: "COLD"
« on: December 05, 2016, 11:52:19 pm »

THEME: "COLD"

It's the 17th Stencyl Jam! It's an opportunity to make and play awesome new Stencyl games. Game developers of all experience levels are encouraged to give it a try. This Stencyl Jam will run from December 9th - December 18th and will start and end at Midnight EST.

Once again, we will be hosted by Game Jolt! Here's the official jam page.

Winners will receive a Stencyl Studio license and a Game Jolt t-shirt!

If you'd like to chat with others about the jam or Stencyl, be sure to join us in the Stencyl Discord Server!

Info/Rules

  • The jam will last 10 days (Dec 9 - 18), and you're free to work on your game as little or as much as you want to during that period.
  • A theme will be announced a day before the jam starts. Try to stick to the theme, because games will be judged on how closely they fit.
  • Pre-made assets may be used as long as they are publicly available for everyone else to use before the start of the jam.
  • Teams are allowed, but keep in mind that the quantity of prizes a winning team receives will not scale depending on the team size. This means one Stencyl Studio license and one t-shirt for each team.
  • Games must be made in Stencyl, of course.
  • Remember to have fun!

Judging / Prizes

Entries will be judged by a Game Jolt panel.

If your game is one of the three winners, you will receive:

  • A Stencyl Studio license. This allows you to publish games to Windows, Mac, Linux, iOS and Android and gives you access to the private customer forums.
  • Your choice of t-shirt from Game Jolt's Redbubble Store.

How to Enter

Upload your game to Game Jolt and put #StencylJam17 in the game's description. It should automatically show up under the jam's Games page.

#StencylJam17

We'll be keeping an eye on the #StencylJam17 hashtag from our Twitter and retweeting cool stuff!

13
News / Stencyl Jam 17: Dec 9-18 - Theme: "COLD"
« on: November 23, 2016, 03:24:49 am »


It's the 17th Stencyl Jam! It's an opportunity to make and play awesome new Stencyl games. Game developers of all experience levels are encouraged to give it a try. This Stencyl Jam will run from December 9th - December 18th and will start and end at Midnight EST.

Once again, we will be hosted by Game Jolt! Here's the official jam page.

Winners will receive a Stencyl Studio license and a Game Jolt t-shirt!

If you'd like to chat with others about the jam or Stencyl, be sure to join us in the Stencyl Discord Server!

Info/Rules

  • The jam will last 10 days (Dec 9 - 18), and you're free to work on your game as little or as much as you want to during that period.
  • A theme will be announced a day before the jam starts. Try to stick to the theme, because games will be judged on how closely they fit.
  • Pre-made assets may be used as long as they are publicly available for everyone else to use before the start of the jam.
  • Teams are allowed, but keep in mind that the quantity of prizes a winning team receives will not scale depending on the team size. This means one Stencyl Studio license and one t-shirt for each team.
  • Games must be made in Stencyl, of course.
  • Remember to have fun!

Judging / Prizes

Entries will be judged by a Game Jolt panel.

If your game is one of the three winners, you will receive:

  • A Stencyl Studio license. This allows you to publish games to Windows, Mac, Linux, iOS and Android and gives you access to the private customer forums.
  • Your choice of t-shirt from Game Jolt's Redbubble Store.

How to Enter

Upload your game to Game Jolt and put #StencylJam17 in the game's description. It should automatically show up under the jam's Games page.

#StencylJam17

We'll be keeping an eye on the #StencylJam17 hashtag from our Twitter and retweeting cool stuff!

14
Hey everyone, I did a presentation on Stencyl where I made an action platformer game from scratch in about an hour for the Nashville Game Developers monthly meetup. It was a lot of fun!

You can watch it here

15
Dialog Extension / Error enabling dialog extension?
« on: March 20, 2016, 10:57:23 pm »
Code: [Select]
java.lang.NoSuchMethodError: com.polydes.datastruct.data.types.DataType.<init>(Ljava/lang/Class;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;)V
at com.polydes.dialog.types.AnimationType.<init>(AnimationType.java:30)
at com.polydes.dialog.types.DialogDataTypes.<clinit>(DialogDataTypes.java:12)
at com.polydes.dialog.DialogExtension.getDataTypes(DialogExtension.java:220)
at com.polydes.datastruct.DataStructuresExtension.onGameWithDataOpened(DataStructuresExtension.java:335)
at stencyl.sw.ext.GameExtension.installForGame(GameExtension.java:249)
at stencyl.sw.app.ExtensionManager.enableExtension(ExtensionManager.java:260)
at stencyl.sw.ext.ExtensionDependencyManager.enable(ExtensionDependencyManager.java:287)
at stencyl.sw.ext.AddonPage$1.mousePressed(AddonPage.java:92)
at java.awt.Component.processMouseEvent(Component.java:6532)
at javax.swing.JComponent.processMouseEvent(JComponent.java:3324)
at java.awt.Component.processEvent(Component.java:6300)
at java.awt.Container.processEvent(Container.java:2236)
at java.awt.Component.dispatchEventImpl(Component.java:4891)
at java.awt.Container.dispatchEventImpl(Container.java:2294)
at java.awt.Component.dispatchEvent(Component.java:4713)
at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4888)
at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4522)
at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4466)
at java.awt.Container.dispatchEventImpl(Container.java:2280)
at java.awt.Window.dispatchEventImpl(Window.java:2750)
at java.awt.Component.dispatchEvent(Component.java:4713)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:758)
at java.awt.EventQueue.access$500(EventQueue.java:97)
at java.awt.EventQueue$3.run(EventQueue.java:709)
at java.awt.EventQueue$3.run(EventQueue.java:703)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:76)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:86)
at java.awt.EventQueue$4.run(EventQueue.java:731)
at java.awt.EventQueue$4.run(EventQueue.java:729)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:76)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:728)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:201)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:116)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:105)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:93)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:82)

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