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Messages - CrazyStencylDawg

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1
Windows / Mac / Flash / HTML5 / Fantasy Zone - Flappy Opa-Opa
« on: September 05, 2024, 07:35:49 pm »
Flappy Opa-Opa is an addictive "endless flapper" in the same vein as the classic Flappy Bird, and is based on SEGA's old-school shoot 'em up series Fantasy Zone.

Navigate onslaughts of Super Mario-esque green pipes in the Bright Side, or collect coins and avoid closer-together pipes in the Dark Side. How far can you get before you inevitably crash?

Play as Opa-Opa, his brother Upa-Upa, Evil Opa-Opa, or even Faby from the original Flappy Bird.

All assets belong to SEGA and DOTGEARS.

https://icyguidance.itch.io/flappy-opa-opa

As seen on Time Extension!
https://www.timeextension.com/news/2024/09/this-free-fantasy-zone-and-flappy-bird-crossover-is-ridiculously-addictive

2
Whenever I test my HTML5 game with WebGL disabled (with -D canvas), the tiles have vertical lines between them when the camera scrolls. How do I fix this?

3
Ask a Question / Re: Is Stencyl Dying?
« on: February 13, 2023, 05:00:13 pm »
Yes.

4
Ask a Question / Re: Can stencyl develop PS4&PS5&XBOX games?
« on: November 30, 2021, 02:38:00 am »
The obvious answer is no. Clickteam and GameMaker Studio may be able to do that, but Stencyl can only make Flash (deprecated), HTML5, Windows, Mac, Linux, iOS, and Android games.

5
Ask a Question / Re: Sharply pushing things away (for Angry Blosics)
« on: November 26, 2021, 06:16:46 pm »
Like this?

6
Ask a Question / Re: Sharply pushing things away (for Angry Blosics)
« on: November 26, 2021, 12:57:23 pm »
But I'm using the sharp behavior for explosions. How am I supposed to make it PUSH things, not PULL them?

7
Ask a Question / Sharply pushing things away (for Angry Blosics)
« on: November 25, 2021, 09:18:58 pm »
I made a modification (read: duplicate) of Max Marin's "radial gravity"[1] behavior, so that instead of gently pulling* things towards the actor, it sharply pulls* things. The "sharp radial gravity" behavior is made for things like explosions.

The sharp behavior works as normal, although sometimes, with negative force values, it seems to be pulling things instead of pushing them!

Any help is greatly appreciated! :)

*: The behaviors will push things away if the "Force" attribute is set to a negative number.
[1]: https://community.stencyl.com/index.php/index.php?topic=61547.msg316777#msg316777

8
Resolved Questions / Re: [SOLVED]Saving scores globally.
« on: November 18, 2021, 02:22:17 pm »
Does the "non-hidden number attribute" have to be a regular attribute or a game attribute?

9
Ask a Question / Angry Birds-esque "stars" system
« on: November 17, 2021, 01:23:19 pm »
For my Angry Blosics game, I want to know how to make a stars system that, if you beat the level with a certain amount of projectiles left, you gain stars and unlock the next level.
If you have 5 or more projectiles left, you get 3 stars; if you have 3 left, you get 2 stars; if you have 1 left, you get 1 star. The game will save the stars if you beat a level, and the stars will be shown on the button for the level you were last on.
By the way, "Level Button Behavior" and "stars behavior" are actor behaviors.

10
Ask a Question / Re: Lagging in a level with lots of blocks (Angry Blosics)
« on: November 11, 2021, 12:02:02 pm »
Nvm, turned it back into HTML5, which, for some reason, seems to be faster than Flash when there's a lot of actors! Isn't that confusing?

11
Ask a Question / Re: Newgrounds integration
« on: November 11, 2021, 12:00:30 pm »
I really want that to be implemented with the release of Stencyl 4.1.0. We'd be seeing flying pigs if that happened! *Bad Piggies theme song starts playing*

12
Shared Resources / Re: Extra Save Blocks (HTML5 Save Fix)
« on: November 10, 2021, 04:29:29 pm »
Where do I find the path?

13
Ask a Question / Newgrounds integration
« on: November 10, 2021, 02:23:47 pm »
Do Newgrounds ads and medal notifications appear on HTML5?

14
Ask a Question / Lagging in a level with lots of blocks (Angry Blosics)
« on: November 10, 2021, 01:57:20 pm »
Just got started porting Angry Blosics to Flash, and for some reason, when there are lots of blocks and/or enemies (there are 14) in a level (in this case, level 1-4), the game slows down to a screeching halt. How do I make the game faster while having all these objects on-screen at the same time?

15
Ask a Question / Changing ball on key press (Angry Blosics)
« on: November 02, 2021, 05:24:48 pm »
How do you make it so that you can select different balls on a key press?

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