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Messages - captaincomic

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Archives / Re: Rename attributes via right-click
« on: November 18, 2011, 10:05:09 am »
Okay, I see.

One way it could work is to delete all blocks of the attribute when you change the type. This also kind of happens when you copy blocks from one behavior to another, then all blocks that reference an attribute just get deleted (because the attribute probably doesn't exist in the other behavior).

And if you have chosen the wrong type then usually you havn't used the attribute anyway, so nothing would get deleted.

Ask a Question / Re: How to stop bullets from fireing
« on: November 18, 2011, 08:20:44 am »
There is also an "Ammo Pack" on StencylForge that might help you.

Ask a Question / Re: Filtering mouse input events
« on: November 18, 2011, 08:05:51 am »
You could introduce a delay after each mouse event. Whenerver the mouse is pressed, set a boolean attribute "Wait" to true, then create a "Do after _ seconds" and after say 0.1 seconds set "Wait" to false again. Now only check for mouse press if "Wait" is false.
Thats what I do right now. It will prevent rapid mouse clicks in general and I guess it should also work for your case.

Archives / Re: Rename attributes via right-click
« on: November 18, 2011, 07:52:34 am »
I'm new, so the first thing I wanted to say is: Stencyl is great :)

I can rename attributes just fine, but it would be also nice to change the type of an attribute after it was created. I often forget to set the type correctly and accidentally create an Actor attribute. Then I have to delete it and create it with the correct type again.

Btw. when I right click on an attribute in the attribute tab I see a context menu with only one item "Edit Attribute" but this one doesn't do anything...

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