Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Duckaiser

Pages: 1 2 3 ... 7
Chit-Chat / Re: Favorite weapon in a video game?
« on: March 13, 2012, 02:46:23 am »
I'm rather partial to beam chakrams.

I've always loved X's buster arm and Samus' arm cannon.

The spread gun from Contra is a life-saver!

Custom Robo has lots of cool and unique weapons. There's a dragon arm gun that shoots out powerful heat-seeking dragon-shaped energy blasts with bad recovery time. There's a weapon that creates 4 swords above your opponent which then quickly fall down to try and hit them. There's a beam gun that fires delayed shots which stay suspended in the air for a few moments, then quickly fly towards your opponent, enabling all kinds of weird comboes. And that's just some of the normal guns, there are the secondary weapons called "bombs" and the tertiary weapons called "pods". Like, a "bomb" that shoots out a giant missile which flies into the air, then slowly falls downs and makes a huge explosion, which can hurt you too! There's a "pod" that lets out two aerial homing satellites that try and freeze your opponent if they get close. Thinking about all those crazy weapons makes me wanna go back and play it a little...

Chit-Chat / Re: Super Mario Bros. Crossover 2.0
« on: February 12, 2012, 02:25:42 am »
It's really, really cool, and there's lots of new computer can't handle it as well as the previous version.

So, this ol' computer needs a break between each level, and sometimes there's massive lag. It's a tad bit frustrating.

Chit-Chat / Re: Post Your Desktop!
« on: February 11, 2012, 05:18:11 am »
Finally changed mine again after like 2 months of some picture that isn't good for wallpapers that I felt like using.

Felt like a Mario wallpaper.

Chit-Chat / Re: What Have You Been Playing Lately?
« on: January 01, 2012, 02:48:54 am »
I'm playing Fire Emblem: Shadow Dragon and Super Street Fighter 4 Arcade Edition.

I actually got Fire Emblem last year for Christmas...since I didn't get any games this year (didn't really ask for any, backlog is too big now) I thought I'd play a game I got from a previous Christmas! I'm so weird. But's fun. I really wish the US got more than half the series...

I got my bro SSF4AE for Christmas, and he lets me play it a little. Haven't played it much yet, but I like it so far.

Chit-Chat / Re: Game Design Concepts You Love/Hate?
« on: December 19, 2011, 02:31:29 am »
Ah yes, I neglected to mention that. I totally despise water pits being instant death traps. It's just so weird! If there was a game that tried to explain it, but nope. It's really bad in games where you can climb on walls, like Mega Man X, and you just slide down the cliff into the water and explode once you go off the screen. It's weird because they always have water levels, yet slip in water death pits, it's really weird. Some times the water levels have death pits when you are already underwater (like Bubble Crab's level in MMX2). It's one of the things I'd consider a flaw in the level designs of MMX. Which is unfortunate because I love the level designs in Mega Man games. They have some annoying things like instant death spikes and death pits, but they are done better than most games for me, it's part of the challenge, not just an annoying hindrance.

So, it's really weird in games where you can go underwater, and possibly swim, yet there are still edges in the water. I can forgive Kirby for doing that, because Kirby is weird and has floating chunks of water in the air! (really interesting feature, I'd like to see more games try that! I do recall someone made a demo of that with Stencyl quite some time ago!)

The solution is to make the water death pits lava! Lava would be out of place in a grassland? So what!?

Chit-Chat / Re: Game Design Concepts You Love/Hate?
« on: December 18, 2011, 02:47:50 am »
I've never felt like exploring that early in the game.

Well, I guess it's because I've played games like SaGa Frontier a lot, where some of the characters can start exploring and starting quests really, really early in the game. Like with Lute. Within like 20 minutes of starting a new game he can go around to most of the towns, recruit several characters, and start some of the magic quests. I guess that's an extreme example.

I agree with Blob, however I love when the world around you transforms. I'm thinking A Link to the past's Dark World. One of the greatest things in the history of game design. I agree however with the new wolf transform to have ruined my gaming experience.

Link to the Past's Dark World was pretty surprising and different, but compared to Metroid Prime 2's Dark Aether? Omigosh what the hell is going on!? That's some of the creepiest stuff I've seen in a video game that isn't just outright gross. I have little tolerance for "gross" creepy, but creepy like Dark Aether fascinates me for some reason, I don't know why. It's such a depressing place, and whenever you pick up one of the keys, it looks like some apocalyptic hell. Such atmosphere...But normally I prefer something like Link to the Past's Dark World because it's not so depressing, it's almost...fairy-tale ish.

Which reminds me...I do love it when there's more than one "world" to explore in a video game. Like, Dark World types, to more than one planet, to going to the Moon, or even traveling through makes an adventure feel even more epic when you travel to a completely different world like that. And it's also a way to let you get something like an Airship earlier in the game, because there are still several areas out of access. Oh, and underwater stuff is cool too. I love getting a Submarine in RPGs! I've always liked water levels actually, but few properly capture the "you are underwater!" feeling very well.

Chit-Chat / Re: Game Design Concepts You Love/Hate?
« on: December 17, 2011, 12:31:47 am »
Hey now, doesn't the King of Red Lions actually restrict you? Like, you are trying to explore on your own, and he's all "lol, no you can't got there yet, go do THIS first!" For most of the early part of the game? Navi never did that to me.

Chit-Chat / Re: Game Design Concepts You Love/Hate?
« on: December 16, 2011, 01:13:09 am »
Link talks in Wind Waker. Out loud and in a text box. "Over here!" or "Come on!" or something like that, in one area. And you can bid in some auction thing...He does talk! It's very little but it's there!

Ocarina of Time is my favorite Legend of Zelda. Not for the same reasons most people like it, in fact, those are some of the things I dislike about it. I mean, Link, Ganondorf, and the general darker story at times. No, I like the other characters! It was my first Zelda game where there were actual important characters that had important roles in the story besides the main trio and the extra villain of the game. Zelda especially, was a radical change from her previous incarnations...Sheik was such a cool character...And let's not forget Saria, Ruto, Darunia, and others...they were unique, they had personality, it was totally different to me for a Legend of Zelda game, and I loved it. And there was Navi! I always liked Navi more than Link. First of all, adorable voice. Second of all, fairies are awesome. Third...I liked the curious, chatty, and somewhat bossy personality. Oh, and she is helpful.

If you ask me, if the main character doesn't talk and has no real obvious personality, they should be pretty much completely customizable. I don't mean like how Pokémon lets you have a male or female character (even though that's very nice) I mean you should be able to drastically customize their appearance and playstyle if they are just an emotionless blank state.

Chit-Chat / Re: Stencyl on tv! ;o
« on: December 12, 2011, 01:40:55 am »
I got this message:
Currently BBC iPlayer TV programmes are available to play in the UK only, but all BBC iPlayer Radio programmes are available to you. Why?

If you are in the UK and see this message please read this advice.

Go to the BBC iPlayer Radio homepage

Chit-Chat / Re: I'M BACK?!
« on: November 23, 2011, 02:21:01 am »
I recognize your username, but I don't really remember much about you. Sorry.

Cool that you are going to use Stencyl for your Senior Project!

Chit-Chat / Re: Is pink a colour?
« on: November 22, 2011, 12:36:27 am »
Well, of course the best color ever is a color!

Game Ideas / Re: WIP Stencyl Mega Man Game!
« on: November 11, 2011, 02:26:26 am »
Duckaiser why you dont make new MegaMan FanGame in StencylWorks?

Why? There's a variety of reasons...First and most importantly, my computer despises StencylWorks and Flash. StencylWorks is slower than a snail on molasses on my computer, and ANY Stencyl game in Flash makes this computer go into overdrive after being OPEN continuously for like...2 minutes. It makes it really hard to do much, and has driven my productivity to a halt. Secondly, I'd rather focus on original games with my own characters than fangames.

But I do love Mega Man, and I really want to make a Mega Man fangame or two with Stencyl...this computer just doesn't want to do it though. But simply talking about it inspires me to do something, but...not yet.

Anyway, I hope your game goes well.

Game Ideas / Re: WIP Stencyl Mega Man Game!
« on: November 10, 2011, 04:01:43 am »
Oh, sorry, I hadn't noticed you asked me something...

Sorry again, because I can't really help. I was working on a Mega Man fangame with Construct, a different game making program. I didn't even figure it out myself, and that project was lost when my old computer died. I think one of the kits should have some behaviors for shooting stuff, but I haven't looked in a while so I can't say for sure.

Paid Work / Re: Request: Pronger and Bloomy Sprites
« on: November 08, 2011, 05:17:32 am »
None of those pictures work for me.

I tried making a looking down sprite for a Pronger, and I'm not sure how I like it. It's slightly wider than I feel it should have been. And I don't like how the horns turned out.

Bloomy, Prongers, and the other characters for that (machine gun bunnies, and stuff) were all drawn first, to get an idea for how they should look before I sprited them. After I started making this sprite, I realize that I never drew a Pronger in any other direction. Kind of silly to design a character without knowing how they look in each direction, but oh well. I think I'll go back and sketch some stuff out, then try the sprite again. Unless you like it, then whatever.

Paid Work / Re: Request: Pronger and Bloomy Sprites
« on: November 07, 2011, 05:03:36 am »
Okay, I'll try to get on it pretty soon.

The "digging holes in your yard" thing was thought up by someone else, but when I think about it, it really does fit the Prongers pretty well.

Pages: 1 2 3 ... 7