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Topics - oscarkim

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Ask a Question / [Solved] Help. How to keep actors in place?
« on: May 14, 2017, 04:19:28 pm »
I am making a sliding puzzle game but whenever the user slides a piece.....it sometimes bounces back. I am using push -actor. I have attached a short video clip of the problem.

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I want to put a flash game in a cd but I do not know which url to use to play a video in the game. Any suggestion.

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Ask a Question / Cannot find video actor. Any suggestions?
« on: November 22, 2015, 02:22:21 am »
I cannot seem to find the video actor behavior in stencylforge. Does anyone have another way to get it or can someone post the behavior.

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Ask a Question / Problem with player horizontally riding platforms
« on: May 03, 2015, 08:01:00 am »
I can't get the player in a game am working on to move with the same speed the platform it's on is moving. Currently the platform slides beneath the player. I am using accelerometer for movement - ( I'm not sure if this is the cause :) ) . I have attached the block of code I am using).

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I am working on a game in which a platform is created after another platform. To do this I am using "Last created actor" block. However, using the "Last created" block or the "last collided" block limits the amount of actors you can use in a scene e.g - when another actor  ( In my case :) )  other than a platform is created it becomes the last created actor.

Is there any other way to identify a certain actor more specifically like ." Last created platform" or "Last created actor type"  instead of using  last created actor / last collided block .

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I am finding it difficult to make the player fluidly switch to the animation that corresponds with its direction of movement e.g Left - Walking animation for when walking left. Currently the player switches animation rather sharply/instantly. Even the idle animation does not have time to show for the player is hardly ever still. I am using accelerometer for movement. I have attached the block of code i am using.

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I am finding it difficult to make the player fluidly switch to a animation for the direction of movement e.g move left - switch to left walking animation.  Currently the player quickly switches animation rather sharply/ instantly. Even the idle animation does not have time to show or I cannot see the transition( I cannot see that fast). I am using the accelerometer for movement. I have attached the block of code I am using.

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Hey I am currently working on a platformer-type game whereby a player controls a character while creating platforms at the same time. Everything works well until the create button is pressed when the last created platform is halfway into the scene after which the create event I have put together  does not work once the button is pressed again. I need help around this. So far I am trying to find length of last created actor and trying to make a Boolean that determines if ( x-position of the end of last created actor is less than scene width) is  true or false.

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