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Topics - Almakos

Pages: 1 2 3 4
1
Hey guys,
My game 'Fishing Fantasy' finally got approved and you can now Download it on the App Store

Please check the Gameplay video
And couple screenshots attached.

It took me more than 3 years to make and release this game and there were lots of interesting issues to solve.
I wish to say huge thanks to the great Stencyl team who made this possible and the whole community who were a great support on the forum. Thank you guys!

If you have any questions or feedback I will be glad to hear them.

Cheers! =)

2
After upgrading to latest version had to update game to 3.2 format and got lots of:
Code: [Select]
Not enough arguments
Function 'moveToLayer' requires arguments : layerRefType, layerRef
and
Code: [Select]
For function argument 'img'
nme.display.Bitmap should be com.stencyl.graphics.BitmapWrapper
flash.display.Bitmap should be com.stencyl.graphics.BitmapWrapper

after closing errors window one more popped-up:
Code: [Select]
Unexpected problem on thread AWT-EventQueue-0: java.lang.ArrayIndexOutOfBoundsException: 0 >= 0
java.lang.RuntimeException: java.lang.ArrayIndexOutOfBoundsException: 0 >= 0
at stencyl.sw.app.tasks.StencylWorker.done(StencylWorker.java:72)
at stencyl.sw.app.tasks.StencylWorker.done(StencylWorker.java:53)
at stencyl.sw.app.tasks.OpenResourceTask.done(OpenResourceTask.java:77)
at javax.swing.SwingWorker$5.run(SwingWorker.java:717)
at javax.swing.SwingWorker$DoSubmitAccumulativeRunnable.run(SwingWorker.java:814)
at sun.swing.AccumulativeRunnable.run(AccumulativeRunnable.java:95)
at javax.swing.SwingWorker$DoSubmitAccumulativeRunnable.actionPerformed(SwingWorker.java:824)
at javax.swing.Timer.fireActionPerformed(Timer.java:291)
at javax.swing.Timer$DoPostEvent.run(Timer.java:221)
at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:209)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:715)
at java.awt.EventQueue.access$400(EventQueue.java:82)
at java.awt.EventQueue$2.run(EventQueue.java:676)
at java.awt.EventQueue$2.run(EventQueue.java:674)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:86)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:685)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:296)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:211)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:201)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:196)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:188)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)
Caused by: java.lang.ArrayIndexOutOfBoundsException: 0 >= 0
at java.util.Vector.elementAt(Vector.java:427)
at javax.swing.DefaultComboBoxModel.getElementAt(DefaultComboBoxModel.java:105)
at stencyl.sw.editors.snippet.designer.dropdown.DropdownData.initList(DropdownData.java:89)
at stencyl.sw.editors.snippet.designer.Definition.initDropdowns(Definition.java:304)
at stencyl.sw.editors.snippet.designer.Definitions.createSetGameVariableBlock(Definitions.java:3420)
at stencyl.sw.editors.snippet.designer.SnippetDesigner.createGameVarSetter(SnippetDesigner.java:1465)
at stencyl.sw.editors.snippet.designer.SnippetDesigner.resetGameAttributes(SnippetDesigner.java:892)
at stencyl.sw.editors.snippet.designer.SnippetDesigner.<init>(SnippetDesigner.java:315)
at stencyl.sw.editors.snippet.SnippetDesignTab.<init>(SnippetDesignTab.java:91)
at stencyl.sw.app.doc.Workspace.fetchEditorForResource(Workspace.java:601)
at stencyl.sw.app.doc.Workspace.finishOpenResource(Workspace.java:437)
at stencyl.sw.app.tasks.OpenResourceTask.doInBackground(OpenResourceTask.java:68)
at stencyl.sw.app.tasks.OpenResourceTask.doInBackground(OpenResourceTask.java:20)
at javax.swing.SwingWorker$1.call(SwingWorker.java:277)
at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:303)
at java.util.concurrent.FutureTask.run(FutureTask.java:138)
at javax.swing.SwingWorker.run(SwingWorker.java:316)
at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(ThreadPoolExecutor.java:895)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:918)
at java.lang.Thread.run(Thread.java:695)


as discussed here:
http://community.stencyl.com/index.php/topic,34457.msg195269.html#msg195269
http://community.stencyl.com/index.php/topic,34455.0.html
it should be fixed by now...

Using Stencyl 3.1.0 (b7736)

3
I have some actors which spawn at given X,Y and when touched fly to 0,0 coordinates.
The problem is that if I spawn 10 actors and then touch them, they fly to 0,0 as expected, but if after that I spawn 10 or less again, they spawn at 0,0 coordinates instead of where I tell them to.
If I spawn more than 10, for example 15. then 10 will spawn at 0,0 and other 5 will spawn as expected.

Also some of my other actors don't reset some of their attributes on respawn.

4
Suggestion Archives / Add "UP" and "DOWN" arrows to arrange atlases
« on: December 05, 2012, 01:12:30 am »
That would be very useful to have ability to rearrange order how atlases appear in the game settings.
Also it would help if we could change ID manually and it updated throughout the game.
I do realise that's a lot of work

5
Suggestion Archives / Detect renaming more thoroughly
« on: November 29, 2012, 09:50:53 pm »
After you rename behaviour:
Get "text" from behaviour "text" and Set "text" for behaviour "text" would no longer work, due to behaviour names remain "old".
When this happens, process of fixing newly appeared issues becomes very tedious.

I guess same is true for changing variable names used in those blocks

6
Suggestion Archives / Place to store games securely for reporting bugs
« on: October 31, 2012, 12:00:40 am »
It would be nice if there was some way to send game demonstrating the issue, without attaching it in the forum post for everyone to see.
Sometimes it is lots of extra work to recreate issue in a blank new game.

p.s. I realize that it is easier to pinpoint bug with minimalistic and simple game, but usually that means spending much more time instead of just report issue and provide steps to reproduce it.

7
Suggestion Archives / Stop button
« on: October 20, 2012, 11:22:02 am »
That would be nice to have a stop button like in xCode for example. when you press it, running game stops/closes on device.
also that is useful when you started to build, but forgot to save and there is no proper way to stop building (at least I didn't find one)
hope that makes sense.

8
Completed / adjust targets list for testing on iOS simulator
« on: October 19, 2012, 12:44:39 am »
that would probably be more clear and easy to use, if in the list of platforms available to run build on were choices for iOS simulator like:
    iPhone
    iPhone (retina)
    iPad
    iPad (retina)
    iPhone 5 (when iOS 6 is ready)
instead of Retina and iPad like it is now.

9
Completed / [FUTURE] Break up animations into individual files [Jon]
« on: October 13, 2012, 01:25:50 pm »
When I test in flash or browser everything is fine, however on iPad and android I get some actors as white squares (some of them change size, like animate vertical scale).
Those actors have lots of frames in animations. So the only thing I can think of is that they don't fit in atlas, but this should not be an issue in 3rd version.

This game I made in Stencyl 2.1 and now trying to port to iPad.
I've attached a log I believe.

Would be amazing if someone could take a look.
Thank you.

10
Archives / Multiple atlases for single actor
« on: September 18, 2012, 11:55:20 pm »
If create lots of animation for single actor there is a big problem, that it doesn't fit into single atlas.
Would be awesome to assign several atlases instead.

11
Hi,
I am trying to store X and Y coordinates for each object of some type, but have difficulties.
In the attachment is a way as I imagined it, but that doesn't work at all  :o
Could someone please take a look?
Thanks.

12
Old Bugs (1.x/2.x) / Stupid Kongregate scores
« on: August 12, 2012, 12:07:53 am »
Hi,
Submit score to K, seems very buggy.
I have all sorts of problems.
Some behaviours simply won't work after it.
Instead I get function Function()[] output in the console.
Why is that? my game is so broken because of it :'(

P.S. I've used lots of NG blocks and none of them caused troubles

13
Ask a Question / Load game doesn't load some stuff right
« on: August 11, 2012, 02:42:42 pm »
Hi, I have used save\load feature in stencyl and noticed that some parameters are not working
On the first scene I am showing some text and music starts playing, but after I save game and reload page, that text is not displayed and music is off.
I have absolutely no idea what's going on (
There is no condition to display text or play music. Seems like  a bug, but I am not sure.
Thanks.

14
Ask a Question / How to invoke flixel's built in features?
« on: August 10, 2012, 12:37:54 pm »
Hi,
I've seen that flixel has built-in pause feature (game is automatically paused when click off flash window) as well as volume\mute. can we access them through Stencyl somehow?

15
Ask a Question / Get info from other's actor behaviour
« on: August 09, 2012, 12:31:43 pm »
Hi,
I am trying to get some numbers to one actor, from another.
Currently I am using block as in attachment. But seems that is not precise, 'cause I get 0 sometimes, but number is actually not 0 at all. On top of that, this method is quite slow to process.
Is there any more efficient way to retrieve number from other actor's behaviour?
Thank you.

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