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Messages - Almakos

Pages: 1 2 3 ... 15
1
yup, thats correct
I've successfully built and run the game, but it's not loading my game after first scene. It's kind of frozen on the very first scene and there is no way I can read any logs to find out what's going on.
Any advice how I can debug my game a bit?

2
Hey guys.
I am on 9148 and can't run my game at all:
Code: [Select]
plaf/haxe/lib/stencyl/1,00/com/stencyl/graphics/shaders/PostProcess.hx:357: characters 9-27 : Redefinition of variable shader in subclass is not allowed. Previously declared at openfl.display.DisplayObject
plaf/haxe/lib/stencyl/1,00/com/stencyl/graphics/shaders/PostProcess.hx:308: characters 2-13 : openfl.display.Shader has no field bind
plaf/haxe/lib/stencyl/1,00/com/stencyl/graphics/shaders/PostProcess.hx:125: characters 17-31 : openfl.display.Shader has no field uniform
plaf/haxe/lib/stencyl/1,00/com/stencyl/graphics/shaders/PostProcess.hx:126: characters 16-30 : openfl.display.Shader has no field uniform
plaf/haxe/lib/stencyl/1,00/com/stencyl/graphics/shaders/PostProcess.hx:130: characters 15-31 : openfl.display.Shader has no field attribute
Maybe I've missed a few. But all in all game just doesn't run
I am not using PostProcess as far as I remember. Any way to disable it and run without it?
Thank you

3
Hey Gplar,
They almost didn't go, ha ha =)
As I never sold games before and didn't really know how to approach App Store
But as soon as I get some time I'll make my game free and add some ads.
Seems going free is better way to go when you are unknown developer )
Thank you

4
AdMob / Re: [IOS/Android] Google AdMob Extension [3.3.5]
« on: September 17, 2015, 09:24:52 am »
Thank you Robin,
I've been close to the solution, but didn't clean the project, thus failed )
Thanks again, everything works now

5
AdMob / Re: [IOS/Android] Google AdMob Extension [3.3.5]
« on: September 11, 2015, 08:19:37 pm »
Cannot build to iPhone with admob extension enabled. Without extension works fine.
Build 8671
Logs attached:

6
AdMob / Re: [IOS/Android] Google AdMob Extension [3.3.3]
« on: June 18, 2015, 02:39:42 am »
Thank you for swift reply! Your solution sounds legit
I'll give it a try.
Cheers!

7
AdMob / Re: [IOS/Android] Google AdMob Extension [3.3.3]
« on: June 17, 2015, 08:13:46 am »
Hey Robin,
following your suggestion I've managed to build to device.
I have another question:
In AdMob I have set up two ad units. Both interstitial.

Is there a way to show different interstitial ad units with this extension?
I want to show fullscreen banner between levels and show video only after user clicks a button.

Thank you

8
AdMob / Re: [IOS/Android] Google AdMob Extension [3.3.2]
« on: June 13, 2015, 04:53:04 am »
Hey Robin,
I cannot build to device (iPhone)
Getting series of errors:
Code: [Select]
stencyl.sw.util.StreamGobbler [openfl] The following build commands failed:
stencyl.sw.util.StreamGobbler [openfl] ** BUILD FAILED **
stencyl.sw.util.StreamGobbler [openfl] clang: error: linker command failed with exit code 1 (use -v to see invocation)
stencyl.sw.util.StreamGobbler [openfl] ld: symbol(s) not found for architecture arm64
stencyl.sw.util.StreamGobbler [openfl]       -[AdmobController initWithBannerID:withGravity:] in libadmobex.a(7f1c4f12_AdMobEx.o)
stencyl.sw.util.StreamGobbler [openfl]       -[AdmobController initWithID:] in libadmobex.a(7f1c4f12_AdMobEx.o)
stencyl.sw.util.StreamGobbler [openfl]   "_kGADSimulatorID", referenced from:
stencyl.sw.util.StreamGobbler [openfl]       -[AdmobController initWithBannerID:withGravity:] in libadmobex.a(7f1c4f12_AdMobEx.o)
stencyl.sw.util.StreamGobbler [openfl]   "_kGADAdSizeSmartBannerLandscape", referenced from:
stencyl.sw.util.StreamGobbler [openfl]       -[AdmobController initWithBannerID:withGravity:] in libadmobex.a(7f1c4f12_AdMobEx.o)
stencyl.sw.util.StreamGobbler [openfl]   "_kGADAdSizeSmartBannerPortrait", referenced from:
stencyl.sw.util.StreamGobbler [openfl]       objc-class-ref in libadmobex.a(7f1c4f12_AdMobEx.o)
stencyl.sw.util.StreamGobbler [openfl]   "_OBJC_CLASS_$_GADRequest", referenced from:
stencyl.sw.util.StreamGobbler [openfl]       objc-class-ref in libadmobex.a(7f1c4f12_AdMobEx.o)
stencyl.sw.util.StreamGobbler [openfl]   "_OBJC_CLASS_$_GADInterstitial", referenced from:
stencyl.sw.util.StreamGobbler [openfl]       objc-class-ref in libadmobex.a(7f1c4f12_AdMobEx.o)
stencyl.sw.util.StreamGobbler [openfl]   "_OBJC_CLASS_$_GADBannerView", referenced from:

Logs attached.
Any idea how to fix this?
I am on Mac OS X with 8385 build and 3.3.2 extension version

Thank you

9
AdMob / Re: [IOS/Android] Google AdMob Extension [3.3.2]
« on: June 10, 2015, 08:13:41 am »
Hey Robin,
I am total newbie to all this AdMob thing. But I would love to try with your extension.
I want to have interstitial Ads between levels and on demand.
The only thing I don't really understand how to use it (silly me)

As I understand I have to first initialise Ad before I can use it. (similar to 'Start Game Centre' block?)
But here comes first question...
There are two fields: BannerID and InterstitialID
What should I put in Banner ID if I am only going to use Interstitial Ads?

Second question:
I want to reward player only for watching video Ad completely. Which block should I use?
AdMob Ad did successfully load?

Thank you!

10
Fun game leaved a review good luck with it :)

Thank you!
highly appreciate it :)

11
A quick update, game is currently free, so anybody who is curious feel free to get it here:
https://itunes.apple.com/us/app/fishing-fantasy-anglers-paradise/id931267863?mt=8

If you get it, please leave your impression or review on the App Store
Much appreciated :)

Cheers!

12
iPhone / iPad / Android / Re: Flapping Cage (Android / iOS)
« on: March 25, 2015, 06:55:00 am »
To me this looks like an instant success. Easy controls, nice graphics, it has bird in it. All ready for the win.
Good luck Alessandro!

13
Stencyl Jam 15 / Re: Maybe a 3D stencyl game instead?
« on: March 24, 2015, 09:20:22 pm »
To be honest, with that rectangular wall it was far more impressive )))
But let's see where you land, good luck! ;)

14
Just watched trailer, it's great!
I wonder how this game looks in full colour though

15
Beautiful graphics, i love the glow effect.
Thank you,
I've updated post with video. So now it should be more clear about the gameplay =)

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