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Messages - neovive

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News / Re: Stencyl 2.0 - Official Release (Apr 20)
« on: April 20, 2012, 01:44:35 pm »
Does anyone know if the dates in the roadmap ( are still accurate?  It shows 2.1 ready in May and Android support in July.  Thanks.

Chit-Chat / Re: Stencyl 2 API question
« on: April 18, 2012, 12:46:52 pm »
@Jon:  Thank you very much for your detailed response and my apologies for interrupting you during your 2.0 launch preparations.  It's amazing to see such dedication!!

The web requests are perfect .. not sure how I missed that one.  Regarding the file i/o and sqllite, since the game involves word puzzles I was planning to store the dictionary in a table with associated meta attributes.  Besides hard-coding this data in the app itself within a data structure, is there a way to accomplish looking up lots of data with requiring repeated external network requests?

P.S.  Don't feel compelled to answer right away ... I know you are busy.   :)

Chit-Chat / Stencyl 2 API question
« on: April 18, 2012, 08:14:52 am »
I typically avoid such comparison questions, but I have to make a platform decision relatively quickly regarding an SDK for an upcoming multi-level puzzler game for iPad.  I have some experience with CoronaSDK and Lua and have read through Stencylpedia.  Beyond the obvious differences in the platform and approach (code vs. GUI, remote compiling, available publishing platforms, etc.) are there any major features available in Corona's API that are currently missing from Stencyl 2?  For example, I wasn't able to find things such as external network requests, file I/O, SQLlite in Stencyl, but it's possible that I just missed it at

Stencyl is very impressive and I can't wait to download v2 this weekend.  The application is beautiful and everything just feels seamless and well thought out.  I already plan to use Stencyl for a future project, but just do not have enough experience to make a definitive decision regarding the current puzzler project.  Any advice would be greatly appreciated.

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