1
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2
Abandoned Bugs / Re: Encountered Errors While Building Your Game-
« on: February 06, 2016, 11:11:06 pm »
Could the problem be the hxcpp_config?
C:\Users\Username\.hxcpp_config.xml)
C:\Users\Username\.hxcpp_config.xml)
Code: [Select]
<!--
This file will get included twice - once at the beginning - once at the end.
The first time though, the "vars" section is parsed, and this is where you can
set variables to control the setup of the standard compilers and install paths etc.
The second time, the "exes" section is parsed, and you can modify the linkers/compilers
by adding flags to these executables.
-->
<xml>
<!-- This section is parses at the beginning of the build .... -->
<section id="vars">
<setenv name="JAVA_HOME" value="" />
<set name="ANDROID_HOST" value="windows" />
<set name="ANDROID_SETUP" value="true" if="android" />
<set name="ANDROID_SDK" value="C:\Users\Admin\AppData\Roaming\Stencyl\stencylworks\android-sdk/android-sdk-windows/" if="android" />
<set name="ANDROID_NDK_ROOT" value="C:\Users\Admin\AppData\Roaming\Stencyl\stencylworks\android-sdk/android-ndk-r7b/" if="android" />
<set name="ANT_HOME" value="C:\Users\Admin\AppData\Roaming\Stencyl\stencylworks\android-sdk/apache-ant/" if="android" />
</section>
<!-- Use this section to add flags to the compilers and linkers -->
<section id="exes">
<!-- Compiling on windows ... -->
<compiler id="MSVC" if="windows">
<!-- Example adding a build flag -->
<flag value = "-Ie:/VS8//PlatformSDK/Include"/>
</compiler>
<!-- Linking on windows ... -->
<linker id="dll" if="windows">
<!-- Add library paths for windows (DirectX needed for building NME) -->
<flag value = "-libpath:e:\VS8\DirectXSDK\Lib\x86"/>
<flag value = "-libpath:e:/VS8/PlatformSDK/Lib"/>
</linker>
<!-- And for linking executables -->
<linker id="exe" if="windows">
<flag value = "-libpath:e:/VS8/PlatformSDK/Lib"/>
</linker>
</section>
</xml>
3
Abandoned Bugs / Re: Encountered Errors While Building Your Game-
« on: February 06, 2016, 10:47:49 pm »
Did some checking and found these:
http://community.openfl.org/t/process-creation-failure-cl-exe/6859
http://community.openfl.org/t/windows-c-process-creation-failure-cl-exe/1135/4
I tried to edit the environment variable (suggested in one thread) and it made no difference.
The problem seems to be hxcpp ??
http://community.openfl.org/t/process-creation-failure-cl-exe/6859
http://community.openfl.org/t/windows-c-process-creation-failure-cl-exe/1135/4
I tried to edit the environment variable (suggested in one thread) and it made no difference.
The problem seems to be hxcpp ??
4
Abandoned Bugs / Re: Encountered Errors While Building Your Game-
« on: February 06, 2016, 10:30:48 pm »
Same here.
Getting
On Windows 7, Stencyl 8868.
Getting
Code: [Select]
[haxelib.exe] Process creation failure : cl.exe
Failed: Running Standalone (windows). (Return code: 1)
On Windows 7, Stencyl 8868.
5
Windows / Mac / Flash / HTML5 / Re: MINEFORCE on Steam Greenlight
« on: January 30, 2016, 06:34:42 pm »
Rob,
thank you.
There were two trailers on Steam: one is 100% gameplay, and the other used the same 3D models and renderer as the game to tell the basic story in a shorter time. Many trailers do this.. or even use different models/renderers for trailers.
The second trailer has been temporarily paused in case of causing confusion.
thank you.
There were two trailers on Steam: one is 100% gameplay, and the other used the same 3D models and renderer as the game to tell the basic story in a shorter time. Many trailers do this.. or even use different models/renderers for trailers.
The second trailer has been temporarily paused in case of causing confusion.
6
Windows / Mac / Flash / HTML5 / MINEFORCE on Steam Greenlight
« on: January 30, 2016, 05:15:57 pm »
Hey Stencylers,
our new game MINEFORCE is now on Steam Greenlight:
http://steamcommunity.com/sharedfiles/filedetails/?id=612317084
MINEFORCE was made with Stencyl, with help from Stencyl users on this forum.
Thank you for all of your help with this game!
Please take a second and check it out on Steam Greenlight !
our new game MINEFORCE is now on Steam Greenlight:
http://steamcommunity.com/sharedfiles/filedetails/?id=612317084
MINEFORCE was made with Stencyl, with help from Stencyl users on this forum.
Thank you for all of your help with this game!
Please take a second and check it out on Steam Greenlight !
7
Ask a Question / Re: Will not test game for Windows
« on: January 29, 2016, 09:52:05 am »
I have a similar error:
In a hurry and need this game built quickly.
I tried the build of VS included with Stencyl, and also this:
https://www.visualstudio.com/en-us/products/visual-studio-express-vs.aspx -> Express for Desktop
Neither has worked so far.
Also tried to edit PATH environment variable, as posted on Haxe site, and no luck.
By the way, this exact game works very well on Mac desktop.
Code: [Select]
2016-01-29 12:42:45,712 INFO [Thread-13] stencyl.sw.util.StreamGobbler: [haxelib.exe] Process creation failure : cl.exe
2016-01-29 12:42:45,759 DEBUG [pool-1-thread-1] stencyl.sw.util.Util: Process 'haxelib.exe' exited with code: 1
2016-01-29 12:42:45,759 ERROR [pool-1-thread-1] stencyl.sw.io.write.resource.HXWriter: Failed: Running Standalone (windows). (Return code: 1)
In a hurry and need this game built quickly.
I tried the build of VS included with Stencyl, and also this:
https://www.visualstudio.com/en-us/products/visual-studio-express-vs.aspx -> Express for Desktop
Neither has worked so far.
Also tried to edit PATH environment variable, as posted on Haxe site, and no luck.
By the way, this exact game works very well on Mac desktop.

8
Resolved Questions / Re: Scene crashing with no behaviors or events
« on: January 12, 2016, 09:29:47 am »
Got it figured-out.
No errors were shown in the logs.
No errors were shown in the logs.
9
Resolved Questions / Scene crashing with no behaviors or events
« on: January 12, 2016, 04:40:24 am »
hi,
I have a scene which is now crashing all of the sudden.
I turned ALL behaviors and events off,,,, still crashing.
So it's not a code error, and I can't figure out what else it can be.
Using build 8825
I have a scene which is now crashing all of the sudden.
I turned ALL behaviors and events off,,,, still crashing.
So it's not a code error, and I can't figure out what else it can be.
Using build 8825
10
Bug Archives / Re: [iOS] Sound.hx:118: Error: Could not load "assets/music/sound-101.ogg"
« on: January 09, 2016, 12:23:25 am »
I found how to fix this:
I was using an external sound card on a Mac.
Switch Sound preference to 'Internal Speakers' and restart the computer.
Went away ... hopefully forever !
I was using an external sound card on a Mac.
Switch Sound preference to 'Internal Speakers' and restart the computer.
Went away ... hopefully forever !
11
Bug Archives / [iOS] Sound.hx:118: Error: Could not load "assets/music/sound-101.ogg"
« on: January 08, 2016, 11:22:08 pm »
Hi,
my game is not playing sounds in iOS for some reason now. Build 8825, and I've exported this same game without issues previously... These just appeared recently.
There are a few errors before the Sound errors showing some missing plugin?: "Cannot find function pointer IOHIDLibFactory for factory 13AA9C44-6F1B-11D4-907C-0005028F18D5 in CFBundle/CFPlugIn"
my game is not playing sounds in iOS for some reason now. Build 8825, and I've exported this same game without issues previously... These just appeared recently.
There are a few errors before the Sound errors showing some missing plugin?: "Cannot find function pointer IOHIDLibFactory for factory 13AA9C44-6F1B-11D4-907C-0005028F18D5 in CFBundle/CFPlugIn"
Code: [Select]
2016-01-09 02:10:57,220 INFO [pool-1-thread-5] stencyl.sw.app.filewatcher.ExternalAppLauncher: [iOS] Universal.hx:194: Stage Width: 480
2016-01-09 02:10:57,220 INFO [pool-1-thread-5] stencyl.sw.app.filewatcher.ExternalAppLauncher: [iOS] Universal.hx:195: Stage Height: 320
2016-01-09 02:10:57,220 INFO [pool-1-thread-5] stencyl.sw.app.filewatcher.ExternalAppLauncher: [iOS] Universal.hx:196: Screen Width: 1024
2016-01-09 02:10:57,220 INFO [pool-1-thread-5] stencyl.sw.app.filewatcher.ExternalAppLauncher: [iOS] Universal.hx:197: Screen Height: 768
2016-01-09 02:10:57,220 INFO [pool-1-thread-5] stencyl.sw.app.filewatcher.ExternalAppLauncher: [iOS] Universal.hx:198: Screen DPI: 132
2016-01-09 02:10:57,220 INFO [pool-1-thread-5] stencyl.sw.app.filewatcher.ExternalAppLauncher: [iOS] Universal.hx:365: Theoretical Scale: 2
2016-01-09 02:10:57,243 INFO [pool-1-thread-5] stencyl.sw.app.filewatcher.ExternalAppLauncher: [iOS] Universal.hx:377: Max Scale: 2
2016-01-09 02:10:57,243 INFO [pool-1-thread-5] stencyl.sw.app.filewatcher.ExternalAppLauncher: [iOS] Universal.hx:378: Engine Scale: 2x
2016-01-09 02:10:57,243 INFO [pool-1-thread-5] stencyl.sw.app.filewatcher.ExternalAppLauncher: [iOS] Universal.hx:451: 1024
2016-01-09 02:10:57,243 INFO [pool-1-thread-5] stencyl.sw.app.filewatcher.ExternalAppLauncher: [iOS] Universal.hx:452: 768
2016-01-09 02:10:57,243 INFO [pool-1-thread-5] stencyl.sw.app.filewatcher.ExternalAppLauncher: [iOS] Universal.hx:453: true
2016-01-09 02:10:57,243 INFO [pool-1-thread-5] stencyl.sw.app.filewatcher.ExternalAppLauncher: [iOS] Universal.hx:538: Algorithm: Scale to Fit (Full Screen)
2016-01-09 02:10:57,243 INFO [pool-1-thread-5] stencyl.sw.app.filewatcher.ExternalAppLauncher: [iOS] Universal.hx:732: Scale X: 1.06666666666667
2016-01-09 02:10:57,243 INFO [pool-1-thread-5] stencyl.sw.app.filewatcher.ExternalAppLauncher: [iOS] Universal.hx:733: Scale Y: 1.06666666666667
2016-01-09 02:11:00,565 INFO [Thread-51] stencyl.sw.util.StreamGobbler: [haxelib] 2016-01-09 02:11:00.564 GAMENAME_424[8552:731733] Error loading /System/Library/Extensions/IOHIDFamily.kext/Contents/PlugIns/IOHIDLib.plugin/Contents/MacOS/IOHIDLib: dlopen(/System/Library/Extensions/IOHIDFamily.kext/Contents/PlugIns/IOHIDLib.plugin/Contents/MacOS/IOHIDLib, 262): no suitable image found. Did find:
2016-01-09 02:11:00,565 INFO [Thread-51] stencyl.sw.util.StreamGobbler: [haxelib] /System/Library/Extensions/IOHIDFamily.kext/Contents/PlugIns/IOHIDLib.plugin/Contents/MacOS/IOHIDLib: mach-o, but not built for iOS simulator
2016-01-09 02:11:00,565 INFO [Thread-51] stencyl.sw.util.StreamGobbler: [haxelib] 2016-01-09 02:11:00.564 GAMENAME_424[8552:731733] Cannot find function pointer IOHIDLibFactory for factory 13AA9C44-6F1B-11D4-907C-0005028F18D5 in CFBundle/CFPlugIn 0x7b69fc70 </System/Library/Extensions/IOHIDFamily.kext/Contents/PlugIns/IOHIDLib.plugin> (bundle, not loaded)
2016-01-09 02:11:00,566 INFO [Thread-51] stencyl.sw.util.StreamGobbler: [haxelib] 2016-01-09 02:11:00.565 GAMENAME_424[8552:731733] Error loading /System/Library/Extensions/IOHIDFamily.kext/Contents/PlugIns/IOHIDLib.plugin/Contents/MacOS/IOHIDLib: dlopen(/System/Library/Extensions/IOHIDFamily.kext/Contents/PlugIns/IOHIDLib.plugin/Contents/MacOS/IOHIDLib, 262): no suitable image found. Did find:
2016-01-09 02:11:00,566 INFO [Thread-51] stencyl.sw.util.StreamGobbler: [haxelib] /System/Library/Extensions/IOHIDFamily.kext/Contents/PlugIns/IOHIDLib.plugin/Contents/MacOS/IOHIDLib: mach-o, but not built for iOS simulator
2016-01-09 02:11:00,566 INFO [Thread-51] stencyl.sw.util.StreamGobbler: [haxelib] 2016-01-09 02:11:00.565 GAMENAME_424[8552:731733] Cannot find function pointer IOHIDLibFactory for factory 13AA9C44-6F1B-11D4-907C-0005028F18D5 in CFBundle/CFPlugIn 0x7b69fc70 </System/Library/Extensions/IOHIDFamily.kext/Contents/PlugIns/IOHIDLib.plugin> (bundle, not loaded)
2016-01-09 02:11:00,567 INFO [Thread-51] stencyl.sw.util.StreamGobbler: [haxelib] 2016-01-09 02:11:00.566 GAMENAME_424[8552:731733] Error loading /System/Library/Extensions/IOHIDFamily.kext/Contents/PlugIns/IOHIDLib.plugin/Contents/MacOS/IOHIDLib: dlopen(/System/Library/Extensions/IOHIDFamily.kext/Contents/PlugIns/IOHIDLib.plugin/Contents/MacOS/IOHIDLib, 262): no suitable image found. Did find:
2016-01-09 02:11:00,567 INFO [Thread-51] stencyl.sw.util.StreamGobbler: [haxelib] /System/Library/Extensions/IOHIDFamily.kext/Contents/PlugIns/IOHIDLib.plugin/Contents/MacOS/IOHIDLib: mach-o, but not built for iOS simulator
2016-01-09 02:11:00,567 INFO [Thread-51] stencyl.sw.util.StreamGobbler: [haxelib] 2016-01-09 02:11:00.567 GAMENAME_424[8552:731733] Cannot find function pointer IOHIDLibFactory for factory 13AA9C44-6F1B-11D4-907C-0005028F18D5 in CFBundle/CFPlugIn 0x7b69fc70 </System/Library/Extensions/IOHIDFamily.kext/Contents/PlugIns/IOHIDLib.plugin> (bundle, not loaded)
2016-01-09 02:11:00,751 INFO [pool-1-thread-5] stencyl.sw.app.filewatcher.ExternalAppLauncher: [iOS] Sound.hx:118: Error: Could not load "assets/sfx/sound-1129.ogg"
2016-01-09 02:11:00,751 INFO [pool-1-thread-5] stencyl.sw.app.filewatcher.ExternalAppLauncher: [iOS] Sound.hx:118: Error: Could not load "assets/sfx/sound-1130.ogg"
2016-01-09 02:11:00,751 INFO [pool-1-thread-5] stencyl.sw.app.filewatcher.ExternalAppLauncher: [iOS] Sound.hx:118: Error: Could not load "assets/sfx/sound-1143.ogg"
2016-01-09 02:11:00,751 INFO [pool-1-thread-5] stencyl.sw.app.filewatcher.ExternalAppLauncher: [iOS] Sound.hx:118: Error: Could not load "assets/sfx/sound-1144.ogg"
2016-01-09 02:11:00,751 INFO [pool-1-thread-5] stencyl.sw.app.filewatcher.ExternalAppLauncher: [iOS] Sound.hx:118: Error: Could not load "assets/sfx/sound-1146.ogg"
2016-01-09 02:11:00,751 INFO [pool-1-thread-5] stencyl.sw.app.filewatcher.ExternalAppLauncher: [iOS] Sound.hx:118: Error: Could not load "assets/sfx/sound-1147.ogg"
2016-01-09 02:11:00,751 INFO [pool-1-thread-5] stencyl.sw.app.filewatcher.ExternalAppLauncher: [iOS] Sound.hx:118: Error: Could not load "assets/sfx/sound-1150.ogg"
2016-01-09 02:11:00,751 INFO [pool-1-thread-5] stencyl.sw.app.filewatcher.ExternalAppLauncher: [iOS] Sound.hx:118: Error: Could not load "assets/sfx/sound-1151.ogg"
2016-01-09 02:11:00,751 INFO [pool-1-thread-5] stencyl.sw.app.filewatcher.ExternalAppLauncher: [iOS] Sound.hx:118: Error: Could not load "assets/sfx/sound-1154.ogg"
2016-01-09 02:11:00,751 INFO [pool-1-thread-5] stencyl.sw.app.filewatcher.ExternalAppLauncher: [iOS] Sound.hx:118: Error: Could not load "assets/sfx/sound-1155.ogg"
2016-01-09 02:11:00,751 INFO [pool-1-thread-5] stencyl.sw.app.filewatcher.ExternalAppLauncher: [iOS] Sound.hx:118: Error: Could not load "assets/sfx/sound-1156.ogg"
2016-01-09 02:11:00,751 INFO [pool-1-thread-5] stencyl.sw.app.filewatcher.ExternalAppLauncher: [iOS] Sound.hx:118: Error: Could not load "assets/sfx/sound-1224.ogg"
2016-01-09 02:11:00,751 INFO [pool-1-thread-5] stencyl.sw.app.filewatcher.ExternalAppLauncher: [iOS] Sound.hx:118: Error: Could not load "assets/sfx/sound-1237.ogg"
2016-01-09 02:11:00,751 INFO [pool-1-thread-5] stencyl.sw.app.filewatcher.ExternalAppLauncher: [iOS] Sound.hx:118: Error: Could not load "assets/sfx/sound-1246.ogg"
2016-01-09 02:11:00,751 INFO [pool-1-thread-5] stencyl.sw.app.filewatcher.ExternalAppLauncher: [iOS] Sound.hx:118: Error: Could not load "assets/sfx/sound-1247.ogg"
2016-01-09 02:11:00,751 INFO [pool-1-thread-5] stencyl.sw.app.filewatcher.ExternalAppLauncher: [iOS] Sound.hx:118: Error: Could not load "assets/sfx/sound-1248.ogg"
2016-01-09 02:11:00,751 INFO [pool-1-thread-5] stencyl.sw.app.filewatcher.ExternalAppLauncher: [iOS] Sound.hx:118: Error: Could not load "assets/sfx/sound-1249.ogg"
2016-01-09 02:11:00,751 INFO [pool-1-thread-5] stencyl.sw.app.filewatcher.ExternalAppLauncher: [iOS] Sound.hx:118: Error: Could not load "assets/sfx/sound-1250.ogg"
2016-01-09 02:11:00,751 INFO [pool-1-thread-5] stencyl.sw.app.filewatcher.ExternalAppLauncher: [iOS] Sound.hx:118: Error: Could not load "assets/sfx/sound-1251.ogg"
2016-01-09 02:11:00,751 INFO [pool-1-thread-5] stencyl.sw.app.filewatcher.ExternalAppLauncher: [iOS] Purchases.hx:103: Purchases: Started
2016-01-09 02:11:00,752 INFO [pool-1-thread-5] stencyl.sw.app.filewatcher.ExternalAppLauncher: [iOS] Data.hx:324: Load Atlas: 0
2016-01-09 02:11:00,752 INFO [pool-1-thread-5] stencyl.sw.app.filewatcher.ExternalAppLauncher: [iOS] Data.hx:324: Load Atlas: 25
2016-01-09 02:11:00,752 INFO [pool-1-thread-5] stencyl.sw.app.filewatcher.ExternalAppLauncher: [iOS] Data.hx:324: Load Atlas: 1
2016-01-09 02:11:00,752 INFO [pool-1-thread-5] stencyl.sw.app.filewatcher.ExternalAppLauncher: [iOS] Sound.hx:118: Error: Could not load "assets/sfx/sound-1228.ogg"
2016-01-09 02:11:00,752 INFO [pool-1-thread-5] stencyl.sw.app.filewatcher.ExternalAppLauncher: [iOS] Sound.hx:118: Error: Could not load "assets/sfx/sound-1229.ogg"
2016-01-09 02:11:00,752 INFO [pool-1-thread-5] stencyl.sw.app.filewatcher.ExternalAppLauncher: [iOS] Sound.hx:118: Error: Could not load "assets/sfx/sound-1230.ogg"
2016-01-09 02:11:00,752 INFO [pool-1-thread-5] stencyl.sw.app.filewatcher.ExternalAppLauncher: [iOS] Design_682_682_SceneVolumes.hx:98: 85
2016-01-09 02:11:00,752 INFO [pool-1-thread-5] stencyl.sw.app.filewatcher.ExternalAppLauncher: [iOS] SceneEvents_76.hx:277: DIFF EASY: true
2016-01-09 02:11:00,752 INFO [pool-1-thread-5] stencyl.sw.app.filewatcher.ExternalAppLauncher: [iOS] Design_755_755_DEBUGGER.hx:130: SCENE NAME: MainMenu
2016-01-09 02:11:03,766 INFO [pool-1-thread-5] stencyl.sw.app.filewatcher.ExternalAppLauncher: [iOS] Sound.hx:118: Error: Could not load "assets/music/sound-1173.ogg"
2016-01-09 02:11:12,874 DEBUG [pool-1-thread-6] stencyl.sw.util.Util: Process 'haxelib' exited with code: 0
2016-01-09 02:11:12,875 INFO [pool-1-thread-6] stencyl.sw.io.write.resource.HXWriter: Finished: Running iOS.
2016-01-09 02:14:55,348 DEBUG [AWT-EventQueue-0] stencyl.sw.app.App: Action: Generate Logs
2016-01-09 02:14:55,376 DEBUG [pool-1-thread-7] stencyl.sw.util.FileHelper: Matching (non-hidden) files within /Users/admin/stencylworks/logs: [/Users/admin/stencylworks/logs/2016-01-06_19-23-10.log, /Users/admin/stencylworks/logs/2016-01-07_04-57-26.log, /Users/admin/stencylworks/logs/2016-01-07_05-14-10.log, /Users/admin/stencylworks/logs/2016-01-08_04-25-34.log, /Users/admin/stencylworks/logs/2016-01-09_00-09-07.log, /Users/admin/stencylworks/logs/2016-01-09_01-34-18.log]
12
Bug Archives / Re: Enemy Units Dont Die !!!
« on: December 07, 2015, 08:01:26 pm »
Xerxees,
put a 'print' block in the collision to see if the collision is working or not.
You should see something print-out in the log viewer if the collision is ok.
If the collision IS working, put a 'kill self' block in, and the enemy should be gone.
Also, make sure that the groups collide (in settings/groups). For example, if the bullet and enemies are not setup properly, they will never collide.
Here are some guides:
http://www.stencyl.com/help/
put a 'print' block in the collision to see if the collision is working or not.
You should see something print-out in the log viewer if the collision is ok.
If the collision IS working, put a 'kill self' block in, and the enemy should be gone.
Also, make sure that the groups collide (in settings/groups). For example, if the bullet and enemies are not setup properly, they will never collide.
Here are some guides:
http://www.stencyl.com/help/
13
Ask a Question / Re: Sounds on windows?
« on: December 07, 2015, 12:27:30 pm »
Yeah this just happened to me as well.
Just lost mono 'dialogue' sound files.
They *used to* play, but I played a level today, and heard no dialogue.
Tried another level with dialogue, heard none.
Then made a 'test scene' by putting characters in a room with no gravity, and set to trigger a sound when they were clicked. When I set the sound file to be played to another *stereo* sound, everything worked. When I switched back to the *mono* sound, no sound was heard. I tried this with 5 characters / sound files.
Also went into the games-generated folder, found the dialogue ogg's from the game, and played them in a sound editor... where they play perfectly. So sound playback is clearly the issue.
Maybe this is a new issue ? The dialogue used to work in this game !
Just lost mono 'dialogue' sound files.
They *used to* play, but I played a level today, and heard no dialogue.
Tried another level with dialogue, heard none.
Then made a 'test scene' by putting characters in a room with no gravity, and set to trigger a sound when they were clicked. When I set the sound file to be played to another *stereo* sound, everything worked. When I switched back to the *mono* sound, no sound was heard. I tried this with 5 characters / sound files.
Also went into the games-generated folder, found the dialogue ogg's from the game, and played them in a sound editor... where they play perfectly. So sound playback is clearly the issue.
Maybe this is a new issue ? The dialogue used to work in this game !
14
Extensions / Re: External Data Extension [1.6.1]
« on: November 25, 2015, 05:18:01 am »
This looks cool.
Is there any way to set a file path for saving an image outside the /extras folder ?
For example: to save an image to the camera roll (in Mobile) or desktop (desktop) ?
I found this for desktop:
http://community.openfl.org/t/resolved-saving-a-png-to-desktop/1831
And this for Android:
http://www.openfl.org/archive/community/programming-haxe/how-create-folders-write-files-android/
Is there any way to set a file path for saving an image outside the /extras folder ?
For example: to save an image to the camera roll (in Mobile) or desktop (desktop) ?
I found this for desktop:
http://community.openfl.org/t/resolved-saving-a-png-to-desktop/1831
And this for Android:
http://www.openfl.org/archive/community/programming-haxe/how-create-folders-write-files-android/
15
Extensions / Re: Virtual Joysticks Extension [3.1]
« on: November 21, 2015, 01:58:02 am »
This extension needs one more block:
Joystick with ID __ is created
Sometimes I need to kill joysticks when moving to other levels, and scenes will crash if you kill a joystick that has not been created.
Joystick with ID __ is created
Sometimes I need to kill joysticks when moving to other levels, and scenes will crash if you kill a joystick that has not been created.
Code: [Select]
if Joystick with ID __ is created, kill Joystick. Else Stop.