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Messages - Blob

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News / Re: Stencyl Jam #18: April 12-22
« on: April 14, 2019, 10:18:41 pm »
I have made a game for Stencyl Jam 18 and you can play it here!

However I am planning on being a judge so this game won't be in the running for the competition, instead it was made for Jam spirit! Good luck to all!

Windows / Mac / Flash / HTML5 / Re: Breezy
« on: November 08, 2017, 01:00:15 am »
Pollen Types and Presets v.03 Update

For this version I started out on implementing the ability to set and apply loadouts for different collections of abilities, which has worked out pretty well, although there's no way currently to identify which loadouts contain which abilities, so I'll need to think of a way to do that later. I didn't feel like that would be enough to constitute an update so I also spent most of the time making new types of pollen that have different effects when you collect them (Complete with its' own demo area accessible from the Hub). Right now I'm thinking all the pollen types in the demo will be all the types there are in the full game, so it's nice to have that covered.

Additional Changes:
- Double jumping now has controllable height like a normal jump instead of being a consistent push

Plans for next update:
I'm thinking I'll either be making a more complete set of animations for the player (currently only have ~10% of the total number of animations I'd like to have in the game) or I'll work on finishing up the functionality of all the special actions and characteristics. Unfortunately I don't think either of these will be able to be shown in full in the next demo because they're reliant on showing all the abilities in the game to the player from the get go, which I'd like to save for when the game's finished.

Windows / Mac / Flash / HTML5 / Re: Breezy
« on: October 31, 2017, 03:06:23 pm »
​Hello, it's time for Breezy's first update. The short version of this post is that there's a new demo area in the current build which you can try right now.

​​​Movers and Spawners v.02 Update

One of the first things I wanted to do was to get objects moving around in various ways for levels and challenges, so this update features a small demo area in the hub with various dynamic elements in it. Pollen, platforms, and even float-space can now be moved around during and outside of challenges. Movement types include moving between set positions, radial orbiting, snake trails, and mirroring the players movement (not shown in level).

Additionally, there are now spawners that can continuously create pollen and platforms, as well as 'destroyers' which can remove them at set positions. Normally the game will count up all the pollen in an area and use that number as the 'max' number of pollen you can get, but in this situation the game knows to account for dynamically created pollen and opt out of adding it to the total pollen count and will instead use the preset requirement amount associated with the challenge.

Additional changes:
-There's now a panel that can force the player to do one of their movement actions whenever the player touches it, though I didn't do anything with this in the test area.
-Changes to when player animations are switched, which maybe makes things slightly more optimized and animation overlap stuttering slightly less prevalent.

Plans for next update:
​-Integrate a point-system for equippable actions and characteristics where you'll have to pick and choose which abilities you want applied.
-A loadout system where you can make preset packages of various abilities that are easy to switch between.
-Don't allow more actions to be mapped when all keys/buttons are already occupied

Windows / Mac / Flash / HTML5 / Breezy
« on: October 27, 2017, 07:35:18 pm »
Hello everyone. I've started working on a side project titled 'Breezy' and wanted to keep it publicly playable while it's in development (in contrast to my main project which I made a bad habit of keeping hidden to myself).

Breezy is a platformer where you find different ways of moving and can customize your character with them to move however you like. There are big dandelions laid around that start timed challenges to collect pollen, and some movement setups will make this easier than others.


Right now the game is just a short prototype you can grab on for Windows and Mac. I'll be uploading updates hopefully semi-regularly with a post on the latest changes.

Get the game here:

Stencyl Jam 16: "Spooky" / Wall Trick
« on: October 16, 2016, 03:50:00 am »




(or play on Stencyl Arcade)

Disclaimer: I updated the game an hour after the jam ended because there were inevitable game-breaking bugs. Hopefully that doesn't disqualify me but they were necessary updates. Sorry ,_ ,

News / Re: Stencyl Jam 2016 7th - 16th October
« on: September 16, 2016, 02:48:59 pm »
hello I might enter.

Chit-Chat / Re: Chat about videos that prove files are safe here.
« on: September 09, 2016, 01:10:02 pm »
I'd like to download Hypercam 2.0 but I don't know if it's safe

the joke is that even though you had said you were a compulsive liar in the past the twist is you never stopped and the statement that you had given up compulsively lying was in fact a lie spawned by your still present compulsive lying


Chit-Chat / Re: Marketing for a small dev studio?
« on: March 09, 2015, 08:04:58 pm » (this lady has a website with tips)

hot tips:
- make cool games
- marketing is 50% of what gets a game sales generally, and effort towards marketing should scale accordingly.
- if you want a writer to write about your game keep emailing them until they write about it or ask you to stop emailing them. Don't just email them once if that doesn't work.
- if you aren't a good marketer get someone else to do it.

I wish I liked marketing.

Chit-Chat / Re: Post Your Stencyl Game Library
« on: February 21, 2015, 09:38:26 pm »


Journals / Re: Super Console Kid
« on: February 11, 2015, 01:43:56 pm »
Your game looks clean man. If you figure out a good way to get your game known I hope you share your experience with that too.

Chit-Chat / Re: American Football
« on: February 10, 2015, 06:49:14 am »
Irock is incorrect on his history. Time and time again studies show that football is the more good sport. If libertarianism works why has no country tried it.

Chit-Chat / Re: American Football
« on: February 09, 2015, 02:00:18 pm »
Plus! He said North America's population is 3%. That chart isn't including Mexico's, Canada's, and other central American populations.
Everything below the U.S. prefers soccer, and if television has served me well Canada likes hockey.

Chit-Chat / Re: American Football
« on: February 09, 2015, 01:50:01 pm »
Sorry to burst your bubble, but North America makes up a lot more than 3% of the population. .

I unno that's about 3%

Chit-Chat / Re: American Football
« on: February 08, 2015, 01:38:51 pm »
Should've read the pie chart.

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