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Ludum Dare 29 / Re: Community Postmortem - What went right and wrong for you?
« on: April 29, 2014, 04:32:17 pm »
What went right?
I spent two days constantly working on a feasible idea. The idea played different and it was fun to think up all the ways it would work. As happy as I am with the way the game turned out I still feel like I'm fighting so hard just to meet the deadline and cutting corners to do so. Perhaps I should be trying out even simpler concepts to allow for more fine-tuning.
What went wrong?
I was tired and stopped caring the moment I published the game resulting in it being unplayable through the main link for the first day, which could have been corrected with one extra playtest of the game. Also I got sick.
Things to keep in mind when participating in game jams:
1. Never let your guard down.
I spent two days constantly working on a feasible idea. The idea played different and it was fun to think up all the ways it would work. As happy as I am with the way the game turned out I still feel like I'm fighting so hard just to meet the deadline and cutting corners to do so. Perhaps I should be trying out even simpler concepts to allow for more fine-tuning.
What went wrong?
I was tired and stopped caring the moment I published the game resulting in it being unplayable through the main link for the first day, which could have been corrected with one extra playtest of the game. Also I got sick.
Things to keep in mind when participating in game jams:
1. Never let your guard down.