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Messages - NerdinaNutshell

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31
There’s a block for setting screen size

32
Ask a Question / Re: Building Demo game Dungeons for Android issue
« on: January 14, 2020, 01:24:57 pm »
Luyren has told me that Justin is knowledgeable about Android, you could ping him on the discord here: http://www.stencyl.com/chat/ . If you do figure it out, it’s really helpful to other people to post how you fixed it ;).

33
Ask a Question / Re: Mobile Device Screen Sizes
« on: January 13, 2020, 06:19:17 am »
If you’re doing pixel art sets scaling to no smoothing whenever you import a new image (you may have to reimport assets that have already been put in if you haven’t already). Otherwise your pixel art will be blurry.

34
maximized:!1,minimized:!1,parameters:{},resizable:!1,title:"Slider3",width:1856,

I see ",resizable:!1" but do not see an option in stencyl.  Slider3 is html5, " [format should not matter]
I'm looking for some code to toggle the width property.  Has anyone done this yet?
There's a block that grows actors under tweening. But otherwise I'm not really sure what you are asking?

35
Ask a Question / Re: Running game on Android not working
« on: January 12, 2020, 06:52:46 am »
Looking at the log, I can't help but wonder if your question is a joke or a test.
An actual question?... I’m really confused and spent all of yesterday troubleshooting to no avail. Is this supposed to be an easy fix or something? I tried changing the Java_Home but that did nothing.

36
Ask a Question / Re: Mobile Device Screen Sizes
« on: January 11, 2020, 01:45:39 pm »
It depends on what kind of fullscreen you are using. "Fullscreen" fullscreen just changes the screen size to fit the device's screen, "stretch" stretches, and the scale options all scale the game up to fit the device's screen.

As for dealing with different device sizes, you can just use "scale to fit".

37
Ask a Question / Running game on Android not working
« on: January 11, 2020, 08:43:09 am »
I keep trying to test a game on android (USB debugging turned on and "USB for" set to transferring files), but I get told to check my logs and post them to the forums. Not sure what's up. Does anyone know what I'm doing wrong? Thanks.

38
Ask a Question / How to turn on USB mass storage
« on: January 10, 2020, 06:53:18 pm »
I’ve been looking for the past hour on how to turn on USB Mass Storage and I can’t find anything. I’m running Android 9 and I think most previous versions are different. Does anyone know where I can find it? Thanks!

39
Chit-Chat / Re: A Stencyl Wishlist
« on: January 10, 2020, 05:00:04 am »

40
Ask a Question / Re: Unable to export game and properly download
« on: January 08, 2020, 10:01:15 am »
Fixed it! Turns out Windows defender was blocking openJDK or whatever

41
Ask a Question / Unable to export game and properly download
« on: January 07, 2020, 05:21:06 pm »
I was trying to export my game when I got an error. I figured it was just an error that could be fixed by getting the latest beta. But when I tried to do that, my computer wouldn't let me open it. I've attached my logs below to help. Thanks.

42
Journals / Re: Stencylstein 3D
« on: January 04, 2020, 07:47:43 am »
It probably could but I don’t know how to code

43
Journals / Re: Stencylstein 3D
« on: January 03, 2020, 08:08:12 pm »
Here's the link to a file: https://drive.google.com/file/d/1h-qjJXUpLEG9hHQSncA5in7Uvw_EMrka/view?usp=sharing

Quick note: I never bothered to make a true punch behavior, so the "punch" is a semi-automatic gun.

44
Journals / Re: Stencylstein 3D
« on: January 03, 2020, 07:05:48 pm »
Or an open source so others can help contribute and learn?
Genius :)! What an idea! I’ll put the file in here and we’ll all have to take turns (unless there’s a better way).

45
Journals / Re: Stencylstein 3D
« on: January 02, 2020, 11:57:44 am »
As of now this is kinda abandoned since there’s a lot of features in away3D that are quite essential (mostly sprite-sheet animating and spawning in 3D objects during runtime) that aren’t  well explained through the demo games (coding in some of them is sloppy/sensitive to tweaks and comments don’t clear up much and aren’t in areas were they would be helpful). I had plans of releasing it as a kit for free. As for complexity of geometry, it looked as if it was going to closer to Wolf3D with touches of Doom here and there. The other problem is that Stencyl doesn’t let you set the position of the mouse which is fine in third person 2D game but in an FPS it’s a bit of a bummer (locking the mouse every 0.1 sec would allow for camera movement with the mouse).

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