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Messages - LIBERADO

Pages: 1 2 3 4 ... 171
16
Ask a Question / Re: Layer order ignored
« on: July 02, 2020, 05:02:57 am »
@omizu99, if you suspect that it is a bug, you could report it in the Issue Tracker

17
Ask a Question / Re: Unexpected behavior by actor
« on: June 17, 2020, 04:43:27 am »
But, if you need the ball to bounce from something, then you should ignore my previous suggestions and use this other:

When the ball hits a bubble, use this block: 

And when the bubble bursts, use this block: 

Blocks found here:


18
Ask a Question / Re: Unexpected behavior by actor
« on: June 17, 2020, 04:12:56 am »
Try making the ball actor a sensor, instead of the bubble actor.

19
Ask a Question / Re: Unexpected behavior by actor
« on: June 17, 2020, 02:06:39 am »
Make the bubble actor a sensor:


20
When  you 'pick up' a shape:
 
- Create an invisible axis actor at the mouse position.
- Create a revolute joint between the axis actor and the shape actor.
- Create a mouse joint for the axis actor.
- Set the angular damping to 10 for the shape actor.


22
Ask a Question / Re: Enemy AI
« on: June 14, 2020, 12:14:15 pm »
To get the specific distance between two actors, you can use the wonderful, excellent, magnificent and impressive EasyMath extension: http://community.stencyl.com/index.php/topic,27769.0.html

I use it a lot.

23
Sometimes I read in the forum that regions can be problematic in terms of performance.
If it's hundreds of actors, I would use Simple actors, or even Minimal actors:


24
...but I still need the actor to check for that 'active' attribute which it cannot do as it belongs to the scene.
Do you know that you can use this red block in any actor?:
 


Found here:
 


More info: http://www.stencyl.com/blocks/viewCategory/behavior-atts/scene-get-attribute

25
I am unable to understand your explanations.
Can you explain graphically what you want to do? (with images, not with words only)

26
Ask a Question / Re: Text
« on: June 07, 2020, 05:00:53 pm »
Your actor was empty. When I add at least a single transparent frame to the actor, the problem is solved.
Now, the text will obey whatever coordinates you set for the actor. Also, enabling the "Allow Scale Switching" option in the Game Settings makes the text look better, without pixelation.

You can check it in the .stencyl file attached to this post.
(File > Import Game)

27
Ask a Question / Re: Calculate the degrees?
« on: June 07, 2020, 12:32:45 am »
You can use the wonderful, excellent, magnificent and impressive EasyMath extension:
http://community.stencyl.com/index.php/topic,27769.0.html

I use it a lot.

28
Ask a Question / Re: Text
« on: June 06, 2020, 11:56:19 pm »
This is really weird. That's literally the only code.
Can you post the .stencyl file?
(File > Export Game)

I would like to check it.

29
Ask a Question / Re: Text
« on: June 06, 2020, 12:06:46 pm »
When I use your code, it works.
Make sure you don't have any more code that is affecting the X coordinate.
Are you testing it on Android?

30
Ask a Question / Re: Text
« on: June 06, 2020, 11:11:12 am »
The set x and set y blocks don't work for me. Whatever I set it to, the text always starts at the very top right of the page.
This is weird. Can you show us a screenshot of your code?

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