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Messages - LIBERADO

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31
Ask a Question / Re: Text
« on: June 06, 2020, 08:33:21 am »
@SkyPilot, set the text-wrap to 300, and set to 10 the X coordinate of the actor which has the label attached.

32
Game Art / Re: How do you display text in your games?
« on: June 05, 2020, 06:35:59 pm »

33
You can use the wonderful, excellent, magnificent and impressive Joints extension:
http://community.stencyl.com/index.php?topic=31947.0

I use it a lot.

34
Ask a Question / Re: Text
« on: June 03, 2020, 06:54:14 am »
The easiest and fastest solution is to use the built-in Labels extension:



I use it a lot.

35
Ask a Question / Re: Stencyl and animtaed large cut scenes
« on: June 02, 2020, 05:18:34 pm »
The limits are wide enough that you don't have to worry about this issue.

36
Ask a Question / Re: Stop bouncing when bouncing is set to 0
« on: May 30, 2020, 06:20:49 am »
Here you can see that my previous code works on Simple Physics:

<a href="http://static.stencyl.com/games/42271-0.swf" target="_blank" class="new_win">http://static.stencyl.com/games/42271-0.swf</a>

37
Ask a Question / Re: Stop bouncing when bouncing is set to 0
« on: May 29, 2020, 07:16:11 pm »
This works on Simple Physics:


38
Ask a Question / Re: Stop bouncing when bouncing is set to 0
« on: May 29, 2020, 09:57:58 am »
If you don't want to specify a move distance for each piece, then you have to rely on collisions, and you have to take into account that to many simultaneous collisions can drastically drop down the FPS.
However, Simple Physics can help and may be viable depending on the number of actors colliding.

How many 'beads' does your abacus have?

39
Ask a Question / Re: Is this a bug?
« on: May 29, 2020, 03:45:45 am »
In the lower right corner of the scene editor you must arrange the layers conveniently and select a layer that is above the background layer.

40
Ask a Question / Re: Connect actors (buttons)
« on: May 27, 2020, 05:45:59 am »
You can move just one invisible actor when sliding, and continuously setting the position of all buttons relative to the position of that invisible actor.
Or you can slide all the buttons at once, without the need for them to be interconnected.
Another method would be to switch between two different scenes, each with its own buttons.

41
Ask a Question / Re: click delay and clicked just once
« on: May 23, 2020, 02:45:27 am »

42
Game Art / Re: How to draw characters in vector
« on: May 22, 2020, 06:26:07 am »
Interesting. Good software and good skills, no doubt.

43
Game Art / Re: How to draw characters in vector
« on: May 17, 2020, 05:00:43 am »
Wouldn't it be better to draw it in high resolution and downscale it later?

44
It uses revolute joints.

45
Use the Mouse Joints to drag any actor. Mouse joints are useful to drag actors in a game with physics, since the mouse joint will drag the actor towards the mouse and thus works well with collisions (unlike setting actor coordinates directly). Usually you will want to set the target of the mouse joint to the current mouse coordinates in every frame. Make sure to set the maximum force (1000 * mass of the actor is a good starting point), otherwise the mouse joint won't have an effect.

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