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Messages - Wowlex

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So, Xcode is required even when compiling to Flash or HTML5? Other students in my class have been able to test games on their mac without installing it.

We tried putting that code into the terminal and nothing changed.

Any other suggestions besides deleting everything and reinstalling Stencyl?

I'm  teaching a student online that is having this exact same issue. He's on a Mac and I'm on a PC though, so troubleshooting is difficult. We tried some things on that other thread but they didn't quite work.

somethingisone - did yopolalala's solution work for you?

Yopololalala - Do you basically just open the Mac terminal, then copy and paste that text?

Thanks for the help.

Thanks for the reply.

You're right, I do actually want to do this on one large scene, not different ones. But after looking into it, the grid camera follow behavior doesn't work for what I need.

Imagine my character is standing all the way on the left side of a simple level, near the edge. Can I  have it so the camera in centered on him, and the far right edge of the scene is wrapped over so that you can still see it?

Super-smart Stencyl folks! I need your help.

I'm not sure if this is possible, but I can't seem to find exactly the info I'm looking for.

I know you can connect the edges (top-bottom or left-right) of a scene by doing something simple, like having your actor pop up on the opposite edge of a scene and snapping the camera.

I want to make it so as you approach the edge of a scene, your actor still stays centered and you just seamlessly scroll through to the opposite end of the scene. I have a fast-paced game and I want the level to be "infinite" but still want you to be able to see where you're headed without the camera jumping back as you teleport to the other edge.

The art I'm posting will show what I'm trying to describe. Imagine the little guy is jumping to the upper right platform on a small scene. Can I get the camera to follow him, centered and have all the tiles follow infinitely?

Thanks for the help, and please let me know if I should try to explain my problem better.

Extensions / Re: 2D List Extension
« on: June 04, 2017, 07:33:20 pm »
How do I fix the following error?

/My Stuff/stencylworks/engine-extensions/2DList/List2D.hx:70: characters 10-14 : On static platforms, null can't be used as basic type Float

I'm getting the same error when trying to "Set GameAttributeListName to <generate new 2D list etc>". Feels like I'm missing something obvious, but not sure what. Clueless noob. Any help is appreciated.

I'm having the same error too. I'm a programming noob so any help would be great. Thanks

Bug Archives / Re: Android BUILD FAILED
« on: July 13, 2015, 01:09:06 am »
Update: Never got it to send to my phone... been pulling my hair out messing with the he android SDK Manager, downloading and installing almost everything on there.

Instead of testing thru stencyl I just published the apk, transferred it over to my phone's memory and was able to install/run from there. I would still like some help if anyone knows how to get past the "Sending to Device" dialog.

I tried on 2 different phones. Won't work.

Bug Archives / Re: Android BUILD FAILED
« on: July 12, 2015, 09:40:22 pm »
Update: Fixed the 3rd problem, I think. Deleted old certificate and BUILD SUCCESSFUL!

4th problem: Stuck on "sending to device" dialog. Something to do with the new android version (Lollipop)?

Bug Archives / Re: Android BUILD FAILED
« on: July 12, 2015, 09:32:38 pm »
Update: fixed the 2nd problem, I think. JDK6 is now installed.

3rd problem: Adroid certificate is expired. GREAT... looking online about how to fix that.

Bug Archives / Re: Android BUILD FAILED
« on: July 12, 2015, 09:15:37 pm »
Update: fixed this problem, I think. Went into the project folder and found where to update and install versions of the development kit.

New problem though, had the wrong version of JDK installed. Got rid of it and installing JDK 6.

Bug Archives / Android BUILD FAILED
« on: July 11, 2015, 03:58:22 pm »
Hi, I can test my game on Windows but not Android, it never builds and my phone doesn't seem to do anything.
I searched around the forums for a solution to this. Reinstalling and renaming things doesn't work.

It might have something to do with this:
[openfl.bat] C:\Users\Al\AppData\Roaming\Stencyl\stencylworks\android-sdk\android-sdk-windows\tools\ant\build.xml:544: Unable to resolve project target 'android-19'
But I have no idea how to fix that.

Developer options and USB debugging are enabled on my device. I have Stencyl 3.3.0, Java 8u45, and testing doesn't work on my new Galaxy S6 or old Galaxy S3

logs are attached.
Thanks in advance for any help!

Ask a Question / Re: Make actor create bullets in bursts.
« on: December 12, 2014, 01:47:34 pm »
do you want all the bullets to shoot out at the same time, like a spread shot shotgun, or like 4 really rapid ones, then a pause? Also is it autofire or do you have to press the button each time?

Ask a Question / Re: Enemy AI Issues (Line of Sight & Fleeing)
« on: December 12, 2014, 01:44:32 pm »
This sounds like an interesting challenge. My first experiment would go something like this:

every half second or so, shoot an invisible actor from your enemy directly to your player. If it collides with a wall first, then the enemy doesn't flee. If the invisible actor collides with the actor first, then it flees.

Ask a Question / Re: Error opening published game!
« on: December 12, 2014, 01:36:06 pm »
hmm well that would be a problem then huh. I want to change this topic to a 32 vs 64 bit discussion then, see if people have encountered any similar issues.

Ask a Question / Re: Error opening published game!
« on: December 12, 2014, 01:07:04 pm »
So this error message comes after the game is published and a friend tries to play. Clicking on the .exe causes the error, and the game doesn't start. I have only tested it on 2 PCs, and it works on mine. I will try to get some more people to look at it.

Is there a way to check the logs after the game is published, separate from testing it with Stencyl?
I can send the logs from when I'm testing it, but I don't think the issue can been seen from that.

Thanks for the response.

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