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« on: May 19, 2014, 12:25:01 pm »
I'd really like to know more about using actors as foregrounds. I'm trying to implement a solution for that in my own project with one foreground (the exact size of the screen) which scrolls left according to a Game Attribute. Basically it's supposed to draw a copy just to the right of the scene as soon as the x value hits 0 and kill itself when completely off screen. However, I'm having trouble with gaps in between (especially when the speed attribute is increased) or the actors being drawn over each other, breaking the game. If any of your experience relates and you had a second I'd love to know more about how you accomplished the seemingly seamless scrolling for your foregrounds.