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Messages - Chum

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Ask a Question / Re: Sense Actor Type/Orientation On Screeen
« on: April 16, 2018, 01:28:07 pm »
I think there is no other way than doing this in scene events:
When updating
      if box 1 animation = [e.x. down] and box 2 animation = [e.x. up]
{and then showing the victory screen}
I hope it helps

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You can create circles two ways, as you said, drawing or updating.
I prefer the second way because I am not pretty sure about drawing those.
Updating is easier. You have to create new actors (circles),  every one of them has to be the exact size to fit around one of those differences, so it means you have to create few actor types.  For creating actors on scenes, search for dark pink block "create actor at: (x, y) [there are two types of this block, choose the one that creates actor at front. It will spawn the actor on top of the others]
Try this, if it does not help I ll try to find out the other way

3
Hi, I have possibly found another solution to your problem.
I think making regions on scene would be easier than creating invisible blocks, because regions can be as wide and as high as you want and they are dominant (what you mentioned you wanted to fix) (btw. using them will make your game few MBs smaller) and just do "when the mouse was pressed on region" then choose your regions. Make cross and circle actors which should appear when you click. E.g. "When the mouse is pressed on region 1 create "circle" at: (chosen x position; chosen y position)" ; and "when the mouse is pressed create "cross" (make it disappear is a few sec) at: (x of mouse, y of mouse). It should help in everything except not showing crosses on the right places. I think for it you can do: "when actor enters region; kill self (and copy the event for other regions). If you don t know how to create regions go to your scene and press the "blue box" button.
Hope It helps. If you want any further help I can probably send you coding example but it will take a few days.
P.S. i didn t mention that you will have to make many "circle" actors to be the exact size to fit around the differences.

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