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Topics - pinkprincess

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Game Ideas / The Princess rescue
« on: June 21, 2011, 01:07:16 pm »
I'm working on the story for my next game which will be a shooter called "The Princess Rescue".  Basically it's about a princess who's prince is a lazy, unemployed artist who never worked a day in his life but always complains that he is always too busy and the princess just doesn't understand what it's like being important to society.  One day the prince is kidnapped by local gang members and the princess mounts a rescue, for which the prince is not grateful for at all. PRINCE "Why did it take you 2 hours to get me, now I've missed the first quarter of the game, I hope your happy!"  This carries on each level being more difficult and the weapons getting bigger until the second to last where an attack helicopter hoisting a tank is used to defeat the enemies.  PRINCE "Did you really have to bring the tank?  I'm still hungover from last night.  You never think about anyone but your self, do you?"  That night the princess chloroforms the prince and has a bomb installed in him.  The next time he gets kidnapped the princess blows up the prince and all the kidnappers.  The butler, standing right behind the princess: BUTLER "Looks like he really could" pause while putting on a pair of sunglasses "light up a room."  A grin appears across the face of the princess, she jumps on him and they fall to the floor in an embrace.  Heart wipe and the end.

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Resolved Questions / Is there a way to add a time delay to an action?
« on: June 14, 2011, 09:33:52 am »
What I'm trying to do is fire a cannon three times with a .5 second interval and then pause for 1 second and fire again.  I now realize that the do after time block refers to an absolute time not a time count.  I have attached a screen shot of what I have

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