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Messages - balore

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Ask a Question / Re: Is it possible to create an actor off screen?
« on: July 04, 2012, 02:28:42 pm »
I tend to use the Adjust offscreen bounds then create the actors inside of that zone, its a tricky block to get a hang of as the values are how much extra space you want for each side. (Increase top boundary by X, Increase Left boundary by Z...)

Seems to work for me when creating things off screen to move onto the screen.

Ask a Question / Changing the speed of a scrolling background
« on: July 04, 2012, 02:26:26 pm »

Working on a game that has a constantly moving background (with several layers). During the course of the game the scene will pick up speed (everything moves faster), which requires the backgrounds to speed up scrolling.

 I have read through this: and cannot see anything relating to adjusting the speed of the backgrounds on the fly. Is there a block that I am missing? If not, is there any piece of code I can run that would change or update the scrolling speeds of background/foreground layers?

Any help on this is much appreciated.


Ask a Question / Re: Using "visit URL and then do..."
« on: November 18, 2011, 07:17:02 am »
Got an error:

Error #2102: The string passed to URLVariables.decode() must be a URL-encoded query string containing name/value pairs.

It would be great if someone had a tutorial on using these blocks, they are NOT easy to use at all.

Ask a Question / Re: Using "visit URL and then do..."
« on: November 18, 2011, 06:08:45 am »
Finally got some work back for me to test this with. Doesn't currently work but want to confirm that I haven't made any silly mistakes before I go blaming the web developers. What I have done is put together a small scene behaviour that should send off a simple piece of text info to a .PHP file which I was told "Anything sent to it using POST would be saved into a log file" Behaviour is as follows:

From what I understand this action should
-Set variable text to "Unsent"
-When you click anywhere on the page it
--Sets variable text to "HelloWorld1349"
--Sends that text to the URL
--Once sent waits 1 second then changes text to "sent"

What actually happens is that once clicked, the variable changes to "HelloWorld1349" then doesn't do anything...

This is exported as a SWF file, uploaded to a private webspace and then tested from there (Local Flash settings doesn't allow communication to the web).

Is there something wrong with my Behaviour? What could cause the "set text to sent" not to work? Might this be something serverside?

Any help is greatly appreciated. I feel out of my depth somewhat in this.

Ask a Question / Re: Using "visit URL and then do..."
« on: November 01, 2011, 02:49:33 am »
Thanks! This will hopefully solve my problem. Luckily I am not involved in the server side stuff, but have passed on information that will probably lead the web designers to create such a system. With any luck they should pass me back a series of URL's to implement and a list of variables to post to them.

Ask a Question / Using "visit URL and then do..."
« on: October 31, 2011, 05:11:38 am »
I am trying to create something that can accept custom information and then re-post it with more detail further on.

That is, embedding a game on a website which has login information and keeps track of the number of times played. Now I don't know a great deal about web design but I am guessing it is possible to have this data available to read from a URL somehow, and so using "visit URL and then do..." is the best option in Stencyl for importing outside variables.

The problem I am having is the help files covering the usage of these blocks is very limited and doesn't help to explain how to retrieve data or what format the the data has to be in to be received or even an example URL. At the moment I am clueless about how to even start using this function or what is involved to get it working with a website.

Has anyone used this functionality before that could provide an example?
Does anyone know how this works with websites?
What does the website have to do to send data?
What does a get request url even look like?
Is this even the best way to communicate variables like player ID from an outside website source?

Ask a Question / Re: How would you go about creating a drawing game?
« on: August 10, 2011, 05:57:29 am »
Aha! Very clever and works brilliantly! Thank you :)

Going to add multiple sets of lists creating new ones on the fly so i can have multiple curves that arent linked together.

Ask a Question / Re: How would you go about creating a drawing game?
« on: August 06, 2011, 05:00:16 am »
I've played with the curves thing, but it can't draw in real-time.

Ask a Question / How would you go about creating a drawing game?
« on: August 06, 2011, 04:24:19 am »
I'm working on a project, that requires the player to trace over a shape. The trace does not have to be completed in one movement, it can be as many strokes as needed with a timer between each (example 3 seconds inactive = fail/retry).
 All of these are just requirements the game its the actual tracing part i'm interested in knowing how you would go about it. The trace should also be visible, that is you can see the lines being drawn.

Approaches ive considered:

Checkpoints, the shape has a somewhat-large number of checkpoints covering it, hitting them in the right order produces a correct response. This approach does not cover the visual element.

Creating lots of actors, Creating a new circle shaped actor every 0.2 seconds or thereabouts. Cons: VERY memory heavy and will slow the game down easily.

Drawing Lines between key spots, Lines are less memory eating but they do not create a fluid motion, circles and curves will look jagged.

Any thoughts on this? Is there a drawing function I have overlooked in Stencyl?

Game Ideas / Re: Turn Based game deisgn
« on: July 06, 2011, 02:42:36 am »
I think one 'good' element of a turn based game is that of customisation. Players should be able to go deep into the mechanics of the game fine tuning their every stat and move to achieve optimum results for their encounters. At the same time, the game should not punish players who do not wish to fiddle around with every single detail. Striking that balance is a rather important element imo.

News / Re: Summer Game Jam (Ends June 30th - Win $100!)
« on: June 22, 2011, 06:31:11 am »
Hi all,

My entry into this Competiton: Planetai 2

Its a game about the life of a solar system, you smash asteroids together to make planets, then collide them with coloured meteorites to give them colour. You must protect you planets from further collisions as they may explode!

Game is created as a sequel (original submitted to GGJ2011). The original was created in Game Maker (booo) by a small team. This only takes the concept of the first game, no re-used resources.

Planetai features rendered 3d Graphics to produce a unique and beautiful aesthetic. All assets produced by myself with the exception of music and sounds, which were found online, royalty (and accreditation) free.

I am very new to this program/community having only started using it slightly after release but it must be said it is easy to get the hang of, once you learn the basics. Nothing is impossible, just you may have to bodge a few bits and pieces! :P

Have fun and enjoy! I look forward to playing other submissions.

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