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Messages - Vereor Nox

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Chit-Chat / Re: Favorite Games/ Game consoles
« on: September 26, 2015, 08:47:27 pm »

Contra / Super Contra
Legacy of the Wizard
Super Mario Bros. 3

Super Nintendo:

Chrono Trigger
Donkey Kong Country
Legend of Zelda - Link to the Past
Secret of Mana
Star Fox
Super Mario World
Super Metroid

Sega Genesis: (I never owned one, but my best friend did)

Beyond Oasis
ECCO the Dolphin
Landstalker - The Treasures of King Nole
Light Crusader
Shining in the Darkness
Sonic and Knuckles

Nintendo 64:

GoldenEye - 007
Legend of Zelda - Ocarina of Time
Perfect Dark
Super Mario 64
Turok 2 - seeds of Evil

These are among my favorite games I fondly remember playing during my childhood and teenage years. I also had a PS1, PS2, and PS3, but this list is long enough. haha

« on: August 16, 2015, 08:44:06 pm »
Download the latest free build 8502. You should be able to use tilesets again.

Chit-Chat / Re: My Year as an Apple Dev with Stencyl
« on: June 25, 2015, 03:17:30 pm »
Making a living on stencyl my dream
I wouldn't be too hasty there. Indeed, its a pretty significant sum of money, but $25,000 for a year isn't necessarily as fluffy as it sounds (plus, as mentioned, we aren't accounting for rev share cuts;) compare this to Mike at Ludum Dare who was asking for what was probably a close to bare minimum $3,000 a month to cover living expenses, which is $36,000 a year. I'm sure he's very pleased with the results, but I'd guess its by no means a complete living. Colburt can correct me if I'm wrong though.

Just wanted to make sure we're being real about things. :)

You will also have to take into account any taxes taken out. That's if you live in the US though, I'm not sure how other countries handle it.

Even then it's still nice see people having success in the IOS App Store, considering how hard it is to make any amount of money on their.

Chit-Chat / Re: Naming my game
« on: April 30, 2015, 01:22:30 pm »
You can search for your game name in App Store and Google Play store and see if an exact match shows up. If you're publishing a mobile game.

Cool game! It felt like i was playing on an Atari 2600 again, but with smoother gameplay. :D

Ask a Question / Re: SERIOUS QUESTION: "How should I market my game?
« on: April 23, 2015, 08:22:32 am »

Do you have to pay them to do that?

Some review sites have a fee you pay for a game review, others just require a free copy of your game and you're put on a waiting list. I've never actually done it myself, but have looked into it. :)

Ask a Question / Re: SERIOUS QUESTION: "How should I market my game?
« on: April 22, 2015, 09:34:03 pm »
You could also have your game reviewed on a popular app review website. You can get a lot exposure for your game that way. 

Chit-Chat / Re: What Have You Been Playing Lately?
« on: April 12, 2015, 01:43:54 pm »
Recently finished playing Dark Souls 2. It was a fun game, only had a few rage quits. Haha

I'm thinking of starting Quintet's Heaven and Earth Trilogy (AKA Gaia Trilogy). Which is actually 4 games, Soul Blazer, Illusion of Gaia, Terranigma, and Granstream Saga.

Windows / Mac / Flash / HTML5 / Re: Remove the dragon, wizard!
« on: April 10, 2015, 08:52:02 pm »
Just played through it. It's a very funny game, really enjoyed it!

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