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Topics - kin4n

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Stencyl Jam 14 / First Game. Hard core shootem up
« on: March 23, 2014, 01:16:40 pm »



Evika, the mother nature,  has to fight zoombies kids. Zoombies kids can reproduce while every single human on earth became sterile. Every single Except one. Help Evika killing all the baby zoombies to find the last man on earth to reproduce with. Save the planet.

Only core engine done, no music yet, no levels yet, just my first attempt in pure pixel revival shooter.
no action keys, use arrows.

can you post you frame rates ?
K
PS difficulty level is very high, although, doable.

http://www.newgrounds.com/portal/view/636557?updated=1

http://www.stencyl.com/game/play/25481

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Ask a Question / mooth MOTION PATH FOLLOW
« on: March 15, 2014, 11:41:54 pm »
Hi all, I m really new to Stencyl, Great job to the developpers, I m kind of living my passion again (I was making video games 20 years ago, on my AMIGA).
Well, I m kind of developping a Shootem UP, but I have a problem with the motion path follow behaviour, Since it sets the speed to the smaller value of (distance and customspeed), It creates a kind of slow in slow out variation to the velocity of the actor  (are u following me ?), my question is simple, I ve tried to remove the distance from the speed calculation to leave a constant value but it doesn t work; So Is there a Way to have a straight constant speed for this behaviour.
Second question, since it s a basic feature for any game, to have real Path movements, I guess someone (not me, I m no coder) should attempt creating a new behaviour with smooth path algorythm; It s easy to convert path coordinates from adobe to text file, So I think it should not be that  hard to do for someone who already did it in the past since it requires no GUI   :p

Thank you nevertheless for reading me, and I wish u all a good day.

K

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