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Messages - rvhanson

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1
Old Bugs (1.x/2.x) / Unable to Import Games
« on: August 21, 2012, 09:38:42 am »
I have these .stencyl files I want to import to my library on my "new to me" ubuntu computer. I got stencyl updated and everything but I cannot get them to import. I click the import button on stencyl home screen and nothing pops up so I can browse my computer to find these files. I try the same thing with File: Import Game and nothing pops up. I can export and import behviors and export games but cannot import. Any help will be great.

~Rvhanson

2
Ive reinstalled Stencyl and I had to download the june 22 update. I run stencyl by terminal and no errors happen. It tell me to download so I do. Then it tells me to let stencyl restart, but it doesnt. I load stencyl again and it tell me i have to download the update from scratch. Any help?


Update:
I installed wine and ran stencyl by wine that once and now i can run stencyl without wine.

3
Old Questions (from 1.x/2.x) / Understanding iOs publishing
« on: June 13, 2012, 12:37:09 pm »
I understand I need both iOS Pro and iOS Developer Program to publish an iOs game but if i publish like 3 in one year but do NOT renew my yr contract with iOS Pro and iOS Developer Program does my game get deleted of the app store?

4
Old Bugs (1.x/2.x) / Re: After Publishing A Game...
« on: June 13, 2012, 12:12:13 pm »
Well I havent been useing audacity as my editor and so i change the bit depth for my music to 16 PCM and it works now. You might mant to try that.

5
Old Bugs (1.x/2.x) / Re: After Publishing A Game...
« on: June 13, 2012, 11:26:29 am »
Well that works but one cannot publish the game to any other site with that preview file. I tried armor and kongregate and both do not work

6
Resolved Questions / Re: Help with Sounds
« on: June 12, 2012, 09:06:48 pm »
Joe, you are amazing. You are my savior. I fianlly got my music to work. Also its called bit depth but in audacity its sample rate for anyone reading this. THANKS A BUNCH

7
Ask a Question / Re: 90% error
« on: June 12, 2012, 09:04:08 pm »
Ok well what command line are you talking about. Under control panel in java or command probt?

8
Resolved Questions / Re: Help with Sounds
« on: June 12, 2012, 08:27:48 pm »
Nah man. Bitrate is in kbs. One cannot make a 16 bitrate and keep the hertz needed to be on stecnyl either

9
Ask a Question / Re: 90% error
« on: June 12, 2012, 08:27:00 pm »
Yeah i made java use more ram. 2 gigs. It still isnt holding more

10
Resolved Questions / Help with Sounds [Solved Thanks To Joe]
« on: June 12, 2012, 07:15:38 pm »
I'm reading the article http://www.stencyl.com/help/view/playing-sounds-and-music/ . I was wonder what does 16 bit mean. I found out that 16 bit = 2 bytes but no music file can equal 2 bytes. Even the jump sound that is include in stencyl is 4 kb what is 4000 bytes or 32000 bits. The only thing i can come up with for 16 bit is a .wav file and those aren't compatible for stencyl. I belive as bit-depth is meaningless in MP3 format. If that is true, than what does the 16 bit requirement mean in that article

11
Ask a Question / Re: Cannot Publish a Game
« on: June 12, 2012, 06:15:10 pm »
Birates dont get that high. I think you are talking about the hz. Birates onl go up to 320 kbs

12
The first question my only answer to fix that is make the scene names (1,2,3,4) so they will stay in order and can easily change the order without things screwing up. Your second question is just an autosave feature. As of 2.1 there is nothing one can do to stop it beside backup your games

13
Ask a Question / Re: After Publishing a game....
« on: June 12, 2012, 02:04:14 pm »
Okay well thanks. I moved this topic to the bug section.

14
Old Bugs (1.x/2.x) / After Publishing A Game...
« on: June 12, 2012, 12:37:06 pm »
*This Topic was Moved From "Ask A Question"*

After I published my game some sound files are missing or shortened. All sound files are at 44100 Hz and all the EXACT same time length. It is not the length of my game because i published one scene (which is really small) and the sound didnt work. 3 sounds are in one behavior and 1 song plays. 3 other sounds are in another behavior and 2 play. I need help! Also I did not click debug remove unused files AT ALL in the production of the game. Another thing is that the sounds work in the adobe flash player 10 that pops up when testing a scene but will not show up on the published copy. Last I have published on both the stencyl arcade and as a shockwave game; both do not work. None of the sounds are iTunes protected but they all are mp3 files. Please Help!

*Modified*
I forgot to include a log report. There are no error messages. The published game can be found here. http://www.stencyl.com/game/play/13136 . The missing sounds are the stomb sound for scene 1 & 2. The shorten sounds are stomb sound for scene 3 and the kill from side sound for scene 2. The missing kill from side sound is in scene 3 (scene # do not include the 3 title screens). Game link in stencyl arcade http://www.stencyl.com/game/play/13136 . Any help with this issue will be fantastic.

*Modified Again*
I have set sound files to music and sound effect. Both do not work.

15
Ask a Question / Re: After Publishing a game....
« on: June 12, 2012, 12:14:01 pm »
I hate to be this guy but does no one know the answer to this

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