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Topics - Jorj

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Ask a Question / Actor not inside group
« on: February 07, 2016, 10:33:54 am »

I have a noob question... I cant find the block.

I started a new puzzle game I made a behavior for moving player/boxes on screen. The problem is that player moves in all directions and boxes are pushed LR, drops if there is nothing down, and don't use the UP at all. I already made the pushing, but I am asking how to make dropping and not moving up... for now I discovered :

If <group of self> if not = <?????>. I can't find how to select a group there :(

Resolved Questions / [RESOLVED] Stencyl won't compile to flash
« on: September 14, 2015, 01:32:26 pm »

After some time, I decided to make something on Stencyl. Downloaded the latest version, and boom :) Cannot compile to flash. I attached the logs.

Stencyl Jam 15 / NAM3C - not another match3 clone
« on: May 15, 2015, 09:01:03 am »
This is Not Another Match 3 Clone. You are the player, bored to death by zillions of match3 games. This time you control the elements and build the board the way you like. However, matching only 3 elements is not enough to increase the score and the time, and the game over will come very quick. Still, there are an infinite number of upgrades to increase various aspects of the gameplay, providing that you have the necessary score. There are also one time bonuses to easen your gameplay. But enough text...

Play on NG:
Play on SF:

Resolved Questions / Remark with the Stencyl website
« on: March 31, 2015, 12:36:36 pm »

I noticed that on the main page of, the mochi site still appears, and mochi is close for a while...

Fixed Bugs (3.x) / clean unused files bug
« on: October 14, 2014, 12:42:26 pm »
hi there,

when I want to use this option I get the following message, in windows 7 and ubuntu 14.04, using build 7887:

Unexpected problem on thread AWT-EventQueue-0: null
   at stencyl.sw.util.GameCrusher.deleteIfUnusedResource(
   at stencyl.sw.util.GameCrusher.crushGame(
   at stencyl.sw.util.UI$YesCancelDialog.<init>(
   at stencyl.sw.actions.ActionManager.actionPerformed(
   at stencyl.sw.actions.SAction.actionPerformed(
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.AbstractButton.doClick(Unknown Source)
   at com.jidesoft.plaf.vsnet.VsnetMenuItemUI.doClick(Unknown Source)
   at com.jidesoft.plaf.vsnet.VsnetMenuItemUI$MouseInputHandler.mouseReleased(Unknown Source)
   at java.awt.AWTEventMulticaster.mouseReleased(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$000(Unknown Source)
   at java.awt.EventQueue$ Source)
   at java.awt.EventQueue$ Source)
   at Method)
   at$1.doIntersectionPrivilege(Unknown Source)
   at$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$ Source)
   at java.awt.EventQueue$ Source)
   at Method)
   at$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at Source)

Ask a Question / lost android certificate...
« on: September 28, 2014, 10:41:32 pm »
hi there,

as the subject says I lost my android certificate (reinstall windows)... is there a way to recover it, as I can't update the game on google play....

Ask a Question / Draw gradients
« on: September 14, 2014, 11:10:56 am »
hi there,

I want to draw a rectangle using a vertical gradient. I searched the forums but didn't find a thing...
anyone knows if it possible ?

iPhone / iPad / Android / Connect to Zero - FREE hard puzzle game
« on: August 31, 2014, 02:07:24 am »
Tired of so called "puzzle" very easy games ?! Then try my hard FREE puzzle game, Connect to Zero, completed till now only by 4 playes :)

Please rate kindly and share it with your friends. Thank you !

Chit-Chat / Name of an old game
« on: July 22, 2014, 12:02:36 pm »
Hi there,

Recently I started replaying some arcade MAME games from my childhood. I found some of them on romnation, but I am trying to remember one. It is a beat em up game, similar to Cadilacs and Dinosaurs; the problem is that I only remember that the second boss was a guy in a cage and he had a chain as his weapon...

any clues ?

Fixed Bugs (3.x) / bug resizing scene
« on: July 17, 2014, 01:07:52 pm »

I made a 320x480 game. I selected tile width/height 40x40. When I put the scene to be 8x12 tiles (320x480) it doesn't do nothing... when I try to edit it's has no value. I forced the scene to be 320x480 pixels, but it makes it 288x452. When I try to resize, either way, tiles or pixels nothing happens. I get the following message in the logs:
2014-07-17 23:04:38,440 INFO  [AWT-EventQueue-0] stencyl.sw.editors.scene.dialogs.ScenePropertiesPanel: No Change in Size

I am using build 7440. Any ideas ?!

Chit-Chat / Retro Game Jam - 1-10 aug
« on: July 13, 2014, 08:58:41 am »
A 10 day game jam. Maybe I will join :D

PS: I think it will be useful to make a subforum for users to post links to game jams...

Windows / Mac / Flash / HTML5 / New game : Connect to Zero !
« on: June 14, 2014, 08:11:30 am »

Just finished my little puzzle game: Connect matching numbers and reduce 30 boards to zero !

Your task is to clear 30 squared boards filled with numbers from 0 to B, by matching and connecting 2 numbers in the same row or column. After the connection was made everything inside the selection will be reduced down to zero. Sounds simple, no ?! But to finish most of the boards you'll need planning and strategy. Do it wrong and you'll be restarting a lot...

Ask a Question / How to draw an actor on top of everything ?
« on: June 07, 2014, 11:35:01 pm »
hi there,

I made an pause actor. When I pause the game and show that actor the texts and other drawings in the scene and other actor drawing events still shows over the animation of the pause actor...

I tried move self to the top of the layer, set zindex within the layer to 10000, nothing works.


I exported my game to a .stencyl file, reinstaled windows, stencyl, imported the game, but when I test my game on Flash it gives me the following error:

[LOG] Error: "C:\Users\Jorj\AppData\Roaming\Stencyl\stencylworks\engine-extensions/gestures" does not appear to be a valid <include /> path
[LOG] Finished building for Flash (or errored out): 1

But I never used that extension... never installed it if I think... any ideas?


I tried the new scale mode and works fine, but I have a little problem. My game is 640x480, and using the new scale mode it fills the phone screen with my background (comparing to the black areas with the letterboxing). The problem is that the game content is aligned to the left, leaving a large portion to the right filled only with the background. Is there any way to center the game ? At least with letterboxing the game was centered but with black areas...

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