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Messages - Jorj

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Ask a Question / Re: Actor not inside group
« on: February 08, 2016, 01:06:28 pm »
After all, I used If actor type is player for player specific movement... thanks for the help !

Ask a Question / Re: Actor not inside group
« on: February 08, 2016, 12:49:04 pm »
Still I cant choose a specific group....
I want to make something like this : if self is not inside group boxes do { ... } else { ... }

Ask a Question / Re: Actor not inside group
« on: February 08, 2016, 12:27:47 pm »
Sorry, but I cant find it... in the dropdown I only get last created actor, last colided actor, choose atribute and self. But don't have an option to select a specific group.

I attached a screenshot with what I used...

Ask a Question / Actor not inside group
« on: February 07, 2016, 10:33:54 am »

I have a noob question... I cant find the block.

I started a new puzzle game I made a behavior for moving player/boxes on screen. The problem is that player moves in all directions and boxes are pushed LR, drops if there is nothing down, and don't use the UP at all. I already made the pushing, but I am asking how to make dropping and not moving up... for now I discovered :

If <group of self> if not = <?????>. I can't find how to select a group there :(

Resolved Questions / Re: Stencyl won't compile to flash
« on: September 15, 2015, 08:27:31 am »
Resolved. Deleted the stencyl folder and unzip it again. Now it works !

Resolved Questions / [RESOLVED] Stencyl won't compile to flash
« on: September 14, 2015, 01:32:26 pm »

After some time, I decided to make something on Stencyl. Downloaded the latest version, and boom :) Cannot compile to flash. I attached the logs.

Chit-Chat / Re: Fallout 4
« on: June 03, 2015, 12:03:21 pm »
very good news indeed.... but the bad one is that Elder Scrolls VI will be postponed...

Stencyl Jam 15 / NAM3C - not another match3 clone
« on: May 15, 2015, 09:01:03 am »
This is Not Another Match 3 Clone. You are the player, bored to death by zillions of match3 games. This time you control the elements and build the board the way you like. However, matching only 3 elements is not enough to increase the score and the time, and the game over will come very quick. Still, there are an infinite number of upgrades to increase various aspects of the gameplay, providing that you have the necessary score. There are also one time bonuses to easen your gameplay. But enough text...

Play on NG:
Play on SF:

Resolved Questions / Remark with the Stencyl website
« on: March 31, 2015, 12:36:36 pm »

I noticed that on the main page of, the mochi site still appears, and mochi is close for a while...

Ask a Question / Re: Help me make games plz :(
« on: March 31, 2015, 12:29:49 pm »
hmmm... I don't understand what are you saying...
but from the post subject, you should start learning Stencyl by doing the Crash Courses, reading the Full guide, and have an overall idea of what you want to achieve...

the rest is just beer !

Game Art / Re: What programs do yall use to make yalls art?
« on: February 21, 2015, 11:13:08 am »
As a Ubuntu user, I use Inkscape most of the times.  From time to time I use GIMP for quick edits of nonvector graphics.

Ask a Question / Re: Tile Based Movement?
« on: February 18, 2015, 01:09:56 pm »

Resolved Questions / Re: Sound playback issues
« on: January 02, 2015, 11:20:23 am »
Also you can use File/Export and select mp3. Then the metadata menu appears and you use Clear.

Resolved Questions / Re: Sound playback issues
« on: January 02, 2015, 11:19:04 am »
in Audacity go to File/Edit metadata and then select Clear, or Remove each individually... it works for me. hope it works for you too.

Fixed Bugs (3.x) / clean unused files bug
« on: October 14, 2014, 12:42:26 pm »
hi there,

when I want to use this option I get the following message, in windows 7 and ubuntu 14.04, using build 7887:

Unexpected problem on thread AWT-EventQueue-0: null
   at stencyl.sw.util.GameCrusher.deleteIfUnusedResource(
   at stencyl.sw.util.GameCrusher.crushGame(
   at stencyl.sw.util.UI$YesCancelDialog.<init>(
   at stencyl.sw.actions.ActionManager.actionPerformed(
   at stencyl.sw.actions.SAction.actionPerformed(
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.AbstractButton.doClick(Unknown Source)
   at com.jidesoft.plaf.vsnet.VsnetMenuItemUI.doClick(Unknown Source)
   at com.jidesoft.plaf.vsnet.VsnetMenuItemUI$MouseInputHandler.mouseReleased(Unknown Source)
   at java.awt.AWTEventMulticaster.mouseReleased(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$000(Unknown Source)
   at java.awt.EventQueue$ Source)
   at java.awt.EventQueue$ Source)
   at Method)
   at$1.doIntersectionPrivilege(Unknown Source)
   at$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$ Source)
   at java.awt.EventQueue$ Source)
   at Method)
   at$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at Source)

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