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Ask a Question / What is the name of the language used to write the events?
« on: May 05, 2014, 02:00:09 pm »
Silly question maybe. What language are the building blocks that you drag and drop made of?
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I'm presuming you're referring to a primary menu for pausing in-game, and that you know how to make functioning buttons. Remember to use the pause/unpause blocks (In the palette, Scene > Game Flow > Pausing > Pause/Unpause Game), and set the actors in your GUI such that they can't be paused (Physics > Advanced > Can be paused? [No]).
Have the scene continually check if <game is paused> (Or when key 'P' is pressed, or whatever your condition is for pausing) and then create the buttons actors at the appropriate co-ordinates. Finally set the 'resume' button to use the unpause block when the button's clicked (Detect for click via <mouse is down on [Self]> or using an input>on Actor event).
You'll have to disable it.
When I uploaded my game and used the encryption/sitelock they provided I got the same problem. The preview on upload worked but the game blacked out after the add-on. I guess something is wrong with my flash player or browser (firefox).I may have to look into the encryption thing you talked about. I'm new to the FGL thing and I went with their Kindisoft encryption/sitelock. If that's causing an issue I need to figure it out at least for after the competition.
If anyone is aware of any solutions to this, I'd be happy to hear it.
in stencyl: click the debug tab > view games folder
select all the images inside your game's resources folder.
so... did you make this game from scrap, and did you draw everything yourself?
Show the controls in the description or in the game please. By the way, I can confirm the bug too.