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Topics - Vlad Ivx

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Silly question maybe. What language are the building blocks that you drag and drop made of? 

Ask a Question / How do I create a main menu with resume game button?
« on: March 18, 2014, 06:41:32 am »
FGL demands that I make a main menu. One that you can open while in game (and pause the game) including a resume game button.  How do I make one appear while pausing the game?



After months of updates and refinements I finally uploaded my game on FGL. But it can not be put forth for sponsor viewership because it loads to a black screen. This is weird given that the very same SWF worked on Newgrounds as well as in the FGL game preview, right after I uploaded.  The admin who handles my submission says he doesn't know what this is. Pls tell me what do you think may be the cause? Maybe the settings of the FGL website are causing this?



What places would you recommend that help with mastering programming skills in areas like AI, scripting, or gameplay, in a more professional way?  Somewhat soon I would like to abstain from using the 'prefabricated' blocks of code like those in Stencyl because that's  not gonna help me move beyond the amateur stage, isn't that right?

Also... it would be great if I could be pointed to sources that introduce to the basics of all the primary programming  languages used in video games. As many suggestions as possible are welcome!


Ask a Question / How do I create respawn areas?
« on: January 23, 2014, 06:52:09 am »
So how do I make a checkpoint so that if my player dies he won't have to start the level from the beginning? Do I need to divide the level into regions? How do I do that?

Windows / Mac / Flash / HTML5 / Motorcycle Thieves is out
« on: January 22, 2014, 04:05:02 pm »
Hello everyone,

I have finally released my first game ever. I couldn't publish it on Stencyl because the file is too large. Therefore I published it on  . Here it is:

Please write a review there as well if you get the chance. 

Apart from being a bike platformer, certain parts of each map oblige the player to some crazy and unique stunts that you can't really do twice and to a little bit of strategic planning in order to progress through each map.

The player drives a motorcycle both conventionally and unconventionally powered in order to drive & jump on high things like building tops, bridges under construction, other vehicles and pretty much anything standing in the way. Lots of obstacles are coming in the 2nd level.

How does copyright work for Stencyl games, or Flash games in general? Is there a way to ensure that after you show your game to website owners for consideration they will not pretend the game is theirs?

Ask a Question / Can not publish game. 16 MB limit exceeded
« on: January 21, 2014, 08:44:49 am »
When trying to publish my game to the Stencyl Arcade I get the message that my game exceeds 16MB. Indeed it does. It is 45.5MB. So what is the solution for this?

Once I release the game, can I still modify it? Can I still add or change game settings, sounds, characters, objects etc?

So how do I create some form of credits? Does Stencyl free version have a feature for this?

I was thinking of making the credits part of the physical world in the last level and have the character drive on the lines.

When I switch from one scene to the other the song from the last scene continues to play at the same time with the one from the current scene.


Resolved Questions / How do I make this scene load code work?[SOLVED]
« on: January 14, 2014, 11:54:49 am »
Hello again everybody!

Am I missing something here? I want to create an exit at the end of each level for the player to move to the next level. I have created a separate group for the objects that I want to trigger the 'load scene' operation.

The first two codes work. I only need assistance with the 3rd (last) one.


Resolved Questions / Camera no longer follows the actor. [SOLVED]
« on: January 11, 2014, 11:18:46 am »
I have resized a particular scene (added more height) and re-arranged all the tiles and actors in it by drag & drop. Now when I test the game the camera no longer follows the actor in any scene! I even deleted that scene but the problem persists... Please help.


Why do some actors appear in front or behind others? How can I control that? I want to use some actors with no collision shapes as appearing in front of other actors.

I am considering adding a few dozen stars for the sky as actors with no collision shapes and no behaviors rather than create a background image. Can this be a burden? Can it cause the game to run slowly or other drawbacks?

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