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Topics - InFecTioN

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Resolved Questions / Pivot on point help.
« on: July 20, 2014, 12:14:42 pm »
Looking for a bit of help or guidance with this. Basically I'm trying to recreate a spiked ball on a chain behavior, where the actor will pivot on a certain point. There are two similar behaviors I've looked at but one doesn't work at all and the other does something a little different to what I'm trying to achieve. I'm afraid the math required to do this is a bit beyond my ability and could use some help.

And example of what I'm looking for.  https://www.youtube.com/watch?v=tNqpBbwBxN0

Any help or ideas are greatly appreciated.


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I'm going to be reformatting my computer, but I want be able to save the games I work on and transfer them to the new computer. Is this possible?

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Ask a Question / How do I refer to another actor
« on: July 18, 2011, 08:46:54 am »
Ok, so I want to be able to check if a certain actor is in a region, but I'm only allowed to use Last Created, Last Collided, Attribute, and Self. None of these allow me to specifically single out a certain actor though. I'm sure it's possible through code, um just unaware how. Any tips?

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Windows / Mac / Flash / HTML5 / 10 Seconds to Dig a Hole!
« on: June 30, 2011, 12:13:04 am »
Link to play the game:
http://www.stencyl.com/game/play/3876


Story:
You are an orange square with supreme digging powers; while some crazy mad-square, keeps burying bombs under ground; with intentions of destroying the world! you have 10 seconds to dig to the bomb and defuse it or the world is doomed!

Traverse your way through 24 different levels, digging up bombs and saving the world, over and over again. Until you find this mad-square, and stop him for good!


Game Mechanics:
You control the Orange square by moving left, right and down. Left and right are controlled by the left arrow and right arrow. While digging is performed by alternating the 'Z' and 'X' key.

Bombs:
Bombs are always a shade of red. In any instance where there are multiple bombs in a level, each bomb will take on a different shade of red. Also a timer will be displayed for each bomb, to show you how much time you've got to defuse each one.

Fake Bombs:
The Mad-Square is truly evil. On occasion, he will place a bomb of the same shade of red as another. One of them is not a real bomb and is meant to trick you. In some instances, there may be more than one fake bomb in a level!

Defusing:
By simply coming in contact with a bomb, it is defused and it vanishes. You barely even have to touch it and it's gone! Beware; for fake bombs will vanish, but the timer will keep ticking!

Enemies:
Enemies are blue squares. They've been sent to protect the bomb from the orange square. Any contact with a blue square will result in instant death, but fear not! Blue squares are incredibly lazy and refuse to move at all. So just avoid them, okay?



Ok so the story is kind of lame, and is unapparent in the game what-so-ever. Basically this is a Title I was doing for the CreationAsylum Game Rally. I unfortunately missed the deadline, but still managed to finish what I could. All of the work was done in 6 days, which is why it's not the most graphically awesome games out there. And the music was taken from a royalty free music site.

This was my first stencyl project and I'm pleased with how it turned out. I doubt I'll be putting any more work into this game, unless it gets popular. Expect your arm to tire quickly. Youll likely need to take a break or two.

5
Ask a Question / Unable to publish.
« on: June 25, 2011, 09:09:52 pm »
 So I was going to publish my game, which I've already published 7 times, but it keeps saying I cannot and to check my internet. My internet is fine though. Are there any known game errors that may be known to prevent Stencyl from letting you publish? Or is there maybe a set number of times you can publish a game?

I've checked my game extensively for errors, so I'm not really sure what's causing it.

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Resolved Questions / Actors Snap to grid
« on: June 23, 2011, 10:31:23 am »
It'd be nice to have a feature that allows us to snap the actor to the grid so that it's centered on the tile. It's annoying to have to place them very carefully to make sure they're aligned.

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Ask a Question / Replacing Tiles on collision
« on: June 22, 2011, 07:44:23 pm »
Basically, what I'm trying to do is replace tiles in the scene as the player-actor touches them. I can't seem to think of a way to do it though. Any thoughts or suggestions?

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