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Topics - Mineat

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1
Ask a Question / Old Forum ID Holding Onto New Stencyl ID
« on: July 25, 2022, 01:39:45 am »
I need help! I logged out of both my old Stencyl and forum accounts. After making a newer Stencyl ID and
going to the forums, I find my old forum ID is attached to both Stencyl IDs!!! Can I get a new forum ID attached to my newer one to show my new ID, please?

2
Chit-Chat / I've made a decision....
« on: April 28, 2022, 08:07:21 pm »
I'm thinking about changing a few things about my new ID...

It was based on my dream self's adventures, which almost are Robot-Chicken-esque, very relatable than Family Guy and hitting the very soul than Disney. Seeing this, I went through several trillions of changes in my life until I read the Bible and it amplified it. I even completed a fictional version of a real life 3rd-wheel mechanic from that book today, knowing the full truth of how to become the real one this month!

Then I had to look into my history (which is horror-ridden!) to actually see where my current state was getting me. NFTs began booming at this time, but I corrected lots of major notes taken from my childhood and false life, though some notes began popping up as real notes. It got me many game-changing ideas in the process than just the dream self. Before my past upcoming new ID was a evil-thing-laced macro as my ID and a later upcoming one that I made after my dream self to erase a past thought on schedule.

The upcoming one I'm going to have to stop building before I get a DBA I would hate and make a new one after I leave the past upcoming one as my email and begin to work from there, as I... ultimately have to say goodbye to my dreams' version and not the dream self of me never seen before in real life. Even though he brought millions of things to the table, he is still going through change after change after being himself again until he is safe in his own surroundings. He's already a big enough star and I can't make him any more bigger. So, I'm making an ID of my own to boot my great thinking before it gets worse.

We can still talk about wizard-like hats. We can still talk about dreams. But you're going to have to go to something than my dreams' sheriff!

3
Ask a Question / Zame Extension Problem
« on: August 06, 2020, 05:27:31 pm »
Hey, Mdotedot or whoever made the Zame Extension, the games I tested with gave out errors on compiling for 4.0.0+.  Most of them were for amf3/Reader.hx(Utf8 depreciated) and one was for amf3/Tools.hx(can't have abstract as value). Are you going to update the extension?

4
Ask a Question / Marquee Text Effect Problem
« on: July 25, 2020, 06:24:26 pm »
I have a problem. I want to continuously marquee lines of text across the screen using a scene behavior, but due to what I've previously encountered with one of my games' demos, I'm afraid that a part of the screen will get clipped by a big black box. I have an actor ready to display the text, but how do I get the text to start at the right edge of the screen and detect when all of it leaves the screen by its width?

5
Ask a Question / My Stencyl Game Fails To Notice Newgrounds
« on: August 21, 2019, 02:33:04 am »
I tested my game on Stencyl.com and it works fine. I tested it on Newgrounds and the game started with an error saying it was copied without my permission. The site locking details were like this:

Code: [Select]
stencyl.com,kongregate.com,newgrounds.com
I'm on 4.0.1 of Stencyl, how did this happen?

6
Bugg It.(Formerly Fly Hunter) Old Name Demo - OUT NOW
Under Maintenance!

About Bugg It.

Bugg It. is a game about swatting, spraying and zapping your way through waves of enemies, called Buggs until you fight a boss in each stage. Each boss is unique and has a theme to it. Try to beat all of the enemies, clear all of the stages and earn a spot on as many of several platform-specific leaderboards with a very high score!

Cast Of Enemies(Revamps coming soon!)


Gnae Gnae - Randomly wanders about, but will often stop doing so and will attempt
 to attack the player.



Flier T. Fly - Constantly flies in random directions, but if the player is near, it will
dodge the player.



Horny Hornet - Flies toward the left of the screen, shooting its stinger, in waves.


Mr. B - Has a censored(now alternatively visible!) sprite(he's very famous), but will put up a fight within its boundaries.
Flies in a circular motion.



Trappa - Moves about and catches an enemy as well as killing it and moving it out of the stage with it.

Flip Chip - Flies upward towards the right end of the screen. Grants a 1-Up if several of these are hit in a row.

Bosses(Revamps, full roster in full game coming soon!)


BFP1andAHALF - Shoots lasers and homing plasma blasts and sets up land mines.

Powerups(Revamps, more coming soon!)


Spray Gun - Sprays gas clouds across the stage which kills the enemies and
damages a boss more. Gets lost when the player is hit. A maximum of 2 are
 allowed to be active per stage.



Electric Fly Swatter - Lights up the screen for a quick moment as it
instantly kills an enemy and maximizes damage against a boss. Turns into
 a regular swatter upon getting hit.



1Up - Grants an extra life.

Controls
Move Mouse - Move Mouse
Click Mouse - Swat(When mouse is on enemy/boss/powerup)

Newgrounds Link(Old, working on it!)

7
Ask a Question / Do After Block Use Question
« on: May 16, 2019, 04:38:06 pm »
Can I put a "do after x seconds" block in an update event? If so, how does that work in the update event?

8
Ask a Question / Error On 4.0 Upon Opening Preferences
« on: January 17, 2019, 06:09:19 pm »
I get the following error message upon just selecting the File  -> Preferences option in 4.0:

Code: [Select]
java.lang.NullPointerException
at com.polydes.common.ui.propsheet.PropertiesSheetSupport$FieldInfo.access$200(PropertiesSheetSupport.java:168)
at com.polydes.common.ui.propsheet.PropertiesSheetSupport.updateField(PropertiesSheetSupport.java:99)
at stencyl.sw.prefs.FeaturesPage.createFeaturesPage(FeaturesPage.java:46)
at stencyl.sw.prefs.FeaturesPage.initComponents(FeaturesPage.java:35)
at stencyl.sw.prefs.BaseOptionPage.lazyInitialize(BaseOptionPage.java:33)
at com.jidesoft.dialog.AbstractPage.initialize(Unknown Source)
at stencyl.sw.prefs.PreferencesDialog.createContentPanel(PreferencesDialog.java:229)
at stencyl.sw.prefs.PreferencesDialog.<init>(PreferencesDialog.java:77)
at stencyl.sw.prefs.PreferencesDialog.<init>(PreferencesDialog.java:65)
at stencyl.sw.app.App.getPreferencesDialog(App.java:129)
at stencyl.sw.app.App.showPrefs(App.java:1595)
at stencyl.sw.app.App.actionPerformed(App.java:372)
at stencyl.sw.actions.ActionManager.actionPerformed(ActionManager.java:54)
at stencyl.sw.actions.SAction.actionPerformed(SAction.java:125)
at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:2022)
at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2348)
at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:402)
at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:259)
at javax.swing.AbstractButton.doClick(AbstractButton.java:376)
at com.jidesoft.plaf.vsnet.VsnetMenuItemUI.doClick(Unknown Source)
at com.jidesoft.plaf.vsnet.VsnetMenuItemUI$MouseInputHandler.mouseReleased(Unknown Source)
at java.awt.AWTEventMulticaster.mouseReleased(AWTEventMulticaster.java:289)
at java.awt.Component.processMouseEvent(Component.java:6535)
at javax.swing.JComponent.processMouseEvent(JComponent.java:3324)
at java.awt.Component.processEvent(Component.java:6300)
at java.awt.Container.processEvent(Container.java:2236)
at java.awt.Component.dispatchEventImpl(Component.java:4891)
at java.awt.Container.dispatchEventImpl(Container.java:2294)
at java.awt.Component.dispatchEvent(Component.java:4713)
at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4888)
at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4525)
at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4466)
at java.awt.Container.dispatchEventImpl(Container.java:2280)
at java.awt.Window.dispatchEventImpl(Window.java:2750)
at java.awt.Component.dispatchEvent(Component.java:4713)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:758)
at java.awt.EventQueue.access$500(EventQueue.java:97)
at java.awt.EventQueue$3.run(EventQueue.java:709)
at java.awt.EventQueue$3.run(EventQueue.java:703)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:76)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:86)
at java.awt.EventQueue$4.run(EventQueue.java:731)
at java.awt.EventQueue$4.run(EventQueue.java:729)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:76)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:728)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:201)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:116)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:105)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:93)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:82)

What does that mean? Oh, and I'm running Windows 10, by the way.

9
Chit-Chat / Gen 8 Revealed in Pokemon
« on: January 04, 2018, 07:32:29 am »
Pokemon game plans confirmed as Switch plot unveils Game Freak's history:
------------------------------------------------------------------------------------------------------------------------------------------------------------------
-Team Buddy confirmed as a complex evil team plot multiplying Team Rainbow Rocket's power(why Big N is the enemy undermined by a monster(Pokemon as it restarts without Gen 11 existing XD)).
-3 new regions with the past Generations of Pokemon regions coexisting with them in one Switch cart.
-PC version getting rebooted with Pokemon Bank compatibility in full circle.
-Reality version is called Pokemon Fantasy and Pokemon Reality as the last in the line.
-Pokemon are people as well as Pokemon confirmed.

10
Ask a Question / Get an Attribute's Value before it changes?
« on: October 04, 2016, 11:21:02 am »
How do I get an attribute's value as another attribute before it changes? This seems
like the hardest thing to do when coding, and I want to learn how before I can clean
up my StencylForge items and improve them.

11
Ask a Question / Getting an ID of a Generated Actor's Copy
« on: May 28, 2016, 05:05:53 pm »
I want to make a life manager HUD for my game. However, I need to know if getting an actor generated by code can be fetched whether Stencyl supports it or not, to finish it. If so, can I get the ID of a certain copy of a certain actor?

12
Chit-Chat / ARX: Being Possible in Stencyl?
« on: January 26, 2016, 03:01:03 pm »
I'll leave this here. What do you think of using a framework like this in 3.4+?

13
Bug Archives / HUD follows Mouse Unexpectedly!
« on: August 03, 2015, 09:48:47 pm »
I used the scene behavior "Custom Mouse Cursor" and now the "Splat" actors won't disappear and the HUD follows the mouse! Is this a bug or a minor problem?

14
Windows / Mac / Flash / HTML5 / Fly Hunter(WIP)
« on: July 29, 2015, 10:40:11 pm »
Based on the hit music loop by playonloop.com! Swat your way to the boss of every stage and make a very high score!


To Do:
  • Make options scene(needs to be neater!)
  • Make Swatter
  • Make powerups and effects
  • Make a slew of enemy types(4 completed!)
  • Make bosses
  • Get other enemy types to appear
  • Make spider enemies
  • Make swatter, powerups and combo identifiers appear
  • Make enemy introductions on finish in Arcade, etc.

Enjoy the WIP:(unavailable, will release a demo, soon!)

15
Chit-Chat / Sound Tool for Making Buzzing Sounds?
« on: July 24, 2015, 12:41:03 pm »
I put a few games in development on hiatus for the Humble Bundle contest and made a game about a song from playonloop.com. So far, I learned more about using the blocks in 3.3.2, and the testing for all of the games became fantastic! However, I needed to make  unique bug sounds for all of the game's enemy types. What kind of sound tool/filter/plugin can I use to make them?

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