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Messages - xandramas

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1
Ask a Question / Re: Serious Question about the state of Stencyl
« on: April 08, 2019, 02:16:38 pm »
Yeah, I saw the html5 support functionality, but is monetization working properly and is there an ability to add server side multiplayer functionality? I'm not seeing it.

2
Ask a Question / Serious Question about the state of Stencyl
« on: April 08, 2019, 12:33:32 pm »
I used to use this for a while, took a break for a while. I want to make a new Idle style game. I had some issues with monetization before, and multi-platform issues / html 5 was a possible thing.

I need to know, is this still only developing in flash, or can it convert to html 5? Also, is monetization any easier now? Another question is, I want to have online accessability. Is that an option?

What are the current limitations, I am unsure of what has improved over the past 5 ish years.

3
alright, thanks. i'll see what I can do.

4
Ask a Question / Re: Inventory System / Lists
« on: May 16, 2013, 06:48:31 pm »
I think the hardest thing for me to get is how to access / arrange specific parts of the lists. And how the coding knows to pull an item from list 14, even if later its now in slot 2

5
Also, what would be the initial spawn code to pull? How would I pull the specific item from the list based off a numerical value? (That 32 spot? Could I add another value for that?)

6
Man I dont know why lists are so hard for me to grasp.  Thanks hectate i'll mess around with it and see if it'll stick in my head. I think the hardest thing for me to understand is that third value. The 32.

What I understand that as. If the actor value is 32 in regards to hp and the actor were to teleport or disappear or something and be respawned it would still have 32 hp. And if that value hit 0 it wouldnt spawn anymore right?

I personally will be just using the code for spawning buildings that will be on a timer (constructing)

Basically I would set that third value to the construction timer? I was thinking of using just an endless 1 second timer to add to the number values of each actors attribute to simulate build time. That third value would work the same?

For instance. That 32 value starts at 0, once it hits 32 it switches animations to a different building. So I would do something like if actortype1, 100, 50, 32 > actortype1, 100, 50, 32 then switch animation to 2?

7
Ask a Question / Using a list to put and remove actors on a map.
« on: May 16, 2013, 05:19:33 pm »
I am trying to figure out a way to create / use a list that has actors that appear and disappear based on a number value that changes up and down. Basically I have a characterer walking around and I want actors to appear and disappear as he walks around.

Mostly my confusion is I want these items to be pulled up specifically in specific spots

Like player walks east and spawns actor A but as actor a goes off screen it despawns, getting rid of memory usage. But if he walks back ot where it is it respawns again.

Would lists be the best way to do this? I'm going to have a lot going on in the scene always and am trying to make this as lagless as possible. And having the camera follow the player isnt an option.

8
Ask a Question / Re: One actor have multiple spots of collisions
« on: May 16, 2013, 04:40:49 pm »
or attach another actor to your main actor that can get attacked / killed if you want parts of the actor to be destroyed as well.

9
Ask a Question / Re: Help with making an "upgrade" game.
« on: May 16, 2013, 04:38:58 pm »
you could use boolians, or range modifiers for instance if kills > 99 and <200 then set animation to 2

That will save you from having 18 boolians if you have a lot of kills coding. I used something like this for an achievement system.


10
Ask a Question / Inventory System / Lists
« on: May 16, 2013, 04:28:51 pm »
Anybody have a good resource on understanding and creating an inventory system using lists? Having trouble finding a link myself and my understanding is rudimentary at best.

11
Ask a Question / Re: The 90% Memory Usage problem CURE :)
« on: May 16, 2013, 04:27:27 pm »
This might fix the popup message but does that fix the underlying problem that the message is there for? Data loss etc?

12
Ask a Question / Re: Stencyl vs
« on: May 15, 2013, 01:23:31 am »
his name is TUO

13
Ask a Question / Re: pixel art help
« on: May 15, 2013, 01:19:35 am »
i personally use photoshop cs. I used gimp as well. Gimp was pretty good and free lots of people love it. There's a free version of photoshop as well. I dont remember what version, 2. something i think.

14
Ask a Question / Re: Ideas for split screen single player please.
« on: May 15, 2013, 01:03:46 am »
yea I think i have an idea for it i'll play around with a few ideas. Thanks for the input

15
Ask a Question / Ideas for split screen single player please.
« on: May 13, 2013, 10:52:35 pm »
I wanted to have my game have two screens. One screen that stays on the same scene that you can watch the entire game. Sort of like a hud but things keep going on the entire game and the other half is scene changes. Where the main playing area is.

How would you recommend going about this? In a perfect world I would have the bottom half just be scene changes while the top half never fade out while the scenes switch and the like.

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