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Topics - xandramas

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Ask a Question / Serious Question about the state of Stencyl
« on: April 08, 2019, 12:33:32 pm »
I used to use this for a while, took a break for a while. I want to make a new Idle style game. I had some issues with monetization before, and multi-platform issues / html 5 was a possible thing.

I need to know, is this still only developing in flash, or can it convert to html 5? Also, is monetization any easier now? Another question is, I want to have online accessability. Is that an option?

What are the current limitations, I am unsure of what has improved over the past 5 ish years.

Ask a Question / Using a list to put and remove actors on a map.
« on: May 16, 2013, 05:19:33 pm »
I am trying to figure out a way to create / use a list that has actors that appear and disappear based on a number value that changes up and down. Basically I have a characterer walking around and I want actors to appear and disappear as he walks around.

Mostly my confusion is I want these items to be pulled up specifically in specific spots

Like player walks east and spawns actor A but as actor a goes off screen it despawns, getting rid of memory usage. But if he walks back ot where it is it respawns again.

Would lists be the best way to do this? I'm going to have a lot going on in the scene always and am trying to make this as lagless as possible. And having the camera follow the player isnt an option.

Ask a Question / Inventory System / Lists
« on: May 16, 2013, 04:28:51 pm »
Anybody have a good resource on understanding and creating an inventory system using lists? Having trouble finding a link myself and my understanding is rudimentary at best.

Ask a Question / Ideas for split screen single player please.
« on: May 13, 2013, 10:52:35 pm »
I wanted to have my game have two screens. One screen that stays on the same scene that you can watch the entire game. Sort of like a hud but things keep going on the entire game and the other half is scene changes. Where the main playing area is.

How would you recommend going about this? In a perfect world I would have the bottom half just be scene changes while the top half never fade out while the scenes switch and the like.

Resolved Questions / Tileset Visual Problems [solved]
« on: May 09, 2013, 08:41:08 pm »
I created a very simple tileset. about 18 tiles i laid them out (left side of image) on the canvas, 3 colors. When I load the game it changes the tiles around. Ive tried remaking the scene a couple times and each time the tiles get changed. Anybody know why?

Ask a Question / Tileset Advice.
« on: April 15, 2013, 06:22:40 pm »
I'm trying to figure out a good 3rd person perspective on a side scrolling game where you can see through the ground and move around a bit. I was looking around for inspiration and came across this image.

I was wondering if anybody had any tips on how to impliment this style into the game in form of a tileset. I dont need tiles to move I just want it to appear as blocks and layers and the only parts i'm a little confused with would be walking behind a tile for instance on the ramp up above. And being able to walk up and down the ramp.

Basically I understand top down mapping, direct 2d side scrolling, but I dont understand 3d ish landscape design through stencyl.

Ask a Question / A question about linking things into your game
« on: March 21, 2013, 01:32:05 am »
I know its possible to pull youtube videos into your game ive seen it in multiple flash games. Is it possible to pull images from webpages into your game?

For instance, player clicks button one, it loads the image from a webpage in the screen, clicks button 2, loads another image from a webpage in the screen. or does that only work with videos?

Wouldnt imagine why it wouldnt.

If *boolian = true*

Do something

But not stating what happens if it is false

Resolved Questions / Actor size and collision box [solved]
« on: March 08, 2013, 05:25:49 pm »
I have an actor, the image is 100 tall 40 wide I set the collission box to be 40x40

But that empty space still reacts to mouse click. How do I get around this without cropping the image?

Quick question. I'm about to dive deep into the way this works but realized it was made a while ago and am not sure if everything still works as intended.

First question: Is this demo bugless?

Second Question: Is there a page, thread, or something explaining the functions in that demo?

I've got a question about an actor that equips about 20 items. Each item changes the appearance. Slot types are head, body, left arm, and right arm. I want to have lively animations but without keyframe animations I was thinking i'll probably have to either frame-by-frame animate. My question is if I frame-by-frame animate and switch equipment by animation the file size will be large right?

A solution I was thinking to cut down on animation frames would to be tween but I hear bad things about having an actor that stays in-game moving around the like as in the main character might be buggy.

What do you all suggest would be the best way to keep file size down and having an interesting looking character?

Ask a Question / Enemy combat suggestions
« on: March 06, 2013, 09:12:02 pm »
I'm trying to figure out the best way to create an enemy ai attack function (just plain melee attacking) I want the enemy to walk toward the player (already know how to do that) but i'm trying to figure out a way to make it fluidly attack the player as in swinging their weapon within weapon range rather than when they bump into the player. What would be a good way of going about this?

Stencyl Jam 12 / Entry - Asterite
« on: March 06, 2013, 01:49:08 am »


The game style is a platforming space shooter where the player is in control of a mech and is fending off waves of aliens on multiple parts of the planet.

Two currencies
Over 20 enemies
Each enemy with their own way of fighting
Achievements with bonuses gained on completion of each achievement
A large skill tree consisting of over 20 things to unlock
Multiple difficulty levels that unlock more of the game as you play harder difficulties
Each incremental difficulty increases kill rewards.
A world map with selectable stages that unlock as you progress through the regions
Multiple weapons that unlock through the skill tree
Secrets on every stage
An attractive GUI and a game with a gloomy setting
Every stage introduces new enemies.

Alright I have two questions and I dont know exactly where to start. I want to have a place in my game where you can enter text and if the text matches a string it causes an action.

Sort of like a text based rpg where someone would type West and they would go west, or it would tell them why they couldnt go west. But in my case I want the player to type a text string and if its correct a quest begins.

Thing is how do you set up a text box, and how do you get it to recognise text?

I have a scene with 150 animated actors that I want to not be active when they pass the x bounds of the each side of the screen but I want them to stay active when they are within the y bounds. How would I do this?

Basically I have an actor that goes up and down and want the actors above me to not disappear when they touch the roof as im going down but want the rest of the ones to disappear when on the right and left.

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