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Messages - CrazyStencylDawg

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Ask a Question / Re: Can stencyl develop PS4&PS5&XBOX games?
« on: November 30, 2021, 02:38:00 am »
The obvious answer is no. Clickteam and GameMaker Studio may be able to do that, but Stencyl can only make Flash (deprecated), HTML5, Windows, Mac, Linux, iOS, and Android games.

Ask a Question / Re: Sharply pushing things away (for Angry Blosics)
« on: November 26, 2021, 06:16:46 pm »
Like this?

Ask a Question / Re: Sharply pushing things away (for Angry Blosics)
« on: November 26, 2021, 12:57:23 pm »
But I'm using the sharp behavior for explosions. How am I supposed to make it PUSH things, not PULL them?

Ask a Question / Sharply pushing things away (for Angry Blosics)
« on: November 25, 2021, 09:18:58 pm »
I made a modification (read: duplicate) of Max Marin's "radial gravity"[1] behavior, so that instead of gently pulling* things towards the actor, it sharply pulls* things. The "sharp radial gravity" behavior is made for things like explosions.

The sharp behavior works as normal, although sometimes, with negative force values, it seems to be pulling things instead of pushing them!

Any help is greatly appreciated! :)

*: The behaviors will push things away if the "Force" attribute is set to a negative number.

Resolved Questions / Re: [SOLVED]Saving scores globally.
« on: November 18, 2021, 02:22:17 pm »
Does the "non-hidden number attribute" have to be a regular attribute or a game attribute?

Ask a Question / Angry Birds-esque "stars" system
« on: November 17, 2021, 01:23:19 pm »
For my Angry Blosics game, I want to know how to make a stars system that, if you beat the level with a certain amount of projectiles left, you gain stars and unlock the next level.
If you have 5 or more projectiles left, you get 3 stars; if you have 3 left, you get 2 stars; if you have 1 left, you get 1 star. The game will save the stars if you beat a level, and the stars will be shown on the button for the level you were last on.
By the way, "Level Button Behavior" and "stars behavior" are actor behaviors.

Ask a Question / Re: Lagging in a level with lots of blocks (Angry Blosics)
« on: November 11, 2021, 12:02:02 pm »
Nvm, turned it back into HTML5, which, for some reason, seems to be faster than Flash when there's a lot of actors! Isn't that confusing?

Ask a Question / Re: Newgrounds integration
« on: November 11, 2021, 12:00:30 pm »
I really want that to be implemented with the release of Stencyl 4.1.0. We'd be seeing flying pigs if that happened! *Bad Piggies theme song starts playing*

Shared Resources / Re: Extra Save Blocks (HTML5 Save Fix)
« on: November 10, 2021, 04:29:29 pm »
Where do I find the path?

Ask a Question / Newgrounds integration
« on: November 10, 2021, 02:23:47 pm »
Do Newgrounds ads and medal notifications appear on HTML5?

Ask a Question / Lagging in a level with lots of blocks (Angry Blosics)
« on: November 10, 2021, 01:57:20 pm »
Just got started porting Angry Blosics to Flash, and for some reason, when there are lots of blocks and/or enemies (there are 14) in a level (in this case, level 1-4), the game slows down to a screeching halt. How do I make the game faster while having all these objects on-screen at the same time?

Ask a Question / Changing ball on key press (Angry Blosics)
« on: November 02, 2021, 05:24:48 pm »
How do you make it so that you can select different balls on a key press?

Ask a Question / The Stencyl forums are dead.
« on: June 24, 2021, 06:51:03 pm »
Exactly what it says on the title.

Ask a Question / Special gems in match-3 game
« on: June 24, 2021, 02:21:57 pm »
How do I add special gems into this match-3 game?

For example:
4 gems in a row: A fire gem that, if matched, explodes in a 3x3 radius;
5 gems in a row: A "hyper-cube" or "colour bomb" that, if swapped with any gem, will destroy all gems of that colour;
5 gems in "L" or "T" shape: A lightning gem that, if matched, will destroy every gem along its X and Y axes;
Randomly spawns in when new gems fall onto the board: A bomb gem that counts down every move, and, if the counter reaches 0, ends the game.

Another random thing: Levelling up when the player reaches a certain amount of points.

Ask a Question / Re: Off-center button text (Angry Blosics)
« on: February 12, 2021, 10:16:35 am »
Code: [Select]
when drawing
switch to actor space for self
set current font to FONT
draw TEXT at (x: [half width of self] - [get width of TEXT using current font /2] y: [half height of self] - [ get height using current font /2])
That's the code you need. If you want to use the Labels behavior, read all its attributes and their descriptions, and see what options you have regarding position.
It only made things way worse.

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