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Messages - pleichty

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Hi Mike,
Thanks for checking it out and giving me your impressions. So far you're the first. I'm glad I changed it to offer it in the UK. 
My son Joe did most of the graphics, which are better than anything I could do.  I think he was going for a sort of retro look. Although both of us can code fairly well, unfortunately neither one of us is an accomplished artist. I'm not even a good critic, I can't even envision what would make them look better (shinier, more 3d looking?). When we put a demo version out on a few months back, others commented on the graphics too so you're not alone.
Thanks again,

Just changed it to add UK and Ireland. Since this is our first game I wasn't sure what the rules were. Does anyone know if you have to translate your text into the language of the country that you want to sell it in, or since English is fairly common, can you offer it anywhere without translation. Pretty sure  you don't need translation for UK and Ireland although when I went to Ireland there was some Gaelic spoken that I didn't understand :) .

Thanks for trying. I'm fairly sure I chose the lowest level I could.

Thanks to everyone that shared their expertise to help us develop our first Stencyl game.
We just released our new game Ring The Bell on Google Play Store.

Here is a link to a trailer for the game

Here is a link to the Google Play Store entry

I had the same problem but had to edit more files at
1. C:\Program Files\Stencyl\plaf\haxe\lib\lime\lime\templates\android\template\ -- this is the one mentioned above
2. C:\Program Files\Stencyl\plaf\haxe\lib\lime\lime\templates\dependencies\extension-api\
3. C:\Program Files\Stencyl\plaf\haxe\lib\lime\lime\templates\extension\dependencies\
I'm not sure I needed all 3 but, it works with all 3.

Never mind. It seems not to seg fault with the latest build, 10449. The scaling is different so the images don't look correct anymore but I can probably fix that with scaling.

I am developing a puzzle game that saves a screen image when a level is finished. It works on flash and on one android device but gets a segmentation fault on a Moto E2. This code used to work on Android but I haven't tested it for a while because of the Android license issue which showed up about the time that  I upgraded to build 10300, so I don't know if it's a build 10300 issue or not. Has anyone else seen this problem?  I have attached an image of  the code where the segmentation fault is happening and the debug  log file. Any help would be greatly appreciated.

Thanks for checking it out and providing feedback. By saying "levels reset if you fail" means you would like to restore the tiles after you fail, you can. The middle icon at the bottom will reset the tiles at the point you pressed play and you can change any of them and hit play again.  Perhaps there needs be a better way to indicate this. Or maybe that needs to be the default with the option to start with a clean slate.

Ask a Question / Re: Cant test android apps on free version
« on: April 01, 2019, 05:48:05 pm »
Did this ever get resolved. I am seeing the same error message. Log file attached.

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