Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Shommey

Pages: 1
1
Bug Archives / Collision bug in 8398 build
« on: June 25, 2015, 03:20:24 pm »
I was doing my whole game in build 8281, everything was fine, until I decided to upgrade to 8398 and compiled game for Android.
Collision seems all messed up. In scene events I have GroupToGruop collsion, when actors collide if collision is solid, nothing happens, actor just bump into other actor and don't respond to event, when sensors, actors just pass one by another, and won't respond to event... I've double checked my collision groups, even print doesen't print anything.. Although, ActorTypeToActorType is working and responding to events..
In 8281 build, collisions were good and everything worked as it should.

2
Ask a Question / Endless Game performance problem
« on: June 20, 2015, 04:42:39 pm »
I discovered strange problem in performance drop after some time in my game. I have 7 "Do every N seconds" events for spawning obstacles and collectables.. When load play scene obstacles and collectables start spawning after "Game Started" Bool becomes true, which becomes true after a button touch. So, when scene is created, timers start to work immediately and check if game is started, otherwise it wont spawn. I waited 10-15min before starting spawn, and there was no performance drop, everything was fine, so the timers are not causing performance drop. Then pushed button, everything started spawning as it should and collision and all other stuff I have worked perfectly, but after 5-6mins of playing, game becomes unplayable, lagging, low FPS.
Before posting, I've checked if everything is killing on leaving screen, and it does...
Game is for Android, and I have tested it on mutiple devices. This is a small game, and devices are high-end, so devices should run it perfectly.

Since in Stencyl 3.x evry actor is recycable, my guess is something with actors isn't good. Anyone konw how to check recycled actors pool, or anything else I can do?

3
Ask a Question / ScaleToFit (Fullscreen) problem
« on: June 19, 2015, 09:56:30 am »
I have read tutorials on stencyl about screen modes, and checked the problem, but I didn't find answer.
The problem is, when I set scaling for Android to ScaleToFit (Fullscreen) it does toggle fullscreen, but I se  only small part of the game. Like 1/5, rest of the screen is simply black. Anyone had this problem?

My screen size is 720x1280...

4
Ask a Question / Multitouch for Android not working
« on: April 10, 2015, 11:11:31 am »
I'm pretty sure I've got everything right, but multitouch won't work for me. It's enabled in Settings, and I set block when multitouch start to print in console, but it prints nothing.. Also, I've checked that my device supports multitouch, and I've tried on 2 other devices. Nothing. Log:
2015-04-10 19:15:36,416 DEBUG [pool-1-thread-2] stencyl.sw.editors.snippet.designer.EditArea: Verifying Top Level... event-device-multitouch
2015-04-10 19:15:36,416 DEBUG [pool-1-thread-2] stencyl.sw.editors.snippet.designer.BlockField: Result for: str-combine - true
2015-04-10 19:15:36,416 DEBUG [pool-1-thread-2] stencyl.sw.editors.snippet.designer.BlockField: Result for: str-combine - true
2015-04-10 19:15:36,416 DEBUG [pool-1-thread-2] stencyl.sw.editors.snippet.designer.BlockField: Result for: str-combine - true
2015-04-10 19:15:36,416 DEBUG [pool-1-thread-2] stencyl.sw.editors.snippet.designer.BlockField: Result for: str-combine - true
2015-04-10 19:15:36,416 DEBUG [pool-1-thread-2] stencyl.sw.editors.snippet.designer.BlockField: Result for: print - true
2015-04-10 19:15:36,417 DEBUG [pool-1-thread-2] stencyl.sw.editors.snippet.designer.BlockField: Result for: if - false
2015-04-10 19:15:36,417 DEBUG [pool-1-thread-2] stencyl.sw.editors.snippet.designer.BlockField: Result for: event-device-multitouch - false
2015-04-10 19:15:36,424 DEBUG [pool-1-thread-2] stencyl.sw.editors.snippet.designer.EditArea: Verifying Top Level... step
2015-04-10 19:15:36,424 DEBUG [pool-1-thread-2] stencyl.sw.editors.snippet.designer.BlockField: Result for: step - false
2015-04-10 19:15:36,491 DEBUG [pool-1-thread-2] stencyl.sw.editors.snippet.designer.EditArea: Verifying Top Level... event-device-multitouch
2015-04-10 19:15:36,491 DEBUG [pool-1-thread-2] stencyl.sw.editors.snippet.designer.BlockField: Result for: print - true
2015-04-10 19:15:36,492 DEBUG [pool-1-thread-2] stencyl.sw.editors.snippet.designer.BlockField: Result for: if - false
2015-04-10 19:15:36,492 DEBUG [pool-1-thread-2] stencyl.sw.editors.snippet.designer.BlockField: Result for: event-device-multitouch - false
2015-04-10 19:15:38,243 DEBUG [AWT-EventQueue-0] stencyl.sw.app.doc.Workspace: Activated: Push Button
2015-04-10 19:15:38,254 DEBUG [pool-1-thread-2] stencyl.sw.app.tasks.OpenResourceTask: Open Took 2038ms
2015-04-10 19:15:38,410 DEBUG [AWT-EventQueue-0] stencyl.sw.app.tasks.OpenResourceTask: Total Took 2194ms
2015-04-10 19:15:55,144 WARN  [AWT-EventQueue-0] stencyl.sw.loc.LanguagePack: Missing: event.helper.mobile.multitouch.help
2015-04-10 19:15:59,104 DEBUG [AWT-EventQueue-0] stencyl.sw.app.App: Action: Test Game...

Also, I'm getting: WARN  [AWT-EventQueue-0] stencyl.sw.loc.LanguagePack: Missing: event.helper.mobile.multitouch.help


5
Ask a Question / Animations and Regions
« on: February 24, 2015, 10:49:49 am »
I use ClimbLadder behavior for my player actor, it's working perfectly, except animations... When player is not moving it's set to idle, and that is working.. If actor starts moving it should switch to Climb animation, which it does, but animation it's not playing. I double checked if it's switching and animation setup is okay, it has looping and it's moving on preview, but it's not playing (stucked on 1st frame)..  I also tried other animation which I'm sure it's working fine, and tried costumizing begavior, but nothing happens. So I figure out maybe problem is with region or something.. Here is screenshot of my code that defines animation changing.

6
Ask a Question / Stencyl and Steamworks
« on: January 23, 2015, 11:51:32 am »
Before I start, I must say that I've checked all old threads and questions about steamworks and in any of that I didn't find answer I was looking for...
So, couple people and me are developing platformer/shooter game, with a complex story and campaign mode, and after it's finished we're planing to put it on Steam Greenlight... So, my question here is, is there any way to integrate Steamworks with stencyl?
Stencyl is really great software and it really suits our needs, also Steamworks is popular and nice feature to have in game. So it would be great to have Steamworks API in Stencyl.
Thanks in advance.

Pages: 1