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Messages - RulezTeam

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Hi M.E.,

is it possible to have two network control (two url) with its boolean is connected ?
I need to control two different url, and with this I can only verify one url connection.
Thanks ?

Thank you for this extension !

Hi M.E.

I'll try it, but if I use your free server, I haven't any flash security issue.
is this normal ?

Hi M.E.

this is the error :

Error #2044: Unhandled securityError:. text=Error #2048: Security sandbox violation: file:///F|/Stencyl/stencylworks/games%2Dgenerated/gametest/Export/flash/bin/gametest.swf cannot load data from

P.S.: is your "stencyl_network.php" changing  sometimes ? I say this because some days ago, the content was different from now.

Hi M.E.

I'll make new test and I'll let you know the result.
Another question: if there is a delay from connection (internet data) how block "request data url" work ?
Is it set to false ? Or is it wait until... ?

Thank you

P.S.: if I use my server url, I have an error from network.hx at this line : var ul:URLLoader=new URLLoader();
Seems that it cannot load data from my server (with your stencyl_network.php upload to it)

Hi M.E.,

thank you for your answer.
But, now I have test with your domain, but it still doesn't work ; I have no answer from block "is connected". Why ?

Hi M.E.

can I use "stencyl_network.php" on my own server ?

Can I change "stencyl_network.php" name or the content ?

Thank you

my need it's to know if there is a connection, so I've tried only network extension.
I've tried to use get data as list or get data speed but the scene still remains on hold.
So I've made a little test with "is Connected" but without success.
What's my error ?

Extensions / Re: Network Extension
« on: August 24, 2015, 12:24:52 pm »
Hi letmethink,

i've read that example works only on 3.2, but I have installed the extension; mdotedot have publish it last month, so  I think that it should work on 3.3 or 3.4.

Extensions / Re: Network Extension
« on: August 24, 2015, 07:02:24 am »
Hi mdotedot,

I'm trying your extension on latest private build (8543) but it cannot install.

Why ?


AdMob / Re: [IOS/Android] Google AdMob Extension [3.3.3]
« on: July 28, 2015, 09:00:08 am »
Hi Robin,

now it's works. Thank you.

AdMob / Re: [IOS/Android] Google AdMob Extension [3.3.3]
« on: July 27, 2015, 06:17:31 am »
Thanks robinschaafsma,

but it still doesn't work.
I click on ad, then when I return in my game I must click to close the ad (it's still present) but the condition IF isn't fulfilled.
Why ?

P.S.: I'm on Android
P.P.S.: the if condition is apply on an actor. Is this correct ? Or I must apply it on a scene ?

AdMob / Re: [IOS/Android] Google AdMob Extension [3.3.3]
« on: July 26, 2015, 07:06:04 am »
Hi robinschaafsma,

I'm trying to use the condition "when adblock interstitial is cliked", but it seems it doesn't work.

I've upload the code I'm using.

AdMob / Re: [iOS & Android] AdMob Extension [2.1]
« on: June 27, 2014, 08:24:19 am »
Hi Kazetoon,

there is, if you are on IOS. There is a block that detect if iADS fails to load, and if it's so, it give you a possibility to load admob. You can find it on    add event-mobile-ads.

AdMob / Re: [iOS & Android] AdMob Extension [2.1]
« on: June 25, 2014, 05:56:04 am »
Thanks Abliblablobla,
but on IOS, this isn't so true. If I close (background) my game, then when I replay it, no full screen ad are showed. While, if I re-initialize admob, I can see full screen ad. That's strange.

P.s.: No problem with android.

P.P.s.: is there a problem if I initialize interstitial "every" time load an ad ?

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