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Messages - danegony

Pages: 1 2
1
Ask a Question / Re: Switch animation for player.
« on: March 12, 2016, 04:33:28 am »
Then just false false false false
                     true.

2
Ask a Question / Re: Help with displaying an image attached to actor
« on: February 21, 2016, 06:38:04 am »
CIRCLE.png can't work for CIRCLE.png
but circle.png can...
Huh?

3
Ask a Question / Re: Push Animation Request
« on: February 13, 2016, 01:26:30 am »
Crash course 1 cut pizza with actor values You should have seen them already.
you join the pizza

left side or right side of your character hit moveable,
set pushing? to true
do after 0.01 second
set pushing? to false

4
Ask a Question / Re: Push Animation Request
« on: February 12, 2016, 11:13:34 am »
No, you copy crash course 1 is the quickest way to know
make character jump, and closing more animations.
I haven't do -,-
http://www.stencyl.com/help/viewArticle/143/

5
Ask a Question / Re: Push Animation Request
« on: February 12, 2016, 11:02:56 am »
actor value is not attribute but can share to
behaviors/events in self
Using behavior can share attributes.

Then continue tigerteeth's solution just ok.
for colliding moveable,
do after 0.01 second
set pushing to false, or there will be nothing reset pushing to false.

6
Ask a Question / Re: Push Animation Request
« on: February 12, 2016, 08:29:33 am »
This behavior is @#@#@#@#@#@#@
I just want to throw it away.

7
hit 1P 2 times set x-speed to 30        -30 -> 30 -> 30
                                                                            left         right     right
hit 1P 2 times set x-speed to negate x-speed of self     -30 -> 30 -> -30     
                                                                                                                     left      right     left
How you think?
This block existed when you using sensor.

8
What are you trying to do danegony ?
Oh? Haven't find that
he thinks Customize Behavior is useless to him.
also game attribute.
Don't know what is asking for.
http://www.stencyl.com/game/play/12573

9
       For each of actor of type (dummy)
      kill actor of type  -> they deleted together

       For each of actor of type  (dummy)
      if for actor of type, get _ in behavior _ = 1   <- can't pass this just no way deleted
           kill actor of type

When Created(Scene)
create dummy
set _ to 1 in behavior _ for Last Created Actor
create dummy (my value is 0)
create dummy (my value is 0)
create dummy (my value is 0)
create dummy (my value is 0)
create dummy (my value is 0)

10
Ask a Question / Re: Absolutely New, Background designs
« on: January 30, 2016, 12:43:47 am »

11
Ask a Question / Re: Two problems with jumping in my platformer
« on: January 07, 2016, 03:07:20 am »
if block (2 ways choices, if key is down give score---so you don't press anything = nothing happen as you wish)
                                                                                          so I am false, true part is nothing happen
                                                                                          so I am true, false part is nothing happen
if On Ground = true
     if x-speed = 0
       switch idle
                                         (nothing happen)
  otherwise if x-speed not = 0
       switch walk
                                      (nothing happen)
if On Ground = false
    switch jump                                                (yeah)

if On Ground = true
   if x-speed = 0                 
       switch idle                                                (Now x-speed is 20, not this one.)
    otherwise if x-speed not = 0   
       switch walk                                              (yeah)
if On Ground = false
    switch jump
                                         (nothing happen)

Open your actor, go to physics page,
then go to material page to edit friction to 0,
then your actor won't stuck at tiles.

12
Resolved Questions / Re: Target a random actor of the same type and group
« on: December 05, 2015, 05:23:22 am »
Don't know why,
Each actor of types just aim last created actor.

13
Ask a Question / Re: How to add "shield" to my player for several seconds
« on: November 23, 2015, 07:12:03 pm »
Don't really know.

14
polygon/circle shape
not good in Simple Physics
so just use Box2D(Default)
or, same as enemy ship, enemy bullet, bullet
using box shape for your ship.

15
Ask a Question / Re: Big problem with animations - They won't change!
« on: September 20, 2015, 01:45:05 am »
Add one more player in your starting scene
then test game is going too interesting...
[tick] Customize
is different,
/!\ Choose Animation
/!\ Choose Animation
/!\ Choose Animation
/!\ Choose Animation
/!\ Choose Animation
/!\ Choose Animation
___________________________
but new one is jump
                                 stand
                                 walk
                                  stand
                                  jump
                                  jump
Without ticking the box
just switch animation successfully.

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