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Topics - bwwd

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Windows / Mac / Flash / HTML5 / Platformer H. Crockit
« on: January 08, 2014, 02:13:01 pm »
I created platformer game about H. Crockit, the dog who has to wear crocs and beat all platform levels to get monies for new pair of shoes.Each death takes away 10 coins.
This is not final version of the game, it requires cutscenes to reveal storyline.

I hope You will enjoy it.If you encounter any problems let me know.

Hi, i have this problem with actors, i know its about their size, but i dont know where to change settings so they would walk in normally, the problem is that when i go forward then enemies walk to my direction but they dont appear immediately , they appear after half second when their position  is not offscreen anymore, you can test what i mean by playing the demo, i would like to solve that issue cause it basically prevents me from using my characters in the game, i tried to setup scene with tiles 64x64 but it didnt helped so im clueless now.I also enables physics in platforms cayuse theyre actors as well and they have the same problem too, they appear too late.
Here is the demo to test how it looks like:

Game Ideas / Converting my platformer game to Stencyl
« on: December 27, 2013, 03:09:01 am »
Hi, its my first game in Stencyl and i have a couple of questions...
Is it possible to create shadows on the floor?
How to add multiple sounds in one animation? i want to add footsteps sounds and other sounds.
How can i use bigger tiles than 32, i tried to change size and it was changed but still tiles appeared much smaller than original size...
Whats the best way to use big background parts for platformer ? I have pieces 640 pixels wide for floor and variations with/without hole etc, currently i set it as background but if i want to use various types i cant do it, so besides tiles whats the best way to use big floor chunks, as actors and with disabled physics?
Can i embed youtube somehow ?
Footage from my game is here:

Watch out theres music ingame
Stencil version that i started is here to play in browser:

In SWF or EXE form:

Old Questions (from 1.x/2.x) / Jump and Run movement behaviour is buggy
« on: December 26, 2013, 06:32:42 pm »
It doesnt register key press sometimes, why its ready to use if it doesnt always work, is there any way to fix this ?
Im new to this but seeing bugs like this in default behaviours made by programmers of the software themselves is discouraging a bit :(
I read in other jump behaviour that its because of delay or something, so code should address it before being available. anyone got this fixed ?

Well i discovered that all frames need to be the same size and collision as well then it works good which is logical but could create problems with some moves in non platformer characters...

I think its very time consuming now, its most important factor of game mechanics and it should not take so long, its not possible to edit box by dragging its points, you have to create polygon but i cant copy settings of one animation collisions to another which is quite bad, you basically have to do every collision on every animation all over again.You should be able to copy collision settings from idle right to idle left and just flip it automatically, or copy from idle to walk because they should be very similar.

Pages: 1