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« on: March 26, 2014, 05:50:55 am »
On one of my games I decided to make an attribute called Spawn Speed. I created it as a number default value of 3.0 I than made an event using the every X seconds.
I dragged the spawn speed attribute into the seconds box, and just made a quick on mouse click to reduce the spawn speed by 1.0
I than made a draw spawnspeed on the screen so I could see that it changes properly which it does, however the action in the every x second event only fires to the default 3.0 second even though I reduced the spawnspeed attribute..
If I put a physical value in the box it works as it should but when using an attribute it fails.
Does anyone know a fix for this? Or if this has been fixed in a nightly build??