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Topics - TheeSeaverShow

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Ask a Question / Cant Build Game. (Post Logs)
« on: October 24, 2019, 07:26:14 pm »
I just got back from a long time off Stencyl.  I updated to 4.0.  Updated the project I was working on. Cleaned the project. And tried to run the game on Flash.  I get the message  "Check the Logs and post them to the forums".  I checked the logs and the first thing I notice is that It cannot find a graphic.  I followed the file path and sure enough the graphic is not there... But how Do I know what graphic is missing? And is this the only problem?

Ive attached the logs if anybody can take a look.


Ask a Question / Striped ball animation?
« on: April 16, 2018, 08:04:23 pm »
This might be a stupid question, because I sure feel stupid asking it, but how can I have a stripped ball roll? 

I have its shape set to a ball, affected by gravity, can rotate. 

But it goes down hills, and over jumps, but it just glides... it doesn't give the effect of rolling.  Does the actor not actually rotate?

Shared Resources / Wibble Wobble Code? Or Algorithm?
« on: March 26, 2018, 06:06:13 pm »
Trying to program the motion of a Wibble Wobble. (Actually trying to make ice floating motion).  But I cannot find anything on it and don't really know where to begin something like this.  Does anybody have any suggestions?

Journals / PengWin
« on: March 23, 2018, 06:43:25 pm »
Post: (1/2)

Video Dance Previews

If you want to see the penguin dance to music:

<a href=";" target="_blank" class="new_win">;</a><a href=";" target="_blank" class="new_win">;</a> <a href=";" target="_blank" class="new_win">;</a>
<a href="" target="_blank" class="new_win"></a>          <a href="" target="_blank" class="new_win"></a>

By Request: 2  Level Demos Below.

Below are some images.  I will be updating images and commentary as I continue work on this game.  Hope when im ready, you guys will help test and leave feedback.

Main Screen --- Version 6

World Select  --- Version 6

Level Select  --- Version 6

Sample Level  --- Version 6

Win / Lose Screen  --- Version 6

Paid Work / Writing code for you.
« on: June 23, 2016, 09:53:28 am »
I am an long time user of Fiverr, a website where you can get digital services done for very cheap.  Today I noticed that there is a user that will write STENCYL code for you.  The basic package is 5$ for behaviors that are 50 lines of code or less.  Then its goes up as the project gets harder.  Figured Id share it.  And if anybody needs help, there is a fast and cheap solution!

I have attached a screenshot of the code im using.  I want the enemy to attack ever 1/4 of its health.  So this picture says that when the enemy has 1/4's health, I set the upgrades, then set his x speed to 0.  Then I center it in the screen, charge it forwards, bring it back to its original x/y.  Now I run into a problem. No matter what I do, I cannot get the actor to move again.  I tried setting its X speed to a number.  Tried un-anchoring it from the screen incase somehow it got anchored.  Ive tried setting a variable in its move behavior, setting it to false when he attacks, then true when hes done, Ive tried pushing him gently, pushing him sharply, and tried making a custom event that moved him. (This worked to start the movement, but when called again after the slides, it did not produce a response.) 

If anybody knows what im doing wrong or has a suggestion, please let me know, been about 3 days now working on nothing.

Hey guys and gals,

If any of you are making games and using TestFlight for beta testing, please add me, id like to help you out.  Add !

I will provide feedback and be as honest as possible (Please don't take any of it as harsh!)


Journals / Celebrity Boss Battles
« on: March 30, 2016, 03:57:05 pm »

Celebrity Boss Battles

Idea behind the game:  Upgradable shooter, Bullet Hell.  Battle Celebrities.

NOTICE: Graphics are not mine, just idea for artist (Which I am still looking for).   

Main Menu

Levels - Will be updated as I go.
Level 1

Ask a Question / How to use AdMob ads. HELP!
« on: February 29, 2016, 12:26:42 pm »
I have 2 published games.  After a few weeks of not really checking the ads revenue, this morning I checked and I am only making money from the iOS versions.  The ads are showing on the android version but generating no money.  I read several forum post, the Stencylpedia and some other online articles and cannot figure out how to implement these in android.

So my question:  On one of my games, in the menu there is the following, and I entered the following:
AdmobBanner Key: ca-app-pub-xxxxxxxxxxxxxxxx/xxxxxxxxxx
Admob interstitial Key:  ca-app-pub-xxxxxxxxxxxxxxxx/xxxxxxxxxx
 (One one Banner AD ID, One my Interstitial Ad ID)

On a 2nd game, I entered:
AdmobBanner Key: pub-xxxxxxxxxxxxxxxx
Admob interstitial Key:  ca-app-pub-xxxxxxxxxxxxxxxx/xxxxxxxxxx
 (One one Publisher ID, One my Interstitial Ad ID)

Now, from within Admob dashboard, I linked both android and iOS versions for both games. As stated before, only the iOS ones are generating revenue.  I downloaded the games on my android device, and on my iPhone.  They are both showing ads properly.

Did I do something wrong?  Any help would be greatly appreciated.

Suggestion Archives / Log viewer hides Build Success message.
« on: February 19, 2016, 02:38:33 pm »
When you build a game out to android or iPhone, then open the log viewer to watch the progress, once the build completes and stencyls displays the message that its ready to test, the log viewer will lose focus and  the message will be behind it.  You must then move the viewer, then close the message  before continuing.  Its not to much of a problem, but I figured id mention it incase it was not noticed and you would like to address it.

As always, happy stencyling everybody and thank for everything Stencyl team!

Ask a Question / View collision bounds in editor?
« on: December 07, 2015, 11:55:55 am »
Is there a way to view the collision bounds of tiles within the editor, Right now I am playing the levels manually and looking for gaps myself. .. Any help would be awesome.

Please DO NOT spam these people.
They are nice enough to let me use their emails and sites. 

Below is some general guidelines when submitting your apps to them.

Here is what you should include.

Press Release, Media Kit, (images and documents providing information about the game). Compelling description of your application, Links to videos (YouTube preferred).  Include what differentiates your app from other similar ones. Keep the attachments to a minimum in the email. Include a Promocode. (Not Required but often leads to better experiences). Please be sure to include ways for the audience to contact you, How they can learn more about your game,  I highly recommend contacting these people before you plan on releasing your game.  (Create some hype).

Submit Apps Here

The Sites Below Are CONFIRMED working and ready to submit.


Websites and Emails for Kids Apps

The Sites Below Are CONFIRMED working and ready to submit.

Emails to Submit to

The Emails Are CONFIRMED working and ready to submit. (IOS REVIEWS)

Removed 67 Emails. - Sad.. But could not get a response within 10 days of contact.
+5 More Added =D

Youtube Reivewers

 Currently Unconfirmed

Requires Sign up on Website To Submit

The Web Sites Are CONFIRMED working and ready to submit.

Paid Reviews Only

The Web Sites Are CONFIRMED working and ready to submit.  (ANDROID ONLY)

PAID App Review Submission Sites

The SITES below are UNCONFIRMED Meaning... I have not used them. No idea about how good they are.

PreApps $700 - $1400 USD
AppSubmission $99+   USD
iSpreadNews $150 - $400 USD

I have tried all sorts of combinations for which extension build and stencyl build are most working..  I just downloaded 3.4.0(Beta 1) this morning and have gotten all sorts of errors.  I am going to uninstall everything and reinstall it all again just to make sure, but if is is indeed not working, I am curious to what is the best/most stable build combination to use for this extension if I am going to be publishing a new beta testing build tonight? (Aprox: 10-12 hours) 

The short Error I am getting says this:
.../stencylworks/engine-extensions/com.polydes.dialog/src/dialog/core/Dialog.hx:13: characters 7-44 : Type not found : com.polydes.datastruct.DataStructures

Dialog Extension / [SOLVED] Error Message, DataStructuresExtension
« on: October 09, 2015, 10:29:37 am »
I updated to build 8732 of stencyl, and the latest nightly build of the Extension.

When I started the game, I get the Error:

Error in toolset extension DataStructuresExtension on thread AWT-EventQueue-0: null
   at stencyl.sw.ext.AddonPage.showExtensionGCPage(
   at stencyl.sw.ext.AddonPage.refresh(
   at stencyl.sw.ext.AddonPage.<init>(
   at com.explodingpixels.macwidgets.SourceList.fireSourceListItemSelected(
   at com.explodingpixels.macwidgets.SourceList.access$200(
   at com.explodingpixels.macwidgets.SourceList$1.valueChanged(
   at javax.swing.JTree.fireValueChanged(
   at javax.swing.JTree$TreeSelectionRedirector.valueChanged(
   at javax.swing.tree.DefaultTreeSelectionModel.fireValueChanged(
   at javax.swing.tree.DefaultTreeSelectionModel.notifyPathChange(
   at javax.swing.tree.DefaultTreeSelectionModel.setSelectionPaths(
   at com.explodingpixels.macwidgets.plaf.SourceListTreeUI$SourceListTreeSelectionModel.setSelectionPaths(
   at javax.swing.tree.DefaultTreeSelectionModel.setSelectionPath(
   at com.explodingpixels.macwidgets.plaf.SourceListTreeUI$SourceListTreeSelectionModel.setSelectionPath(
   at javax.swing.JTree.setSelectionPath(
   at javax.swing.plaf.basic.BasicTreeUI.selectPathForEvent(
   at com.explodingpixels.macwidgets.plaf.SourceListTreeUI.selectPathForEvent(
   at javax.swing.plaf.basic.BasicTreeUI$Handler.handleSelection(
   at javax.swing.plaf.basic.BasicTreeUI$Handler.mousePressed(
   at java.awt.AWTEventMulticaster.mousePressed(
   at java.awt.AWTEventMulticaster.mousePressed(
   at java.awt.Component.processMouseEvent(
   at javax.swing.JComponent.processMouseEvent(
   at java.awt.Component.processEvent(
   at java.awt.Container.processEvent(
   at java.awt.Component.dispatchEventImpl(
   at java.awt.Container.dispatchEventImpl(
   at java.awt.Component.dispatchEvent(
   at java.awt.LightweightDispatcher.retargetMouseEvent(
   at java.awt.LightweightDispatcher.processMouseEvent(
   at java.awt.LightweightDispatcher.dispatchEvent(
   at java.awt.Container.dispatchEventImpl(
   at java.awt.Window.dispatchEventImpl(
   at java.awt.Component.dispatchEvent(
   at java.awt.EventQueue.dispatchEventImpl(
   at java.awt.EventQueue.access$500(
   at java.awt.EventQueue$
   at java.awt.EventQueue$
   at Method)
   at java.awt.EventQueue$
   at java.awt.EventQueue$
   at Method)
   at java.awt.EventQueue.dispatchEvent(
   at java.awt.EventDispatchThread.pumpOneEventForFilters(
   at java.awt.EventDispatchThread.pumpEventsForFilter(
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(
   at java.awt.EventDispatchThread.pumpEvents(
   at java.awt.EventDispatchThread.pumpEvents(
Caused by: java.lang.NullPointerException
   at stencyl.ext.polydes.common.nodes.LeafWalker.installListeners(
   at stencyl.ext.polydes.common.nodes.HierarchyModel.<init>(
   at stencyl.ext.polydes.datastruct.MainPage.createSidebar(
   at stencyl.ext.polydes.datastruct.MainPage.<init>(
   at stencyl.ext.polydes.datastruct.MainPage.get(
   at stencyl.ext.polydes.datastruct.Main.onGameCenterActivate(
   at stencyl.sw.ext.AddonPage.showExtensionGCPage(
   ... 54 more

Logs are attached.

Fixed Bugs (3.x) / Asked to post logs. ERROR
« on: September 22, 2015, 11:57:40 am »
Hey, got an unexpected problem. Asked to post logs. They are attached. (Nightly Build) 8687

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