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Topics - rbuckley25

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Windows / Mac / Flash / HTML5 / Dunk Practice (PC/Mac)
« on: September 16, 2016, 07:32:38 pm »

Now on Steam Greenlight!  Vote Here:
Trailer video available on Steam Greenlight site


Dunk Practice takes the skill and creativity of professional slam dunk competitions and translates them to a dual-analog gamepad and nostalgic graphics. You have the freedom to create any dunk you want by mixing combinations of lobs or off-the-glass tosses with 180s, 360s, windmills, through the legs or behind the back tricks and reverse or tomahawk finishes. Control your dunker's body rotation with the left analog stick and their arms with the right analog stick in realtime to throw down any dunk you can think up. There are 4 dunkers for you to customize with over 100 million possible combinations of appearance and uniform colors and creative challenges for you to complete and collect medals.

Shared Resources / Gamepad Maps
« on: December 24, 2015, 02:57:53 pm »
I'm interested in setting up gamepad "presets" for a standalone game I'm working on.  I usually use a 360 controller with my computer so I currently have the controls mapped to that but I know there are a lot of different controllers out there that people use.  If you prefer a different gamepad it would be awesome if you could map it out in a picture like the one I attached.

Ask a Question / Create foreground with blocks
« on: November 12, 2015, 11:38:15 am »
I'm trying to use the "create background" block to create foregrounds for a scene based on a selection made before that scene (i.e. choose your scenery/arena).  It works fine if I have everything on the same layer but if I have multiple layers in a scene both the background and foreground automatically go to the bottom layer and I can only change the z-order.  I can't find a way to create a background on my bottom layer and a foreground on my top layer.  Any ideas how to change the layer of a background using blocks? 

Resolved Questions / [SOLVED] Missing Image Data... Can't open game
« on: October 01, 2015, 06:59:46 pm »
I saw some people have had this problem as well but I can't quite figure out from the threads what I can do to fix it.  Anybody know what I can do?  Thanks in advance.

2015-10-01 21:43:22,954 ERROR [pool-1-thread-2] Unable to load actor animation for actor with ID: 66. Substituting images with blanks.
javax.imageio.IIOException: Can't read input file!
   at stencyl.sw.util.gfx.ImageUtil.readRasterImage(
   at stencyl.core.lib.ResourceList.init(
   at stencyl.core.lib.ResourceList.<init>(
   at stencyl.core.lib.ResourceList.createList(
   at stencyl.core.lib.Game.load(
   at javax.swing.SwingWorker$
   at java.util.concurrent.ThreadPoolExecutor.runWorker(
   at java.util.concurrent.ThreadPoolExecutor$
2015-10-01 21:43:22,964 ERROR [pool-1-thread-2] stencyl.sw.util.dg.MessageDialog: Warning: Missing Image Data - Stencyl could not locate image data for one or more actor types and has substituted blank images to continue. Close the game, do not save and post it to the forums.

Ask a Question / Follow Drag & Drop - stop at mouse release?
« on: September 16, 2013, 03:44:09 pm »
I've been trying to edit the follow drag & drop behavior for a couple days now and can't seem to figure this one out.  I want the actor that is being dragged to stop at the location of mouse release (i.e. the mouse release location is the target).  I've tried several different combinations of things including creating regions and using the same trig equation that get's the actor to follow the mouse but no luck with the mouse release target.  Here are 2 examples of what I've tried.  Any ideas?

Ask a Question / Enemies Following an Actor Type?
« on: April 11, 2013, 07:23:39 am »
I'm trying to get the enemies in my game to follow/chase my player... the catch is my player has multiple different actor types for the different weapons he can hold.  I'm editing the "follow a target" behavior to fit what I'm looking for but I'm having some trouble making the "target actor" for my enemies change whenever my player changes weapons... Ideas?

Ask a Question / Players Customizing Graphics/Music
« on: August 26, 2012, 06:16:08 pm »
This seems like a longshot but I figured I'd throw it out there.  One of my favorite parts about pc/mac games is the ability to mod/customize.  I'd like to make games the embrace and encourage customization.  Are there apps out there that would let players extract/change the music or graphics in a standalone game?

Paid Work / Put your character (or yourself) in my game...
« on: June 12, 2012, 08:58:20 pm »
Hey everyone,

I created a basic androgynous character for a game I'm working on.  I'm waiting until the 3.0 release to finish and release the demo so until then I'm just cranking out art.  While I'm working on characters I figured I'd open this up to the community and see if anybody wanted to help me out by adding a character of their own. 

I don't want to get real in depth about the game just yet but I'll tell you it's RPG-style, set in present time and involves the music industry/live music scene.  So, if you're interested in making a character I'll need fans (all genres), groupies, big time industry types (suits), bouncers, body guards, bar tenders etc. I attached 2 .png's with the basic character and example character.  If you PM me I can get you the orignal .psd file so that you can edit the individual layers of the sprite.  NOTE:  If you change the body shape (i.e. make a female shape, make your character fatter, taller, muscular etc.) please keep the character within the grid size.

Sorry, not offering any payment or royalties for this - just looking for volunteers who want to put their character in my game.  Also, please no logos or trademarked/copyrighted images.  I won't be able to include them in the game.

You can post your character here as a .png or just PM me.


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