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Messages - Apamaster

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106
Ask a Question / Technical question on how to organize power ups in actor
« on: February 10, 2020, 11:36:31 am »
I have a question about the organization of behaviors.
As an example the metal slug.
The character can take 10 different weapons, now for that they create 10 different behaviors that the actor will wear. or a behavior is created that already contains the 10 different weapons and is activated according to the item you touch. or else the item has the weapon code that the actor will use.?

107
Ask a Question / Re: Platform Up/Down Player stuck no Jump
« on: February 07, 2020, 09:27:23 am »
dont work if press jump y speed -100 or  40  no jump

108
Ask a Question / Re: How do you stop box2d wobbling?
« on: February 06, 2020, 05:50:54 pm »
in properties and in physics you have more options weight mass friction

109
Ask a Question / Re: Platform Up/Down Player stuck no Jump
« on: February 06, 2020, 08:05:33 am »
dont work T_T

110
Ask a Question / Platform Up/Down Player dont paste to platform
« on: February 04, 2020, 09:14:58 pm »
I have a mobile platform that goes up and down, when it goes up to the top my player jumps, to correct that add the speed of the platform in the player, but now he can't jump. I don't know what's wrong and I added On Gound true but it didn't work out.
check this other platform circular move.

111
Ask a Question / Re: one-way collisions, with tiles work but !!!
« on: February 03, 2020, 01:46:31 pm »
http://www.stencyl.com/game/play/41595
change the code of behavior a new type of collision and work, but only one error the falling animation no fix !!

112
Now I have another error, the collisions by group do not work, I try to do everything until I clean the project and it doesn't work. but only in one game, I creating a new game  the colitions works, would there be any chance of recovering or repairing the other  game?

113
I solved it by creating the game again. these are the logs

114
It is a stencyl error, where I leave the logs the bugs forum is closed.

115
Ask a Question / In position x the amination remains static when walking
« on: February 03, 2020, 03:57:13 am »
I have my player in a condition which makes his X position a certain one. When I put my player in the X = 400 position I want him to walk on that X coordinate. But the animations remain static in the first frame. On ground is activated in this case. but dont work!

116
Ask a Question / one-way collisions, with tiles work but !!!
« on: February 02, 2020, 12:17:19 pm »
create a one-way collision without using actors, only using tiles, it works, but it has a few false collision errors. I use the static y-pos as colicion but if it detects the tile in a certain way it collides in an incorrect place, the correction does not occur to me to warn that this happens.
 tilesetID 0 1 2  no collision in the tileset in te scene draw this and jump the player is ouver te tile but your jump fall the player is in the middle of the tile

117
Ask a Question / Re: Can be detected if a player is inside a tile
« on: February 02, 2020, 12:08:07 pm »
I already solved the problem, I already understood how it works although there are more examples of api uses.

118
Ask a Question / Re: Can be detected if a player is inside a tile
« on: February 01, 2020, 05:55:59 pm »
but I do not understand how to use it, I put 1 1 which would be the first frame that has a tile but only returns -1, and in the section anything I should put?
this gives error when I compile I put in the coordinates 0 0 create a block in layer 0 and I suppose that from tile set id must go 1 which is the only tile I have.

119
Ask a Question / Can be detected if a player is inside a tile
« on: February 01, 2020, 11:42:02 am »
My idea is to detect if a player is inside a tile that has no collision. I know that behaviors in the world exist on tiles, but I only saw an example in the forum.
The idea is to use a tile without collision as a region if the character enters the tile something happens.
of the tileset tile 1A no collision template:
Example the player is inside tile 1A or step, if so then player dies.

120
Ask a Question / Re: Collision player and platform no detect.
« on: February 01, 2020, 11:30:52 am »

I solved it with a new code, from the resource pack that I recommend. create a code that works i will upload it later.

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